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MISSION 27: THE CRITIC {W1027}
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SUMMARY: Complete the final area bonus stages, then complete a series of
mini-games to create a dish for the restaurant critic. Finally, you'll run
from Skinner after he escapes from storage.
STAGE: The Desserted Kitchen, Soaring Strawberries, Kitchen Chaos
POINTS: 300
Before you accept any new missions, now is a good time to finish up any
incidental missions you wish to attempt. You're nearing the end of this
particular area. Remember to take out all the crabs you can. The ones that
aren't protected by buckets, you can allow to grab the spoon. Then follow
them and whack them with your tail. While they're stunned, grab the spoon and
then quickly whack the crabs with it. Sometimes you can skip a step and just
whack the crabs as they approach, but that happens less frequently.
You should clear the area of crabs, then bounce up on the springboards to
explore the higher areas of the kitchen. You can also break open crates for
stars, and this will lower some stacks to also grant access to higher areas.
Just set a can at the base of each stack of crates in the various corners, and
that will lead you to ledges and Ratapults and sardine can springboards that
will allow you to easily collect the area's treasure. Collect all the stars
you can, and also explore high ground to find the 'Soaring Strawberries' bonus
stage entrance (Ratapult over to the top of a cart). Complete it. If you
need help, press CTRL+F and search for '{B1009}' without the apostrophes.
With that done, only one more bonus stage remains. Head to another corner of
the map and you should see a blue beam of light rising from a high shelf. You
can reach that as you might expect, by placing a can near the bottom of a
series of crates, then double jumping up onto them. Then on the counter, use
a sardine springboard to reach the entrance to the bonus stage. If you need
help with the 'Kitchen Chaos' bonus stage, press CTRL+F and search for
'{B1010}' without the apostrophes. When you're done with that stage, drop
back down lower and use the Ratapult to fly over to another portion of the
stage. There should be another Ratapult here, which you can use to fly to
another ledge and find an umbrella, then drift down to find one of the fuses
in a green crate. It's one of the more difficult ones to reach in the stage;
most of the others are obvious.
When you're ready to complete the next mission, ride an umbrella from high
ground to the counter where the girl is preparing food. It seems a critic has
just ordered food. You'll have to complete a series of mini-games to prepare
a dish that hopefully will satisfy him.
The first mini-game is one where you reproduce color patterns along a series
of four pairs of blocks. This is similar to the mini-game in the marketplace.
Move Remy left and right with the analogue stick, then (on the PlayStation 2
controller) press 'L' to switch the color of the left area and 'R' to switch
the right color. Repeat this until you've matched the patterns enough times
to complete the mini-game.
Next, you'll play the mini-game where you accept or reject ingredients,
according to whether or not the suggested ingredient matches the icon in the
upper right corner that Remy prefers. You've done this one several times
before, but somehow it's trickier because of the arrival of several rats. The
easiest way to succeed is to ignore the rat positioning altogether and just
watch where the lime green rings are positioned. They indicate which food is
being suggested. Accept or approve as appropriate.
Once you complete that stage, the next mini-game is the one where you toss
ingredients into a soup. Just play through this one as you have several times
before. When you're done, it's on to another mini-game.
Here, your job is to dress the cake, as you have before. Just press the
buttons indicated as they scroll across the screen, and don't mess up. You
should have around a quarter to half of your time left at this point, which is
time enough to complete the mini-game.
When you finish that mini-game, the chefs will go out to deliver the food to
the critic. As Remy waits, Skinner suddenly breaks free of storage and gives
chase. The chase will lead you out into the restaurant, across tables and
even the tray a server is holding. At this point, you should find the chase a
breeze. Just do a lot of double jumping, and do everything in your power to
stay clear of the vibrant red dishes. They slow down your progress a great
deal, especially since you can't jump out of them once you land in one.
Basically, landing in one will probably prove fatal because it will allow
Skinner to catch you.
Again, though, this is an easy stage. When you finish, you'll receive your
points for finishing the level, the game's credits will roll, and your health
meter will be extended to its maximum point. Then the game will allow you to
save your progress. Now you can go back through and complete any side
missions you may not have finished, but otherwise the game is over.
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