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Ratatouille - Walkthrough
System: PC
Rated: E
Also On: DS · Game Boy Advance · GameCube · PlayStation 2 · PlayStation 3 · PSP · Wii · Xbox 360
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MISSION 19: FUSE IN THE MARKET {W1019}
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SUMMARY: Head through 'The City Market' area, collecting the goodies and 
completing several bonus stage areas, before finding a fuse for a rat friend 
who wants to start a forklift.
STAGE: Home Stink Home, The City Market, Desserted Wonderland, Pasta 
Persuasion, Veggie Vault
POINTS: 200

Your back to your home base.  Head through the passage directly ahead and 
you'll come out on some high pipes.  There's a light bulb to your left, so 
make sure that you grab that.  When you land on the ledge, it will lower you 
to the area below.  Drop down and head back to your home base island at the 
center of the area.

From there, it's time to head to the next area.  Head over to the gingham, 
checkered red and white cloth.  Your father will meet you there and ask you to 
head to 'The City Market' area to do your usual.  After a tour from your 
imaginary friend the chef, during which he reminds you that being seen by 
humans is a bad thing, your adventure commences.

Start by running down the plank ahead of you for a star, then turn and head 
back under the stands.  You'll find a bag there that you can destroy for three 
more stars.  Now head back to the base of the plank you just descended, noting 
that in this area there's a boy who likes to see you when it's most 
inconvenient.  If he does so now, you can hide behind the plank to escape his 
notice.

When the coast is clear, continue forward on ground level, where you can head 
to the left and use bags to continue avoiding detection.  The boy has likely 
moved forward by now, so that you're behind him.  Dash across the alley to the 
other side and now you're really safe from the boy, and also near the base of 
a tall table.  Look over and you'll see some boxes stacked unevenly on top of 
one another.  Double jump up this stack and onto the table and you can enter 
the 'Desserted Wonderland' bonus stage.  For directions on completing it, 
press CTRL+F and enter 'B1005' as your search term, without the apostrophes.  
When you've finished the stage, return here for directions on proceeding 
through the ongoing mission.

From where you finished the 'Desserted Wonderland' bonus stage, head down to 
ground level and sneak behind where the lady is sleeping in her chair.  Ahead, 
you'll see a star on some planks across the way.  Dash across and grab that, 
then cross the street back to where you were.  Look to the right and you'll 
see a series of crates leading up to a table.  Mark that location mentally, 
but you won't head up it just yet.  Instead, go left where you see a star 
lying in the street.  Then from there, look ahead and you'll see a sardine 
can.  Jump on it to reach a ledge where there's a Ratapult, which you should 
put to use.  It will send you flying to a glass display case where you can 
grab a BATTERY, the first of four in the stage.  Collect them all to fulfill a 
colony mission.

Drop behind the counter here and you'll find a spoon.  Grab it and then use it 
to break open the nearby box, which is next to a beach ball.  Jump on the 
beach ball and roll it forward to the other end of the counter, where you can 
double jump from the beach ball onto a recess in the wall.  Then climb along 
that wall with some more jumps and you can grab some stars, as well as a CHILI 
BOMB.  Carry it down to the opposite end of the bar, then drop down and carry 
it over to the box marked with a chili bomb emblem.  Set it down and then back 
away and let it explode.  Grab the resulting stars.  With that done, you can 
head around the end of the concession stand back into the streets, where you 
can either go straight forward through the market, or take the left path and 
backtrack.

For now, backtrack to the crates leading up onto the table that I mentioned 
before.  Climb them to the large, flat surface.  There are stars here 
(including a bag you can break open at the end of the table), so collect them.  
You can press the 'Action' button to cross along the top of a gate that is 
flapping in the wind here.  On the other side, run along the wall leading to 
the left, until you find a sardine can.

