F.3.A.R. Game Guide

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                                  | Weapons |                              [E2]
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{Strader Mk. VII}
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The pistol. Weakest gun in the game, but one that you start nearly every 
Interval with, so get used to it. Comes with plenty of ammo, though, and 
there's always more laying around. Also has a neat trick where the iron sights
go from green to red when you put it over an enemy.



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{Briggs SMG}
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Second most common weapon in the game. It's a good all-around gun, though it 
is lacking in power. Still, you'll find it everywhere. Comes equipped with a 
reflex sight.



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{MP-970}
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You'll always dual-wield this weapon. It's an Uzi-type firearm. Great at 
close quarters combat, and comes with a lot of ammo. Still, you won't find 
much more ammo anywhere else, and it chews through bullets. Also has no range,
as you might expect.



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{EL-10 CAS}
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The shotgun. Great at close-quarters combat, sucks at everything else. A good
choice if you find yourself taking on a lot of melee enemies, or if you're 
trapped in a small space with a heavier foe.



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{G3A3 AR}
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The assault rifle. You don't come across this one until Interval 04, but once
you do find it, you'll undoubtedly love it. Fires 3 round bursts, comes with a
decent scope, does decent damage, and is fantastically accurate. If you're 
going for any kind of headshot achievement/challenge, this is the gun to do it
with.



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{Schuller LDR50}
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The sniper rifle. High damage, great accuracy, low rate of fire. Use with 
slo-mo to get headshot after headshot. It's so powerful that you can even use
it to soften up enemy vehicles like helicopters and mechs.



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{Goliath}
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The rocket launcher. Never comes with much ammo, but does massive damage. Can
also lock-on to targets. Will almost always be used in exclusive situations 
involving vehicles.



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{Riot Gear}
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The riot gear consists of the Briggs SMG with a riot shield. You can take a lot
of bullets by holding this. Just remember that your gun hand and your feet can
be shot if you're not crouching. Also, when you reload, you lower your shield.
When you melee, you just bash with the shield, so you can easily knock enemies
back.



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{Arc Beam}
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A laser beam weapon. Used exclusively by blue-suited enemies that spawn in 
other soldiers. Powerful, but you still have to hold a sustained burst on an 
enemy for a few seconds to kill them. Luckily, if you shoot someone (in 
campaign), they'll be frozen in place. 



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{S-HV Penetrator}
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This weapon is only carried by base commanders. It does a decent amount of 
damage, a little less than the assault rifle. It's single shot, but has a high
rate of fire regardless. The killing shot will pin enemies to whatever is 
behind them.



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{Frag Grenade}
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Your standard grenade. If it doesn't hit anything, it will go off after a 
couple of seconds. If it hits an enemy, it automatically explodes. Can be 
cooked, just like every other grenade.



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{Flashbang}
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Blinds enemies for a few seconds. These are probably best saved for situations
where you find yourself trapped by a swarm of bad guys. Toss one and run away
when everyone's not looking. Especially useful if you get cornered in a boss
fight.



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{Shock/Zap Grenades}
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These grenades will pop up into the air and coat the area of effect in 
electricity for a few seconds. It damages enemies, but its main purpose is to 
disable mechs and base commanders, giving you a few precious seconds to lay 
into them with everything you've got.



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{Power Armor}
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You'll hop into this mech first in Interval 04, and you'll use it again for a 
brief period in Interval 07. It has regenerating health and a main cannon that
will tear infantry apart. Also has a decent melee. When firing your weapon, 
watch the temperature gauge on the right side. Don't let it overheat.



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{Enhanced Power Armor}
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You'll use this during the last half of Interval 06. You can bring up shields
at any time, which is great for absorbing rockets. Your main weapon is two 
machine guns. Your secondary weapon fires two rockets. You cannot fire rockets
while your shields are active. You can also melee, which can break huge 
roadblocks, and you can stomp the ground, which disables nearby enemy vehicles.