The Simpsons Hit & Run Walkthrough

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                       3F. Level 6: Go Speed Laser, Go!
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                       Going to the Lu'
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Mission Start
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Talk to Apu near the Android's Dungeon.


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Mission Walkthrough
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Apu wimped out after finding out who is behind the evil soda plot, so go ask
Otto for help. He agrees to give you a ride, though I don't think he realizes
it.

It's a basic collect mission. Make your way down the hill while following the
radar and you should get to Burns' Casino just fine. Start speeding up on the
hill before the casino because you have to use the ramp to make the jump.

Keep picking up kids at the Squidport until you have them all, then keep going
towards Krustylu Studios at the end of the docks.


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                  Getting Down with the Clown
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Mission Start
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Talk to Barney at Krustylu Studios.


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Mission Walkthrough
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Run and get into your Ferrini (the red sports car) and follow the promo truck.
It will go up the mountain and lead you to Krusty's limo.

Drive ahead of the limo and back up so you're blocking it's way, but you have
to face the same direction. Tap into the limo and hit the accelerate button
because the race will begin as soon as you hit the limo.

All of the shortcuts from last time are still here, so use them once you reach
the store area. The important shortcuts are the one in the gas station (after
the palm trees shortcut), and the shortcut next to the Aztec Theatre.


---
Here's some info from Hobo Joe:

With mission "4F2. Getting Down with The Clown" there's an easier way to do
the race, though it takes a little bit longer in setting up. Once you finish
the first task, park your car about two car-lengths ahead of Krusty's Limo. 
Get out of the car and take control of any passing cars (preferrably bigger 
trucks) and park them so that they block most of the entire road and so that
they box the Limo in. BE CAREFUL NOT TO TOUCH THE LIMO!  

I think there's a limit on how many cars that are kept in memory, so if you
try to use too many cars, you'll find that they begin to disappear. So with a
few cars obstructing the limo, walk over to the limo and nudge it, causing
the race to officially begin. Then hop into your car and enjoy the extra grace
period you have to finish the race.  It's a cheap and easy way to get it done,
but atleast it doesn't involve using cursed cheat codes.
---


Use the ramp at the end to land at the Squidport and find Krusty.

Another tip based on info from Paul Partridge:

So it seems you don't even have to race the limo. Just head the opposite way
(preferably with a fast car) and getting 1st place will be a breeze.


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                        Lab Coat Caper
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Mission Start
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Talk to Krusty at the Squidport.


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Mission Walkthrough
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In the end, isn't it always the nerds who save the day? Get in a fast vehicle
and start following Frink from the Squidport.

There's not much else to say that's new information. If you're here then
you've already played plenty of chase missions. Just follow Frink where ever
his wacky Hover Car decides to go. He will backtrack a few times, but it
shouldn't be a probem to follow him.

Keep following him and he'll take you straight to his Observatory at the top
of the mountain.


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                   Duff for Me, Duff for You
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Mission Start
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Talk to Professor Frink at the Observatory.


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Mission Walkthrough
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Oy glayvin, the plot is convoluting with the aliens and the evil soda and
oooh ay, the duff trucks!

Get in a fast vehicle and drive down the mountain to the Duff Brewery. When
you get there you'll run into your target, the Duff truck.

This is yet another old type of mission. You have to chase the truck and hit
it from the sides or head-on to make it drop a necessary item. Any turn is
good for getting hits, and a great spot to trap the truck is at the start of
the Squidport on the right side. The lower ramp that leads to the beach.

Try and get the 6 laser guns as quickly as possible because then you have to
drive back to the Duff Brewery.

When you get to the Duff Brewery drive through the glass covering an entrance
through the brewery. Grab the laser gun on top of a crate on the landing pad
to complete the mission.


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                       Full Metal Jackass
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Mission Start
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Talk to Principal Skinner at the Taffy Shop (near Krustylu Studios).


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Mission Walkthrough
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Let's talk to Principal Skinner for absolutely no reason! Apparently you
disobeyed school policy by carrying a laser gun outside of school, so he 
confiscates it.

You guessed it, this is yet ANOTHER type of mission you've done dozens of
times already. I recommend getting a vehicle that has speed, acceleration,
and toughness ratings of 3. If you don't have something like that, the
Mr. Plow will do.