Bounce from the sardine can, up to a plank, and hop across from there to the 
top of a gutter that serves as a slide.  Go ahead and slide down it, then run 
along that ledge for another star.  Also, you can knock down a spool of thread 
to the area below, so make sure that you do.  With that done, pass through the 
little opening and you're behind the counter of another merchant stand.  
There's a sardine springboard you can use to reach the area overhead.  For 
now, jump over it and run down to the end of the counter to collect a star.  
Now return to the sardine can and bounce up to the area above.

Next, you can cross over some wires and collect stars as you work your way 
around to the opposite end.  Drop down to the counter below, and from there to 
the street.  Now head right back toward the area where you saw the new stars 
available a moment ago.  Just at the edge of that area, note that you can jump 
up on a sack near one corner of a stand, then from there double jump onto the 
counter and break open a bag to grab three stars.  Now head down the alley 
again, collecting stars.

There are two people to watch for in this area: a street vendor and a boy with 
a lollipop.  The vendor is easy to avoid by hiding behind his wares, while you 
can avoid the boy by heading to the wall directly opposite the vendor, then 
ducking behind some boards that are lying against it with just enough room for 
a rat to move through.  Sneak through that space, grabbing CHEESE along the 
way if you need it, and on the opposite end of the crawlspace you'll find a 
sardine can you can use to bounce up onto a pile of crates.  That's a good 
vantage point from which to get a lay of the land.  To your left, you should 
see another street merchant near a blue shaft of light, while ahead there's a 
rope you can climb along.

Head first toward the blue shaft of light.  Nearby, you can find a bag near 
the feet of the street merchant, which you can break open for stars.  Continue 
along that path to the previous street merchant you first saw in this area.  
There's a block you can hop onto, and from that you can jump on the table.  
Now hop over some objects and head along the table away from the merchant, to 
a plank that leads up to a new set of ledges.  Climb along these and you can 
knock down a spool of thread, but also collect some stars.  Grab those and 
continue along the wall as you advance toward the blue column of light, which 
should at this point be ahead of you and to the right.  You can use some 
platforms to continue here, and you'll have to use the 'Action' button to make 
a series of vaults.  Now you can drop down to the blue column of light, which 
triggers the 'Pasta Persuasion' bonus stage.  Go ahead and enter it.  You'll 
find directions on how to complete it if you press CTRL+F and then enter 
'{B1006}' without the apostrophes as your search term.

Once you've completed the 'Pasta Persuasion' bonus stage, drop down to the 
street and continue in the direction that will lead you away from the street 
vendors.  

There are a few attractions here.  To the right, you'll see a sardine 
springboard on the ground, near a stack of crates.  You can bounce from it and 
up onto the crates, then climb across a rope and find a sack to break open for 
stars, along with a BATTERY that's resting nearby.  Across the way, there's 
also a raised ledge with another sack and some stars.

Besides some more stars, another attraction more to the left is a springboard 
at the base of another merchandise counter.  Spring up from the sardine box 
and climb the boxes into the top of a long trough full of pink-colored ice.  
There's a spoon here.  Grab it, then start toward the opposite end of the 
trough.  Three enemies will attack, but you can whack them all for a star from 
each.  Now go to the empty can they were guarding and carry it back to where 
you entered the trough.  Set it down and climb onto it, then double jump up to 
the netted wall and grab onto it with the 'Action' button.  Climb to the top 
for a star.  Now drop back down and take the can with you, down to the place 
where you first found it.  There's a netted wall there, too.  Set the can 
down, but you're not going to make use of it yet.

Instead, drop down to the area below and grab the spoon you find there.  
You'll also see a CHILI BOMB, which you'll use momentarily.  Carry the spoon 
down along the trough, back the way you just came.  You'll see a crab there 
who will grab the spoon from you before you can use it.  Now return to the 
chili bomb and grab it.  Head toward the crab and it will drop the spoon and 
snatch the chili bomb.  Let the crab blow itself up, but note that it won't 
die.  Instead, it will flip over on its back.  Pick up the spoon and give the 
crab a good whack on its underside to finish the job.  Now you can go back 
where another bottle of the chili bomb concoction will have materialized.  
Grab it and carry it down past where you killed the crab.  You'll find a box 
there that you can blast with the chili bomb for several more stars.

