Chromehounds Game Guide

CHROMEHOUNDS FAQ
================
SINGLE PLAYER And Online Lists FAQ for the Xbox 360's CHROMEHOUNDS

This FAQ is (C) Martin Kent August 2006
Online I'm either ark_the_lad, or ArkenMint.

Feel free to use this FAQ, but if you do, please make sure it remains credited 
to me. Any questions or comments can be sent to: ark_the_lad@hotmail.co.uk

This FAQ is only posted at Gamefaqs.com, 
and 
Northenders.net, where you find a more mature Xbox & 360 live clan.

This is version 1.1, last updated and edited 04/08/06


###############################################################################
CONTENTS: 
(Use the Edit>Find (or Ctrl +F) and copy or cut and paste the six letters in 
the square brackets to jump to that section.)

01.00 Basic Info                    [BASNFO]
02.00 Part Glossary                 [PTGOSS]
03.00 Achievement List              [ACELST]
04.00 Single Player Mission Section [SINPLA]
04.01 SP Part 01: General Tutorial  [GENUTR]
04.02 SP Part 02: Soldier RT        [SOLDRT]
04.03 SP Part 03: Sniper RT         [SNIPRT]
04.04 SP Part 04: Defender RT       [DEFERT]
04.05 SP Part 05: Scout RT          [SCOURT]
04.06 SP Part 06: Heavy Gunner RT   [HEVGRT]
04.07 SP Part 07: Tactics Comm. RT  [TACTRT]
04.08 SP Part 08: Final Mission     [FINLRT]
05.00 Single Player Parts Checklist [SINPCL]
06.00 Online Player Parts Checklist [ONLPCL]
07.00 War Map List (detailed)       [WMLDET]
07.01 War Map Checklist by area     [WMLCBA]
07.02 War Map Individual Missions   [WMINDM]
07.03 Free Battle Maps              [FREBTM]
08.00 Credits and Thanks            [CREDNS]


 
###############################################################################


BASIC INFO (single player)                                     BASNFO
--------------------------
You gain HOUND parts for every finished mission. If you get the best rank 
(S rank), then you get a 'bonus� piece.

After each mission, the game gives you a score, the final points of which 
determines your grade. 

You need 3000+ to get the S rank, between 2000-2999 to get A rank, 1000-1999 
for B rank, and so on. As far as I know, there is no �SS� rank. I�ve scored 
over 4000 points for a mission, but can�t think of a way to get it to 5000, 
so I think S is the top rank. 

You will be scored on various things, which are role type specific, but there 
are always three basic categories, along the lines of Amount of time taken, 
enemies destroyed, your average attack distance, etc. Each basic gives you a 
maximum of 500 points. (so 1500 per mission if you max all three).

The easiest way to bag the S ranks, however, is to complete the 
�Extra Operations� within a mission, as each one successfully finished 
will get you 1000 points to your total!

Posted below are all the missions in detail (ok, not just yet, but give 
me a bit of time, eh?!) 

I've included the HOUND types you get to borrow because they are good 
basic blueprints for when you start to build. Plus, some of the missions 
can be quite challenging using the HOUNDS provided...

I've some custom ones for the harder S Ranks that I'll also add in, which 
may help if you are having trouble on a particular one, for example, the 
secret (shhhh) final mission!


###############################################################################

PARTS GLOSSARY: What all those stats actually mean           PTGOSS
---------------------------------------------------


Acceleration: How fast the chassis gets to top speed. It's inverted, 
oddly, so the higher the number, the faster the Acceleration.
Additional Fuel:
Ammo Type: Can carry, but is broadly either Kinetic (Bullets) or 
Chemical (Shells) 
Base Price: How much it costs to buy. Varies depending on the Countries 
standing.
Brakes: How long the brakes take to work. The higher the value, the better 
the braking.
Category: What section the part fits into, EG: Night Vision, Machine Gun.
CE Defence: Armour rating against Explosive weapons, (EG: Rockets, grenades)
COM Compatibility: ?? Only gets listed in legs.
Condenser Capacity: ? Some kind of cooling feature?
Condenser Regen: ? How fast heat is dispersed?
Cost: For Ammo, how much it will cost you to replace, per unit.
Durability: Basically, how many Hit Points the part has.
Energy Use: How much energy the part needs for efficient operation.
Energy Output: (Generators) How much energy the generator outputs (Within a 
certain time frame? If it is, it's never mentioned. Fuel might affect it, too.)
Fuel tank capacity: (Generator) How much fuel can be stored?
Full Auto: ??
Heat Generation: (Generators) How much heat they make when working
Heat of Impact: How much Heat a weapon or ammo will deliver when it hits.
Internal Power: (Cockpit) How much base power the Cockpit generates.
KE Defence: Armour rating against Kinetic weapons (EG: Bullets, piles) 
Load: (For Legs) How much weight the chassis can support, in tones. Max load 
doesn't count the legs themselves.
Max Ammo: The total possible amount of Ammo a weapon can equip.
NA Range: The NA Towers effective range, in KM.
Parts Management: (Cockpit) The maximum number of things you can attach to the 
cockpit.
Penetration Power: The ability of ammo to overcome KE:CE def. A high rating is 
preferable.
Range: The effective range of the part, in KM. Provides an idea of optimal 
firing ranges, but is also used for NA towers, Night Vision, etc.
Reload Time: Amount of time taken to reload a weapon. In milliseconds, 
apparently.
Rotation Speed: The turning speed of the HOUND parts mounted onto the chassis. 
Again, a high number is preferable.
Scope: Determines the camera view for weapons. Comes in four flavours; Normal 
(cross hairs, 0 mag), Ranged (with range finder in KM, 0 mag), High Angle 
(with range finder in KM, x05 mag?) and Sniper (target sight, x10 mag?). 
Shock Absorption: Governs damage from falls. A higher SA rating means you 
will take less damage from falls.
Speed:  The BASE speed of the chassis, in KPH.
Stability: Govern Weapons fire Recoil. The higher the number, the less recoil 
suffered.
System Sockets: (Cockpits) How many slots are available for System Devices
Turning Speed: How fast the chassis can turn. A higher number indicates a 
quicker turning speed.
Type: What type a part is, EG: Tread, Bipedal, Thermal Vision, etc.
Weight: How heavy a part is in tones.


###############################################################################
 

Walkthrough