The Elder Scrolls IV: Shivering Isles Walkthrough

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* 6. Enemies seimene                                                          *
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For those that need quick reference.

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All Enemies:

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Baliwogs - Little frog things that hang out near water. Fast devils.

Reward: May have pearls
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Dark Seducers - Only enemies in a few quests. Just block and attack.

Reward: Usual stuff from humanoids.
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Elytra - The obligatory bug type. Strong, and they have a stinger attack. 
Use fire.

Reward: Not much
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Failed Experiments - Only found in one quest. The zombies, of course.

Reward: Nothing
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Flesh Atronachs - These guys are monsters when it comes to offense, but they
seem to lack any defense. That is, they are easy to kill so long as you are
quick and deadly; but they will most likely heal themselves one time.

Reward: Void Essence, worth selling
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Gatekeepers - An enemy one time, but some say that the one you make will attack
you too. Not sure why. Either way, the bone arrows will kill it; but don't 
try killing the one you make (then things become really pointless on so many
levels I can't even count!)

Reward: Keys to the Isles
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Golden Saints - An enemy only once, and it's up to you. Hack, block, and slash
work here.

Reward: Humanoid stuff
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Gnarls - The obligatory tree monsters... wait a minute, that's not right! These
things are really tough, especially the ones in that second-to-last mission.
Those Gnarls get stronger from destruction magic, but Damage Health spells 
seem to get around this. And watch out for their silence spell.

Reward: Sometimes Amber
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Grummites - The obligatory everybody-hates-these-guys enemy. They are similar
to humanoids, but they also use poisons on their weapons.

Reward: Humanoid stuff
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Hungers - Not encountered much. They are pretty tough and fast, but not too
much special here.

Reward: Not much
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Knights of Order - These are the main enemy in the game. Get used to fighting
them because you'll literally be thrown waves of these guys. Fire seems to 
do them right, and be sure to watch for their spinning attack which will 
disarm you every now and then.

Reward: Heart of Order, used to jam Obelisks and unlock some chests
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Priests of Order - Found near crystals and sometimes doing other naughty things
here and there. Easy-to-kill mages, but they tend to run off. At least they
don't summon stuff.

Reward: Some of the best loot in the game, including the staves at the end
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Scalons - Big beasts that live in water; no, I mean they are found deep under
the water sometimes. Watch out for that lunge attack and you'll do fine, I 
hope. They can take lots of damage.

Reward: Not much
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Shambles - These things are interesting. First, you can't tell when they are
about to attack, and it may either be a magic or damage attack. They can take
a good bit of damage. And they even leave an ice blast after you drop 'em. 
They suck!

Reward: Not much
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Skinned Hounds - The bite IS tough, but they have no defense; duh, they have 
no skin! Use fire and damage health stuff to kill quickly.

Reward: Not much, yet again
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Zealots/Heretics - Found in the campsites in the wild. Just mages who summon
stuff and run away. Kill with prejudice.

Reward: Mixed, and don't forget the chests in the camps
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Best for last:

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Jyggalag - One of the few bosses in the whole Oblivion game. I'm sure you 
could slash and block with this guy and win, but I have a better plan. Use the
two staves you plundered from the quest right before this one and simply 
backpedal your way around the grounds (and to victory!). Really, each staff 
will inflict massive damage and you only need to be precise. He will go down
in no time. And if you somehow don't have the staffs with you, then I would 
recommend using bows and magic in their place. A summon can also distract him
for a while, but rarely. Not too tough really.

Reward: Nothing but a big ol' steamin' pile of satisfaction!
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