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MISSION 11: GAS IN THE KITCHEN {W1011}
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SUMMARY: Collect goodies in the kitchen, then turn off the gas valve to
distract the chefs so the rats can have their fun.
STAGE: Home Stink Home, Little Chef - Big Kitchen, Dirty Dish Fright
POINTS: 200
From where you resume your play after completing the previous mission, head
forward through the passage and you'll appear in a new sector of the 'Home
Stink Home' area. You'll receive a view as the imaginary chef flies through,
and you'll see the rats occupying themselves. You'll also notice a lot of
stars and items.
Once you gain control of Remy, the first thing you'll want to do is collect
the nearby LIGHTBULB. It's the first of eight in the area, and you can
collect them all to complete a colony objective and earn a prize of 10,000
Gusteau points (plus an upgrade for your home area)!
After grabbing the bulb, drop off the back end of the ledge to find a star you
might otherwise not notice, then head around to its front and pick up a SPOON.
Carry the spoon with you as you head forward. You'll notice a CHILI BOMB to
your right. Keep the spoon for now and head left over a plank, where you can
use your spoon to bash open a box for some stars. Now, set your spoon down
and return to the chili bomb. Carry it back over the planks and set it near a
larger box that also is in the area. Step back and let it explode, which will
cause the box to break open and reveal more stars.
Now head past where you ditched the spoon and you'll see a can of sardines you
can use to springboard up to the top of a garbage can, where more stars await
you. Do so, then while standing up there, jump and press the 'Action' button
to grab onto a stout wire. You can climb it to enter 'The City of Lights,'
which is optional. I'll assume you're exercising that option, however (if
you're not, just skip the following paragraph).
From where you appear in 'The City of Lights,' note the space on the sidewalk
behind you, which is flashing blue. You can touch it to return to the 'Home
Stink Home' area, if you wish. You don't just yet, however. Your main
interest is the 'This is a Steakout!' bonus stage that you couldn't access
when first you passed it. Now you can. Head to the area where the dog is
patrolling (where you disabled the mouse traps in a previous mission) and
climb the spool of thread along the right wall, then head forward from there
to climb another spool of thread leading to the rooftops). Now you'll have to
use the blocks that protrude from walls to avoid detection by a second cat, as
you did before. Past him, you can find an umbrella to drift down to a beach
ball, then ride it over some platforms until you see thread dangling. Climb
the thread and then hop up the platforms and onto the tabletop where you can
find the meat resting in the corner. Enter the 'This is a Steakout' bonus
stage. You can find directions on clearing it if you press CTRL+F and enter
'{B1003}' as your search term (without the apostrophes). Once you finish the
bonus stage, head across the nearby wire along the rooftops, and keep moving
forward while keeping mostly against the wall to the right. It should take
about 15 or 20 seconds of travel in a mostly straight path to return to a
place where you can use an umbrella to glide down to the streets below and to
the spot on the sidewalk where you entered 'The City of Lights.' Find that
sparkling blue spot and use it to return to the top of the trash can.
From the top of the trash can where you gathered those stars and had the
option to enter 'The City of Lights,' drop back down and now head straight
forward. You'll pass to the right side of a grated gate (there's a spotlight
to its right) and jump onto a crate, where you'll see a series of poles over
some water. Jump to the first one and press the 'Action' button to grab hold,
then swing from that along a series of additional poles, to the opposite side
of the murky soup. Run along some ledges here and you'll emerge at the edge
of more stinky water.
To the right, you'll notice a grated fence and trash can. You can use a
double jump to round the fence and sneak through a gap, where you will find a
star. Now perform a double jump to reach the nearby railing, then press the
'Action' button where you see it glowing. Remy will pull himself up and you
can crawl along it to the wall, then double jump from it to a duct and walk
along it to find a LIGHTBULB. That's your second out of the eight. From
there, return to the place where you entered this room and follow a plank
leading downward to the island at the center of the pool of water.
Here, you'll find a sack you can break open with the 'Action' button for some
stars. There's also a television, a radio and a dart board. This is your
home base, the center of the level hub. From here, you can reach most areas
within the game rather directly.
For now, head forward toward where you can see the gingham table cloth draped
over some refuse. You'll notice that you can enter the market from here, but
you don't want to do that just yet. Instead, push through a gap in the fence
beyond the tablecloth and you'll find another area to explore, complete with
plenty of stars. Start your exploration by bouncing from the white, pillow-
shaped springboard to a barrel to the right, where you can gather a star.
