Odama Game Guide

                        Come, my liege. We are at War!

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ODAMA - GAMECUBE

Version 1.0 (08/11/2006)

Version History:
08/15/2006: No new info, gamerstemple added as a host.
1.0: Basic Guide Complete - (08/11/2006)

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Legality:
This Guide is Copyright, 2006, Matthew McIntyre

This guide may not be used on a website or in any public forum
where it is protected by copyright without the consent of the author.

To contact me: entropiclobo(at)yahoo(dot)ca or chaos(dot)wolf(at)gmail(dot)com

Websites with permission to use this Guide:
www.GameFAQS.com
www.neoseeker.com
faqs.IGN.com
www.1up.com
www.honestgamer.com
www.gamerstemple.com

Game by Vivarium/Nintendo

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*                            Table of Contents                               *
******************************************************************************

*To jump to a section, hold the Control Key and press F, then type in the
section number as it appears (ie type OD1)

OD1: Intro
OD2: Basics
OD3: Items
OD4: Field Geography
OD5: Voice Commands
OD6: Strategy
OD7: Walkthrough
     ODS1: Kuruwa Plains I
     ODS2: Kuruwa Plains II
     ODS3: Kuruwa Plains III
     ODS4: Kuruwa Plains IV
     ODS5: Kuruwa River I
     ODS6: Kuruwa River II
     ODS7: Kuruwa River III
     ODS8: Spider Temple
     ODS9: Karasuma Town
     ODS10: Karasuma Road
     ODS11: Karasuma Keep
OD8: Secrets
OD9: Credits

Odama is rated "F" fopr "Flank and Destroy." It contains scenes of giant-sized
feudal generals and a large, spherical redeemer crushing the bones of the
enemy into dust. Player discretion is advised.

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|                                OD1: Intro                                  |
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Something I've looked for during this passing generation are games that
showcase originality and have the proper execution to do their concepts
justice. I've found these games in a number of positions, and Odama is one of
them.

I was admittedly dubious of the game at first. The very concept of Odama drew
me in, but I was wary of the Voice Recognition. I didn't think it was necessary
and that even menus or shortcut buttons would be better. But, when I tried the
game with voice I found it so immersive and addicting that I'd have it no other
way - personally. I still do believe there should be alternative method for
people who are mute/deaf or lose their microphone, however.

But the recognition is clear and the troops respond to you as long as their
morale is high enough. Little aspects like morale, and how every aspect of the
game carriers some importance give the game sprinkles of flavour that deliver
one killer product.

In each stage you will be marching your Bell from the bottom to top, in an
attempt to pass through the gate towards the top. You'll use the Odama to aide
your troops in their war efforts. But the Odama is a double-edged weapon here.
If you are reckless, it will become your own downfall.

That's something else I love. There's a touch of unpredictability in that cold,
unforgiving, steel ball. And that can only be good.
 

Walkthrough