Warcraft III: Reign of Chaos Review
The
wait for Warcraft III has been long, but its been worth it. Everything
about the game has the look of a well-polished product, a labor of love that its
designers wanted to be as good as they could make it before releasing it to the
world. Blizzard shall release no game before its time ... and it's gamers
that benefit.
The first thing Warcraft veterans will notice about the game is the addition of two new playable races. In addition to the familiar orcs and humans, Warcraft III adds the undead and the night elves. Fans of StarCraft will notice something a little familiar about the undead, with the creeping scourge generated by their structures and the ability of their workers to summon buildings and then go back to work invoking memories of the Zerg and Protoss.
Each of the four races has its own unique look and feel, and each lends itself
to a different style of play. While every race competes for the same
resources - gold and lumber - the races are not all the same force with
different sets of graphics. The humans feature strong defenses and healing
magic, the orcs, strength and brute force, the undead can raise armies of
skeletons with their dark magic, and the night elves emphasize stealth and
mobility. The units of the races are expertly balanced - no race or unit
dominates the game. Every unit can be countered in an expertly crafted
paper-scissors-rock balance of power. Carefully balanced forces and sound
strategy are necessary to carry the day.
The game's campaign weaves an interesting storyline through a series of missions designed to introduce you to the strategies and units of the game's four races in turn: humans, undead, orcs, and then the night elves. The story centers on the invasion of the world by the Burning Legion (a horde of devils and demons) and features an intricate and twisting plot line that stands above the typical predictable and plodding plotlines too often found in games. The storyline is advanced by high quality cutscenes that are integrated directly into the game - when the black bars used to give the cutscenes that letterbox look are faded out, you instantly take control of the action. You'll also be treated to some very well done CGI cutscenes that are of the quality usually reserved for top-tier animated movies. There is so much detail in these cutscenes, you'll have to watch them over again to catch all of them.
In fact, all of the game's graphics are gorgeous and detailed. Warcraft III marks Blizzard's entry into the world of 3D graphics, and the result is colorful, animated maps that let you zoom in for a close-up look. The graphics can be described as cartoonish, but not in a bad way. They give the game a unique look and feel that's very much in the spirit of the original Warcraft games.
Blizzard could have taken the easy route and packed the campaign with tried and true types of missions of the wipe-your-foe-off-the-map or keep-the-key-unit-alive variety. Instead they packed in a surprising amount of diverse and varied missions that will constantly challenge you and keep you interested in seeing what comes next. I'd love to tell you about them, but I really don't want to give away anything for fear of spoiling the game's plot for you.
Each mission has at least one quest associated with it that must be completed to win. When multiple quests appear in a mission, they are divided between main and secondary quests. The main quests must be completed, but the secondary quests are optional. Completing the secondary quests will earn you rewards in the form of special items or units, and these rewards always provide help in completing the mission's primary goals.
Central to the game's campaign is a new type of unit known as the hero. Heroes are strong special units that have unique abilities or spells, and can carry special items. The special items have different temporary and permanent effects, and can boost the hero's powers or heal or strengthen nearby units. Heroes also have the advantage of gaining experience from combat, allowing them to advance in level and gain even better stats.
In many games, there is a strong disincentive to using unique units in that
their loss is usually so devastating as to make eventual defeat almost a
certainty. Warcraft III has devised a way to prevent this from happening
with its heroes through the inclusion of special structures known as the
Altars. Slain heroes can be resurrected at Altars, albeit at the cost of a
nice chunk of gold. Players will be more willing to use heroes as they
were intended to be used, leading troops into battle, given the safety net
provided by the Altars. The gold cost and time it takes to resurrect
heroes consequently serve as deterrents to reckless hero endangerment.
It's a nice system and it works.
In addition to the playable races in the game, there are a number of other types of creatures and races that inhabit the world and can be either your friend or your foe. Sometimes they will be allied with you but act independently, other times they will be available to hire as mercenaries, and often they'll just be looking to pick a fight with you, completely oblivious to the fact that you have your hands full with other matters. The creatures are a mixture drawn from high fantasy and mythology, and help to add more life and character to the world of Warcraft III, not to mention a nice random element to the missions.
There's only one real knock against the game's campaign, and it is only noticeable if you are a strategy gaming veteran. The storyline begins with a few tutorial missions that cover strategy gaming basics such as how to move or gather resources. Skipping the tutorial missions means missing out on some of the game's storyline, though. Also, the human campaign won't be too difficult for strategy pros to breeze through, even on the hard difficulty selection. Stick with it though, the game provides plenty of challenge as you advance through the campaign. If you are only a casual strategy gamer or are new to the genre, then the campaign is laid out perfectly for you. You'll be eased into the game and given the tools needed to face up to the game's later challenges.