As when adventuring, you can switch between characters in battle at any time. When not under your direct control the other characters will continue to fight and will behave according to the setting you specify. The attack setting will result in aggressive behavior, the defend setting in a more cautious approach, and the retreat setting will cause the character to try and avoid confrontation at all costs. These settings work reasonably well in smaller battles, but when the game cranks up the number of enemies you’ll need to constantly keep an eye on your other characters and jump in when needed otherwise they have an annoying tendency to get themselves killed. And believe me, you’ll find yourself in plenty of battles where you are heavily outnumbered.
Your characters use a shared inventory in Sudeki which works well and makes things a lot easier on you. This is especially true in battle where any character can draw from the potion pool as needed. Accessing potions is made particularly easy by game – the D-pad directions are tied to the different potion types so when you need a health boost you just need to push up on the pad and you’re saved.
|Elco fights from a first-person perspective.|
This is an RPG after all, so winning battles will earn your characters experience points that allow them to level up. When a character reaches a new level, you get one or more advancements points which can be used to buy a new skill or improve the character’s hit points, skill points, or damage. You’ll also find treasure and items which can be sold to merchants giving you cash to buy weapon and armor upgrades. Weapons and armor in the game come with two slots that can be fitted with runes to add bonus effects like health leeching, skill point accrual, and a critical strike bonus.
There is so much combat in the game and it can be quite fun so it is almost easy to completely forget about the game’s RPG side while writing this review. Sudeki does a great job of creating a colorful and fantastic looking world with a unique and intriguing atmosphere. The NPCs in the world are all voiced, but for the most part do not convey much in the way of critical information so you can pretty much get by without talking to anyone. This is due in part to the fact that the game is very linear and you will be following a set path in the game without any room for branching out and exploring. The game even makes it very easy to know which way down the path you’re supposed to be headed by providing a directional arrow on its onscreen navigational compass. Action gamers are used to this kind of linearity, but hardcore RPG fans may find it a bit constraining.
Probably the single most disappointing aspect of Sudeki is in its puzzle design. There are only four basic puzzles in the game and they each involve using one of the character’s special skills. There are blocks for Tal to move, walls for Buki to climb, etc., and there is never any doubt as to which character to use and when or how to use him or her. Climbable walls have an obvious texture, hidden items are marked by fluttering faeries, and movable blocks are easily distinguished from other features. It would have been nice if the game forced you to use the characters’ skills in unique and innovative ways, but as it stands it never gets trickier than moving a block to allow a wall to be climbed.
Overall I enjoyed Sudeki primarily for the combat sequences despite their tendency to be occasionally frustrating. I can see RPG fans being disappointed in the game, though. It obviously tries to emulate Japanese style console RPGs, but it fails to deliver the story depth or puzzle challenge common to those games. The good thing is that you’ll be able to tell if Sudeki is for you pretty early on in the game, so a rental will go a long way towards letting you know if you should purchase it.
In The End, This Game Hath Been Rated: 82%. Sudeki is an action gamer’s RPG, with exciting real-time combat sequences separated by some light role-playing gameplay.