There's another star on the trunk to your left. Once you have those, drop
down from the platform where the spring rests and head left along a plank for
another star.
Around here, there are lots of places to explore for stars. You should be
able to enter several rat huts, where you can save your progress whenever you
like. Two of those huts also contains stars. Also, there are wires to climb
up to some pipes, where you can find even more stars. Finally, note that you
can also pass through a stone window ledge into another area with still more
stars. Here, head along some planking and you'll see a sack and a LIGHTBULB
ahead. There will also be three planks lined up, side by side. The middle
one will buckle under your weight, so be wary. Grab the bulb (that's three
now) and break open the sack for some stars, then continue left along the
planking and through an opening to another small room, which in turn opens up
into a larger room.
From the entrance of this larger room, head to your right and around the base
of a wooden structure. You'll find steps you can climb now (you can use a
sardine can springboard to reach the first one) to reach a Ratapult near the
top. Note its location, but you won't be climbing up there just yet.
Instead, head from the base of the stairs out toward the center of the room,
where you see the crank valve. There are two places cockroaches materialize
here, and two from each area will yield a star when defeated, for a total of
four stars. Gather those, then turn your attention to an area ahead, across
some planks, where you should be able to just make out the blue spine of a
cookbook. Proceed to that location, then beyond it to find a LIGHTBULB
resting on a ledge. Grab it, then skirt this large room's outer wall. Along
the way, you should find a star you can reach with a double jump, resting in a
barred window. You can't reach the window, though.
From the base of that window, you'll see a plank leading across some water, to
where a beach ball rests near a cardboard box. Head over to the beach ball
and jump onto it, then roll it past the cardboard box and toward the base of
the staircase I mentioned earlier. Jump from the ball and onto the staircase,
then climb to the top. You'll see a wire leading out across the center of the
room. Jump and press the 'Action' button to grab onto it, then walk carefully
across it to find an area where you can snag the fifth LIGHTBULB from where it
rests in an opening. Only three more to go!
Return to the bottom of that main room, near the water valve with the nearby
cockroaches, and from there head back to the beach ball.
There are two directions you can go from here. Start by heading to the right,
across a plank to the base of a window that's missing some bars. Jump through
that and you can head down a passage loaded with stars, to a hidden room.
There, you'll find a LIGHT BULB on the lower level. There also are some
cockroaches. Destroy them, then find a CHILI BOMB bottle and use it to break
open a box for some more stars. Next, find the spoon and use it to break open
another box for still more stars. There's a second LIGHT BULB in this area,
overhead on a ledge that's difficult to reach. You'll have to jump along the
boxes and pipes along the side of the room, to make your way into the empty
cardboard box. Then stand on the corner of that and continue double jumping
your way up to the grating where the light bulb waits. Finally, you can drop
down to the water level and jump into a can, then raft to a blue column of
light at the end of the water area here to trigger the side game, 'Oh Smelly
Water.' Do so.
In the 'Oh Smelly Water' game, you'll need to simply raft down the river,
collecting stars along the way. If you miss any, just turn back toward the
screen and start paddling like crazy and you can backtrack. You should also
try to avoid the whirlpools, though they won't really damage you if you get
caught in them. Just paddle to break free. When you arrive at the end,
you'll receive 500 points for collecting all of the stars, plus another 200
for reaching the end. Then you'll be dumped on the high grate in the main
room where you found the raft that allowed you to enter the side mission.
When you're done grabbing everything from that room, return to where you found
the beach ball. There will be another one in place. Climb onto it and face
the staircase as a means of orientating yourself. Then roll straight forward,
past both the cardboard box and the staircase and even the water valve.
Continue straight ahead and you'll find a series of smaller insects guarding a
spoon. Crush the lot of them, then abandon the ball in favor of the spoon.
Carry it under the staircase, where you can crush a box for some stars.
You've now done everything you can in this area at the moment.
Return to the area that serves as your home base, where you can enter rat
homes to save your progress at any time. Now you're going to patrol the outer
area until you find a low opening beneath a grated fence. Ahead through the
opening, you should see a CHILI BOMB and some more stars and a Ratapult.
There also are some stars out in plain sight here, so grab those by jumping
around the various ledges. Make sure that you use the Ratapult to fly up to
the pipes and collect any stars lingering above. When you've done so, find
your father. He's highlighted in blue light. When you approach, he'll send
you into a new area called 'Little Chef - Big Kitchen' to track down some
other rats and food.