So chase Skinner and keep bashing into him. As always the turns are good for
crushing Skinner between you and a wall. Also try to make him crash into side
obstacles.

Once Skinner's car has been destroyed just grab the laser gun to end the
mission.


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                          Set to Kill
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Mission Start
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Talk to Krusty at Krustylu Studios.


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Mission Walkthrough
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So we need to buy yet another car. Talk to Kearney and he'll offer his Globex
Super Villain Car for 600 coins. If you need coins try searching in the
Krusty the Klown Show set and the Springfield News set.

Once you have the Globex Car the mission will begin.

This mission is a basic collect mission, but it's harder than the usual ones.
The first part involves driving from Krustylu Studios, through the Duff
Brewery, through the docks and Squidport, up the hill, through the shortcut
next to Barney's Bowl-A-Rama, and up to the gas station shortcut. Just hit
every stand along the way and do your best not to get a Hit & Run.

Here's a tip from Ben Yee:
 
On the hill after the Bowl-a-rama shortcut, *deliberately miss the booth in
the middle of the road*. Keep going up and you hit the gas station shortcut
with 4-6 seconds to go, then you jump down and take out the booth. Since the 
"Return" timer doesn't start until the last booth is destroyed, this gives
you some extra time to finish the mission, which can be the difference
between succeeding and throwing your controller out the window. 

Now you will have to drive back to Krustylu Studios in only 50 seconds. This
is the tough part. You will have to use every shortcut along the way, avoid
any cars, and DO NOT get any Hit & Runs. If you do get one, avoid the cops at
all costs.

Here are the key parts of the run:

   -At the shortcut next to Aztec Theatre. You must go
    through the shortcut without slowing down.
   -Do not hit any cars or miss the ramp next to Burns'
    Casino.
   -Make sure to land smoothly at the Squidport and don't
    crash into anything.
   -Go through the small shortcut near the beginning of the
    Squidport. It's between two buildings.
   -DON'T GET A HIT & RUN!

Another tip, this one from Paul Partridge:

Take the skinny shortcut at the Squidport, then turn left and take the jump
from the ramp across into the bowels of the ship. Do this at full 
speed and as soon as you hit the wall when you land in the ship, hit the
button that rights you (Z for Gamecube) and puts you back on the road (you
usually use it when you drive off a cliff). This puts you on the road on
the other side of the ship, with only a short run to go to the studios. This
saves you driving through the ship (which has a couple of sharp turns).

Talk to Krusty at the studios to complete the mission.


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                   Kang and Kodos Strike Back
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Mission Start
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Talk to Homer at the Krusty Burger by the Android's Dungeon.


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Mission Walkthrough
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The black sedan is trying to warn the aliens, or something! Homer's old high
school car may be able to beat it to the brewery.

Or not. This mission is VERY difficult. You can try and beat it the normal
way... Or you can take my super smart extra special shortcut.

When the race starts don't follow the sedan. Instead take the first left turn
and take the road that heads up over the mountain.

I'm not sure if this road to the brewery is shorter, but if you keep your
finger on the accelerator and don't crash too much it's guaranteed to work
(not a guarantee).

Drive into the Duff Brewery parking lot to end the mission.


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                     Milking the Pigs (Bonus)
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Mission Start
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Talk to Snake across the street from the gas station shortcut.


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Mission Walkthrough
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Snake has been in and out of jail how many times thus far? Anyway, he wants
to stay out this time, and he needs the evidence in Wiggum's car "taken care
of."

It's your basic damage mission. A tough and semi-speedy vehicle will come in
useful for crashing into Wiggum on the turns.

Collect the evidence after the police car has been destroyed and go back to
Snake.

Now that that is out if the way, Snake wants you to destroy a milk truck for
Fat Tony. Whatever... Do the same thing you did with Wiggum and then drive
back to Snake.

The reward for your destruction services will be Snake's Lil' Bandit. Dude,
sweet!


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                    3G. Level 7: Nightmare on Evergreen Terror
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                          Rigor Motors
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Mission Start
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Talk to Lisa at the Simpsons' house.


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Mission Walkthrough
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Fine, let's go get some anti-zombie supplies if it'll shut her up.

This mission has some strict time limits, so I recommend using the fastest
car you have. Once you have the right one start the mission.

Jet over to Flanders' house and talk to him to get his first-aid kit. The
hell with his family.