Now, head back down to the chili bomb bottle, but continue past it.  Head left 
from there and you'll find a sack you can destroy for three more stars.  
Beyond that, the alley comes to a dead end.  Use a sardine can to spring onto 
a box of melons, then follow the wall left from there and around, until you 
can take a double jump around a corner to get onto the counter overlooking the 
trough where you killed the crabs.  There you'll find a BATTERY for your 
colony mission.  Now double jump from the counter out over to the trough, and 
head to the can you placed near where you first found it.  Jump onto it, then 
up onto the netted sign.  Climb to the top and there's a wire you can jump 
onto.

Follow the wire to obtain a star, and knock down the spool of thread you find 
at the end.  Now drop down to the area below.  The Ratapult you'll find there 
only sends you back to the counter where you already grabbed the battery, so 
ignore it and sneak behind the merchant, along the counter.  Climb over some 
rubble there and look back to make sure you haven't missed a star in the area.  
Then cross the street and head in the direction of a glowing blue column of 
light.  However, turn right before that and you'll find an alley you can 
backtrack through for a star.  Grab it, then continue forward and you'll find 
a sardine can you can use to bounce up onto the counter.  Make your way around 
the sinks and you will find a star on top of the casing above you, as well as 
a BATTERY.  Just use the meat package to find a way to jump onto the case.  
There's also a bag on the counter that you can break open for three more 
stars.

With that done, drop back down to the street level and head toward the blue 
column of light again.  The blue light signals the presence of another rat, 
near the underside of a forklift.  You don't want to trigger a sub-mission 
right now, so just head past the spoon nearby and head off to the left, toward 
a crab.  You'll see that there are actually three of them here.  Weave through 
them (they don't move very fast) and move past them to climb some steps and 
find yourself near a conveyer belt.  There are some stars along here, and a 
bag you can break open for some stars.  Do so, then continue along the belt.

There's a table here on your left, with another bag of stars.  Break that open 
and you'll of course notice the blue column of light leading upward from a 
pile of vegetables.  It's another bonus stage.  This one is called 'Veggie 
Vault.'  You can find instructions on how to proceed if you press CTRL+F and 
search for '{B1007}' without the apostrophes.  When you're done with the bonus 
stage, you'll be returned to the table.

Now, from the table head back to the steps along the base of the conveyor 
belt, where you first entered.  Hop up those and then run along the ledge to 
your right, where you can jump out to a new platform where there's a bag that 
contains stars.  Bust it open, then continue along that area and you can find 
yet another ledge with another bag.  Break it open, too.  There's also a lone 
star that can also be easy to miss.  To get it, you'll have to head in front 
of the fish merchant, along his wares, then down a plank to another crate 
raised over the ground.  Double jump from there onto some other crates, then 
crawl across a pile of garbage and start partway up yet another plank to reach 
the star.

You now have most of the stars in the area.  Go ahead and use your Supper 
Sniffer skill, which will lead you to the blue column of light where your rat 
buddy is standing near a forklift.  When you get within range, he'll tell you 
that he needs you to recover a fuse so he can start the forklift.  That's 
fine, except you have to wade across the field of crabs to hit a lever that 
wasn't available before.  This causes a gate to open and you can grab a fuse.  
Now if you try to carry it back across through the crabs, one of them is sure 
to grab it.  What do you do, then?

The solution is to carry it along the edge of the area.  A crab is bound to 
rush you and grab it, but you can then whack him with your tail to make him 
drop it.  While the crab is stunned, you can then pick up the fuse and run 
with it, maybe all the way to your friend waiting at the forklift.  Just 
repeat the process as often as you have to, and eventually you'll arrive at 
your buddy's position with the required fuse.  Mission complete!
 

Walkthrough

 




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