From where you appear in this area, head straight ahead across some planking
and through a red grate, where the imaginary chef will give you a quick flyby
tour of the kitchen. Now you're free to explore it for yourself.
Start by heading to your immediate left to grab a white and green BOTTLE.
It's one of 10 in this area. If you collect them all, you'll complete a
colony mission and receive 4000 points good in Gusteau's store. Now that you
have the bottle, return to the place where you entered the kitchen. This
time, break open a nearby sack for three stars. You'll also see a dishcloth
hanging from a cart. You can double jump to reach it, then press the 'Action'
button to grab onto it and climb up top. Do so.
You're now at a sink. To your left is an overturned bucket with a crab
beneath. There's also one to your right, and beyond that a plank leads down
to a cart with a CHILI BOMB resting on it. Head in that direction, grab the
chili bomb, then walk back up. The first crab will grab the bomb. Stand a
distance away until it explodes. Now head back where the chili bomb has
materialized and grab it again. This time carry it further, to the crab that
was to your left as you arrived at the sink. Repeat the process. Now the
area is a little cleaner and easier to navigate. With that tended to, now
it's time to return to the chili bomb, and from there head down a plank to the
lower level of the kitchen.
Ahead, you'll notice a spiny creature that scurries along the floor and
emerges from a box. You can only harm these creatures with spoon swipes or
chili bomb blasts. Set one a distance from your enemy, then let it approach
so that it is nearby when the chili bomb explodes. You'll receive a star for
each one you kill, up to around two or three. This is true of each of the
several boxes throughout the area that generate the prickly enemies. Then
they'll stop awarding stars, which is just fine. You still need to kill them
as possible, but you also need to watch out for the chefs. If they spot you,
you'll know it and you'll need to hide promptly.
Starting from the base of the chili bomb cart, head along the walls collecting
the various stars that are readily available. One stop that's definitely
worth your while is the opposite corner of the kitchen, if you can get there
with a chili bomb without being detected. You can blast a crate there for a
bunch of stars. Of more general interest is the fact that you can double jump
onto sacks and crates to climb onto carts and stovetops for more stars, and
also kill the spiny enemies. There are numerous spoons throughout the area,
and also a few cauldrons that you can use as a protective shield to avoid
detection. Once you've collected the obvious stars, head to where you can see
a blue box beneath three other vegetable crates. Use a spoon to break open
the box, which will gain you some stars. Then jump onto a rag and climb the
top, and from there leap to the crates. Now you can jump across a space using
kettle handles to swing from, until you reach solid ground on the other side.
There's a sardine springboard here that you can bounce up for a star. Then
return to the springboard and head left to find a CHILI BOMB container.
Carry the chili bomb around the front side of the dishes and a crab under a
pot will grab it when you get near enough. Now look in the same general area
for a spoon (it's on the shelf above the chili bomb, which you can reach with
a double jump), and carry it toward the end of the counter where you can use
it to break open a box for some stars. The chef here will notice you, but
he's your friend and does not pose a threat.
After you have the stars, drop back down to the floor and you can break open a
sack on the nearby cart for some stars, if you haven't already. From there,
it's a quick run over to another cart, and from there to the base of a broom
propped up against a stove. You can climb the handle up onto the rangetop,
and there you'll find a metal drainer you can use as a shield from the
shellfish that is watching nearby. Place it over your head, then creep along
the range. Note that you'll have to abandon your protection if you want to
break open the bag along the way for some stars. At the end, near the
shellfish, you need to press right against the ledge as you creep around him,
to stay out of the range of his claws. Work around and head to the end of the
counter, then look left and you'll see a Ratapult. Jump to and use the
Ratapult to launch yourself to the top of a table where you can grab another
of the BOTTLEs that go toward your colony mission.
From that cart, look around and you should see a raised kitchen area with some
carts and sinks. You can head over there and jump up into the space, then
jump up along the carts to collect stars. There's also a stack of crates in
the corner, with a spoon resting nearby. Use the spoon to break the lowest
box for some stars. Now grab the nearby tin can, set it near the base of the
stack of crates you lowered, then jump from the top of it onto the crates.
