Odama Game Guide

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                           ODS4: Kuruwa Plains IV
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Time: 400

   +------------[  ]-----------+     X: Enemy Troops
   |   H          I        R   |     I: Ippeita
   |  ()  ()  ()   ()  ()  ()  |     H: House
   |     @ @ @ @ @ @ @ @ @     |     R: Red Button
   |                           |     @: Structure
  /|     @@@@@@@@@@@@@@@@@     |\    Eff/ffE: Enemy Flippers
 / |H  _____           _____  H| \   (): Tower
|  | /@     Eff     ffE     @\ |  |  /@ or @\: Wall
|R |/@                       @\| R|
|  |         XXXXXXXXX         |  |
|  |         XXXXXXXXX         |  |
 \ |                           | /
  \| H                       H |/
   +----..____        ____..---+
              --.  .--

This battle can be a struggle. To be honest, this is possibly the most
difficult level in the game - do not get discouraged! IF you have a strategy,
and keep your cool, then the stage isn't so bad. On your first time playing
this stage in Main Game - I recommend you have a load of Reserves - more than
100 at the very least, better 150+ and optimally 200+. On return trips, you can
manage with less - but this is your first exposure to Generals and Evil Odamas.

Start teh stage by aiming up to one end of the structures blocking the path to
Ippeita. Break as many of the towers as possible using ricochet and tilt to
bounce yourself off of smaller structures and into the towers. As you head back
to the bottom portion of the stage, try to open one of the houses and tilt to
slow yourself down as you approach a wall. Try to band against the wall a few
times to open it from this direction.

Back at the Bell Crew, release a multitude of troops and Press Forward. Have a
group rally one of the enemy flippers, and then have another group seize the
other. Those flippers, when enemy-controlled - turn your Odama into an Evil
Odama. In the event that you do turn Evil, use the Odama to collect items or
smash structures on the battleground.

Until the Flippers are seized, conscription is a risky business unless you go
for the lesser quantity of soldiers at the top end of the field. Conscript as
many as possible, however.

As you rally the flippers, smash the walls with the Odama. Be warned! The
ricochet of the walls is potentially fatal - it is very fast. You may want to
fire the Odama slowly at the wall.

When both flippers are seized, have the Bell Crew press forward. Fire the Odama
up and around through one fo the smashed walls to land on top of the larger,
manmade wall that rapidly restores. Bound from this and into the Towers, and
concentrate on hitting Ippeita. If you strike him, all structures will be
destroyed (besides Houses). Ippeita will now be attackable - and hitting him
while keeping your troops healthy might become hard. It might not be a bad idea
to use Calavry once while attacking him so your troops can better concentrate
on him.

But for now, watch out for the catapults that grab the Odama and fire it to the
bottom section. If you can, become Heavenly and conscript as many of the
newcomers as possible. In fact, being Heavenly helps immensely here, as it is
very crowded around Ippeita and you need to hit him with the Odama.

By the way, going up through the sides is the easiest way to get the Odama to
the top portion of the screen. To get through the middle - fire more or less
straight up and hold both flippers open. It;s harder, but sometimes you may
want a more direct approach.

Back to Ippeita, fend off his underlings and strike him with the Odama to knock
him down. Rally the troops on him so that they begin to remove his armor. Keep
the Odama gaining Heavenly status - or opn the captured flippers to strike
Ippeita whenever he gets up.

It hurts yoru efforts if the enemy troops build up and push the bell beyong the
captured flippers. Maybe conscript or kill them, or use Calvary. Either way,
get back to whittling Ippeita down asap.

Once the message that teh enemy General is captured appears, Press Forward
through the gate.
 

Walkthrough