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MISSION 24: THE CLOSET CAPER {W1024}
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SUMMARY: In the nearly deserted kitchen, knock over dishes and turn on the
buffing machine to attract Skinner's attention and trap him in the closet.
STAGE: Home Stink Home, The Desserted Kitchen
POINTS: 200
Head through the door straight ahead and you'll be back in the 'Home Stink
Home' area. Crawl along the pipe and then jump down along the fence, pressing
the 'Action' button to climb along the railing. Now drop to the cobblestone,
then jump from there down to the planks in the water and head over to the
central area that serves as your home base. Continue across and head up the
steps and you'll find your father at the entrance to the area known as 'The
Desserted Kitchen.' That's your next destination. Talk to your father and
he'll give you your assignment. Now you will appear in the new area.
Head along the planks (the light-colored one will flip as you step on it) and
then left through the vents, into the kitchen. Now you're told that you need
to help Linguini prepare a meal, since only two other chefs have stayed with
him in the kitchen. Unfortunately, one of those chefs is the one that likes
to chase you.
The first note I should add is that, aside from the lack of chefs and a few
other differences, this is the same stage you completed two worlds ago, when
chefs were all over the place. Now there's a whole new set of 100 stars, and
some of the shellfish have grown more rambunctious. There also are some
instant-kill mouse traps in the area, and jumping on the chilled buckets of
shellfish will damage you. Before you worry about collecting most stars and
items, you'll want to worry about completing your first objective in the
revised kitchen environment.
From where you appear at the edge of the kitchen, you should head to the first
visible column of blue light on the far end of the kitchen. There, the rat
named Git will give you your mission: get rid of the evil chef, Skinner.
Now, you'll be standing behind Skinner. If you use your Super Sniffer skill,
you'll see a blue trail of light leading past Skinner, back up and around to
the top of a cart where some plates are resting. Go ahead and rush along that
path (being careful to step wide of Skinner), and then you'll find that the
cart is too high to reach. However, there's a garbage can nearby. You'll
also find a can. Use the can to jump up onto the garbage can, and from there
to the top of the table. Now, grab the CHILI POWDER and head near a crab
hiding under an overturned bucket. He'll grab the chili powder and blow
himself up, which gives you a reward in the form of a star. Now, use the
strainer as a shield as you wade through the goop toward the other end of the
table. You need to reach the plates, then discard the strainer and knock the
plates to the ground to attract Skinner.
Next, you'll need to head along the side of a room, where your Super Sniffer
ability should lead you. There's a stove there. Use the dishcloth to climb
up to the top, use the CHILI BOMB to get the crab hiding under the bucket,
then use the strainer to creep past the other shellfish that is sitting in the
pot. You can hold to the right here and his swipes will avoid you. Then you
can land on a space with more crates. The strainer will automatically
disappear, and you can knock down the plates to attract Skinner again.
Now it's time to head to the third pile of plates. Get to a safe place and
use your Super Sniffer ability. It will lead you to the closet, located along
the edge of the room. However, don't enter the closet just yet. There's a
crab near the entrance in an overturned bucket. There also are some cans
nearby that you can use to climb higher, but first you want to get rid of that
crab. On a nearby cart, you'll find a CHILI BOMB bottle. Grab it and carry
it over to the crab, which will blow itself up. You'll receive a star. Now
grab one of the cans and head into the closet.
To the right of the entry door, set the can down so that you can jump up to
reach the areas above. Now jump up and you'll find a sardine springboard.
Bounce from it up to some pipes you can vault along to another shelf above the
buffing machine. Now drop carefully down to the wide point of its handle.
This will set the machine to buffing.
The noise from the machine will of course attract Skinner, who will become
locked in the closet while you escape. That's the end of the mission.
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