Now from the crates, jump to the counter. You have a few options now. You
can jump along some pots to reach some higher shelves (just jump from one to
the next and press the 'Action' button in the air) where you can find a spoon
on one of the shelves. It's on the same level as the sardine can and wine
bottles, along with another BOTTLE for your colony mission. Grab the spoon
and drop down to where you used the kettles as steps, then break open the box
there for stars. Now return to the top shelf. From there, you can also jump
to the wall and press the 'Action' button to make your way along it. You'll
scurry along a preset path that leads to another raised ledge with a BOTTLE.
There's also a spool of thread here, which you should send tumbling so that
you can easily climb back up here if you need to in the future. As a
reference point, consider this the 'first spool.'
There are a few things you can reach from this ledge, so you'll be using that
thread almost immediately. Start by sticking to the wall and following the
ledge around to one edge. You should look down to see a shelf just below you
with another BOTTLE resting on it. Grab the bottle, but you're not ready to
drop to the floor just yet. Instead, continue along the shelf and you'll be
able to swing from some handles to collect more stars and even another BOTTLE.
Then you'll find a place where you can climb up the wall again, or kick down
another spool of thread. There's also a bag you should break open for some
stars. Next, kick down the thread (the 'second spool,' for reference
purposes), then climb up that wall by pressing the 'Action' button and
following its trail. At the end of that trail, you'll find another BOTTLE and
also a Ratapult. Use the mechanism to fly over to the top of the circulation
system above one of the ranges. There you'll find another BOTTLE, as well as
a set of pipes that you can follow to find an UMBRELLA.
For future reference, note also that you can jump from this stove hood to a
cart to break open a bag for three stars. On my first trip through the game,
I forgot about that and it took me forever to figure out how to reach those
stars. Anyway, you can do that now and then climb back up the second spool
and Ratapult over to the hood again (recommended), or you can come back and do
it later. Either way, you'll need to be on top of the hood in order to
continue.
From the top of the hood, look to the right. You should see a cart with some
blue on it. Drift down over to the highest of three garbage cans positioned
by that cart, located near one corner of the kitchen. When you land, double
jump over to the cart and break open the bag for some stars. Then drop to the
floor and look for cover under the sink in case the female cook there has
spotted you. In the same area, you should also find a can you can grab and
carry to use as a platform. Carry it around to a nearby ledge, set it at the
base, then jump onto the can and then onto the ledge, and from there onto the
countertop. On the countertop, you can break open a bag for some stars. Near
that sack, you'll find a strainer you can use for cover, and a sardine can to
bounce onto the ledge above (it's on the other side of some kettles). Bounce
to the ledge above to snag a BOTTLE, then return to the strainer and press the
'Action' button to make use of it. Now crawl along the shelf toward where you
should see a shellfish sitting in a kettle. You should be able to get past
him if you keep to the very edge of the counter. You may want to abandon the
strainer and just double jump out around the reach of his claws. Then head up
the pot behind him and to the ledge above for some stars and a Ratapult.
Use the Ratapult and it will send you flying over to a platform where you can
enter the 'Dirty Dish Fright' bonus stage. Now is as good a time as any to
complete it, so you might as well do so. You can find instructions on how to
finish the stage if you press CTRL+F and then perform a search for '{B1004}'
without the apostrophes. Once you're done with the stage, you'll be returned
to the kitchen.
Now you should drop down from the cart return to the ledge where you knocked
down the first spool of thread. You should be able to look out and see a cart
with a BOTTLE resting on it. Double jump out to the cart (after grabbing the
round of cheese, if your health isn't full). You'll take damage when you
land, but still be in fine shape to dash down and grab the final of the area's
10 bottles. That's worth 4000 points from Gasteau. Now that you have that
treasure, it's time to head to the first of your rat cohorts. He's standing
on the nearby cart, which you can reach by jumping on some crates.
Your ratly friend will tell you to turn off the gas valves so the stove
burners will be extinguished and the humans distracted. To get where you need
to go, simply head back to the area where you dropped that first spool of
thread, then use the UMBRELLA to glide over to the canopy over the stove. Now
use your Super Sniffer ability and you'll be directed to crawl across a wire
to the shut-off valve that is your goal. Easy! One note: if you haven't been
following the walkthrough up to this point, you'll need to read earlier in the
chapter to find out how to get to that first spool I mentioned, plus you'll
now be dealing with extra hazards to boot.
Once you shut off the valve, the mission is complete. You should by now have
found all 100 stars and have received an 8500-point bonus, by the way. Make
sure to stick around at the start of the mission and finish up, if you hadn't.
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