IV. Shop Info
Shops:
One of the most important parts of TFT is the introduction of player built shops,
each race has their own, and here is a guide for each one.
Human
Tier 1:
Scroll of Regeneration: 100 gold, Regenerates the hit points of all friendly non-
mechanical units in an area around your hero by 225 over 45 seconds when used.
Lesser Clarity Potion: 70 gold, Regenerates the hero's mana by 100 over 30 seconds
when used.
Mechanical Critter: 50 gold, creates a player-controlled critter that can be used
to scout enemies.
Tier 2:
Potion of healing: 150 gold, heals 250 hit points when used
Potion of mana: 200 gold, restores 150 mana when used
Scroll of town portal: 350 gold, Teleports the hero and any of it's nearby troops
to a target friendly town hall.
Ivory Tower: 30 gold, 20 lumber, Creates a scout tower at a target location.
Tier 3:
Orb of fire: 375 gold, Adds 5 bonus fire damage to the attack of a hero when
carried. The hero's attack also become ranged when attacking air and do splash
damage to nearby enemy units.
Staff of Sanctuary: 250 gold, teleport s a target unit to your highest level town
hall, stunning the unit and regenerating 10 hit points per seconds. Lasts until
the unit is fully healed.
Night Elf
Tier 1:
Moonstone: 50 gold, Causes an eclipse that blocks out the sun and creates an
artificial night. Lasts 30 seconds
Lesser Clarity Potion:70 gold, Regenerates the hero's mana by 100 over 30 seconds
when used
Dust of Appearance: 75 gold, Reveals enemy units in an area around the hero.
Contains 2 charges, lasts 20 seconds.
Tier 2:
Potion of healing: 150 gold, heals 250 hit points when used
Potion of mana: 200 gold, restores 150 mana when used
Scroll of town portal: 350 gold, Teleports the hero and any of its nearby troops
to a target friendly town hall.
Staff of Preservation: 200 gold, teleports a target friendly unit to its highest-
level town hall
Tier 3:
Orb of venom: 375 gold, adds 5-bonus damage to the attack of a hero when carried.
The hero's attack also becomes ranged when attacking air and poison enemy units
for 10 seconds.
Anti-magic potion: 100 gold, gives the hero immunity to magical spells for 10
seconds.
Undead
Tier 1:
Rod of necromancy: 150 gold. Creates two skeleton warriors from a corpse.
Contains 4 charges.
Sacrificial skull: 50 gold, Creates an area of blight at a target location
Moonstone: 50 gold, Causes an eclipse that blocks out the sun and creates an
artificial night. Lasts 30 seconds
Tier 2:
Potion of healing: 150 gold, heals 250 hit points when used
Potion of mana: 200 gold, restores 150 mana when used
Scroll of town portal: 350 gold, Teleports the hero and any of its nearby troops
to a target friendly town hall.
Tier 3:
Orb of corruption: 375 gold, adds 5-bonus damage to the attack of a hero when
carried. The hero's attacks also become ranged when attacking air and reduce the
armor of enemy units for 5 seconds.
Orc
Tier 1: Healing Salve: 100 gold, Regenerates a target unit's hit points by 400
over 45 seconds when used. Contains 3 charges
Lesser Clarity Potion: 70 gold, Regenerates the hero's mana by 100 over 30 seconds
when used
Scroll of Speed: 50 gold, increases the movement speed of the hero and nearby
allied units to the maximum movement speed. Lasts 10 seconds
Tier 2:
Potion of healing: 150 gold, heals 250 hit points when used
Potion of mana: 200 gold, restores 150 mana when used
Scroll of town portal: 350 gold, Teleports the hero and any of its nearby troops
to a target friendly town hall.
Tier 3:
Orb of lightning: 375 gold, adds 5-bonus damage to the attack of a hero hen
carried. The hero's attack also become ranged when attacking air, and has a
chance to dispel magic and slow the movement speed of the enemy for 3 seconds.
Deals 150-bonus damage to summoned units.
Tiny great hall: 600 gold, 185 wood, Creates a great hall at a target location.
Human, night elf, and Undead players, will get their racial equivalent to town
hall.
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