From there drive up the street towards the cemetary. Don't go around the
long way. Instead, drive through the open cemetary and jump over the pond in
the middle. Floor it and keep going straight to pick up the boards at Cletus'
house.

Make a right turn and follow the road to get to Moe's house. He's a cool guy,
but come on. Who cares if he dies. Take his chainsaw and hop back in your
ride.

From here just head back to the Simpsons' house to complete the mission.


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                       Long Black Probes
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Mission Start
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Talk to Comic Book Guy at the school playground.


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Mission Walkthrough
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I wouldn't say they're the WORST effects ever, but you know Comic Book Guy.
Always complaining.

Anyway, we need a Zombie Car to beat the next mission for some reason. You
can buy it at the cemetary for 500 coins. If you need cash you should try the
Simpsons' backyard, the power plant, and the roofs around the Kwik-E-Mart.

Once you get the car, go to the school playground to begin the mission.

Normally a car this fast would be difficult to follow, but not when you're in
the Zombie Car. This vehicle is probably the best one so far.

So follow the black car. I'll tell you right now it's headed to the power
plant, so take any shortcuts you like. Just keep the green bar at the top
past halfway.

Also be careful not to crash into things too often because the Zombie Car is
pretty weak.

Drive into the power plant parking lot to end the mission.


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                        Pocket Protector
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Mission Start
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Talk to Professor Frink at the power plant.


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Mission Walkthrough
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Of course... nuclear waste! At least it isn't something stupid like water.

So get in Frink's Hover Car and pick up the nuclear waste barrel from inside
the power plant. The one thing about this mission that you have to watch for
is that any big hit will knock the barrel off your vehicle, and you will have
to go back for another barrel. So avoid all big crashes and definitely avoid
getting a Hit & Run.

Other than that, this is a basic race against the clock. Get to the school and
drive under the tractor beam to blow up the first barrel.

Oh gentle nerd, in death you have helped save them all.


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                 There's Something About Monty
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Mission Start
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Talk to Lisa at the school.


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Mission Walkthrough
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Oh, that wonderful Mr. Burns will save the day! Get in a fast vehicle to get
over there as soon as possible.

Drive along until you get to the Kwik-E-Mart, which is where the black alien
car will appear. Step on it and weave through a few trees if you can, and
make sure to use every shortcut. The black car doesn't have THAT much
tenacity because you can lose it fairly easily.

Um... what else? Oh yea, DON'T HIT STUFF! From now on any Hit & Run can cost
you the mission, so do your best to avoid the cops of the damned.

Pull into the power plant parking and get out of your vehicle. Notice the
arrows pointing up at the power plant? That's because Mr. Burns is inside his
office at the top of the building.

Use the broken and twisted rubble on the left and start jumping up. Run
through the cafeteria and out through the next hole to jump up the spaceship
(I guess all the cannons in the parking lot managed to bring 'er down). Jump
into the next hole in the wall to reach Mr. Burns' office and end the mission.


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                    Alien "Auto"topsy Part I
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Mission Start
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Talk to Mr. Burns at his office in the power plant.


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Mission Walkthrough
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Burns' office still has some security features, like the break-away floor. 
The best way to run through it is to keep jumping and stay on the blue line
in the center.

Talk to Burns and get through the conversation (leafblower aliens...) and
he'll give you a map with the locations of the nuclear waste.

Now, make sure you have a fast car and pick up the nuclear waste inside the
power plant (we needed a map to find out it was right here?). Onward, to the
school!

Don't slow down too much, use all the shortcuts, and don't get a Hit & Run.
Same as the last mission. Drive into the light, my son, and the mission shall
end.


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                   Alien "Auto"topsy Part II
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Mission Start
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Talk to Snake near the school playground.


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Mission Walkthrough
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Oh how the tables have turned. This time Snake is the one getting
car-jacked.

Drive out of the school and make your way to the power plant (if you're not
familiar with the way to go at this point in the game, may god save your poor
soul).

Take all the usual shortcuts 'n stuff until you pass the Kwik-E-Mart, where
another black car will be on your tail. Drive fast (and rock hard) to get away
from the black car, much like the situation we were in a few missions ago.

When you go through the red cow barn slow down and make a right turn into the
pumpkin field. There is a repair wrench in a corner that you must get, now!
You don't want Snake's weak car to have any damage on it.

