Rome: Total War Game Guide

[5.3 Cities]

A. Early growth

	 You start out with a few cities under your control. Each city can be 
assigned a governor who will make controlling the city much easier. When a 
city doesn�t have a governor or a lot of troops garrison it tends to have 
riots or revolt, which results in many deaths. To keep publicorder, I 
recommend training at least a couple of town guard. Peasants are another 
option, but they won�t provide much assistance in the case of an attack and 
they cost the same amount in upkeep. Early in the game, you need to grow your 
population in order to build bigger and better buildings. One way is to reduce 
taxes, which I don�t recommend you do because you need money especially early
in the game. The best way in my opinion is to enslave the populace of 
conquered cities, this distributes most of the population of that settlement 
into your cities which have a governor. Don�t forget to build farms
and other buildings which increase population growth.

B. Money

	To get money quickly, you will need to build roads and ports for 
trade as well as mines early in the game. You can also stunt the growth of 
other nations by blockading trade ports with ships and destroying trade 
buildings with your assassins. If you need money desperately you can 
exterminate the populace of cities you take over, which has the positive 
side effect of reducing future revolts for a time. To have a growing 
economy, you need to make sure you have trade agreements with as many 
nations as possible. Make as many cities as you can financial powerhouses
rather than military production cities, since you can always concentrate
military production in a few cities. Keep on conquering cities because
keeping an army costs money, a large size force can cost over 50k in 
upkeep. Dont leave all your cities with auto recruit on, you may get a
lot of units which you wouldnt want to use in your army.

C. Revolts

	Cities which are far away from your capital tend to revolt a lot, 
this is because of cultural differences. You can fight this by placing strong 
governors, holding gladiatorial games in the coliseum, by moving the capital
closer, by garrisoning troops, or by building structures which
increase happiness. Part of the game is dealing with an overextended empire. 
Dont gett discouraged with the fact that your faction is so large that you
cant micromanage every city.

D. Temples

	You can build temples which have different positive effects on your 
city. Some temples increase happiness, while other temples such as those of 
the Brutii allow you to train units which start with battle experience and
the temples of the Scipii which increase weapon strength. Similar to temples
are the wonders which you start out with or gain by capturing. These have
various positive effects such as reducing the cost of religious buildings.

E. Walls

	Upgrading the walls of a city is important for cities which are 
close to enemy territory. The strength of the cities walls determines how 
long the enemy must lay siege before the city starves and surrenders. They 
also provide protection when defending the city in an assault. Buildings
can also be damaged in an attack, repair them using the building repair
option in the settlement scroll.

F. Forts and Watchtowers
	
	You can build forts to guard a strategic location where you can 
garrison your units. However, a fort needs to have troops garrisoned or it 
will fall into disrepair. Watchtowers are useful for extending your view
past your cities and armies.