Drive through that dirt road behind the repair wrench to get to the power
plant. Back into the power plant and pick up the barrel, then step on it!
Meaning GO GO GO!!! You've done this part twice already, so you know what to
do.

Oh boy, we get to sacrifice Snake too! This is fun.


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                   Alien "Auto"topsy Part III
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Mission Start
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Talk to Grampa near the school playground.


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Mission Walkthrough
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Man, Grampa got one sweet upgrade for his old WWII Jeep. This speedy off-road
machine may be able to help stop the aliens once and for all!

Well, this it. The final (story) mission. And because this is the final story
mission, it is quite a bit tougher than any other mission so far. I will
actually point out every shortcut and strategy to beating this mission, simply
because it's so hard and I don't want people complaining. 

Let's get the easy part out of the way. Drive out of the school and you'll be
confronted by another of those black alien cars that you have to beat to the
power plant. This race isn't tough if you use the proper shortcuts:

   -Right after you pass Krusty Burger there is an alley on
    the left side of the street. USE THIS SHORTCUT! It will
    put you far ahead of the black car.

   -When you get near the Simpsons' house (but on the other
    side of the block), there is a shortcut on the right.
    Use it to cut through a playground.

   -The cemetary, trailer park, and cow barn are all small
    shorcuts that can put even more distance between you and
    the black car.

Now comes the tough part. Make sure you pick up the repair wrench next to the
pumpkin field, then drive into the power plant to pick up the waste barrel.

GOOOOO!!! Take off quickly and don't stop for anything. Of course you should
try and avoid hitting pedestrians or objects to avoid a Hit & Run, but don't
be so careful that it slows you down.

Here are the shortcuts you should use, in order:

   -Cut through the field next to the red cow barn.

   -Immediately after that field is the Springfield Tire Fire.
    On this side of the fire is a large ramp that will make
    you cut through without having to go around. Make sure
    to jump off from the center of the ramp to avoid any
    crashes.

   -Cut through the trailer park, of course.

   -The cemetary is another obvious one. To avoid a crash
    in Grampa's rocket-powered car, look at the skid marks
    on the ground and follow them to land right in the
    center of the exit gate. You don't want to lose the
    barrel at this point.

   -Approach the shortcut at the blue house near the 
    Simpsons' house and slow down. The black car will
    appear, but just avoid it and drive into the driveway.
    Instead of going straight and crashing through the Buzz 
    Cola sign, make a left turn over the bushes and cut 
    through the playground. Drive out from the other side to 
    come out next to the Kwik-E-Mart.

   -Drive down the street on the right side of the 
    Kwik-E-Mart and use the fire engine ladder ramp. Don't
    veer to the right or left or you may lose the barrel in
    a crash.

   -Drive through the Krusty Burger parking lot and crash
    through the Buzz Cola sign on the right.

   -Use the small ramp on the left side of the school to get
    inside the playground and drive into the tractor beam.

There is one key point in all this: the black car. You see, at that point you
probably have 10 to 12 seconds on the clock. Not nearly enough time to get to
the school.

But when the black car appears an evade timer comes out, which is another 30
seconds. Then when you cut through the playground and end up at the
Kwik-E-Mart, you save a whole bunch of time that would have been wasted going
around the block.

The black car and playground shortcut are what I'm trying to emphasize here.
If you handle that part well, you'll  beat the mission without a hitch.

Well, Grampa's final moments on Earth were spent saving mankind from
destruction. But who takes the credit?

Watch the ending to find out.

But good job though, you beat the game! If you're a  perfectionist like me,
you will now go back and get 100% in all the levels.


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                      Flaming Tires (Bonus)
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Mission Start
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Talk to Smithers in front of the Kwik-E-Mart.


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Mission Walkthrough
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Smithers needs your help in finding some items for Mr. Burns. Zombies or no
zombies.

I suggest you use a fast vehicle before starting the mission. You'll see why
later.

The first items are the sock garters. Quickly jump on the Duff truck and hop
on the steam vent to get pushed up and grab the garters. Jump back down and
talk to Smithers.

Now you need to get some tooth powder. Jump into the fast vehicle that
mysteriously appeared and drive straight into the fire engine at the end. Jump
out of your car and hop onto the ladder on the side of the fire engine, then
jump up to the Krusty Burger roof. Grab the tooth powder and get in that mini
race car. Hit the reverse button to drive off the roof, then drive back to
Smithers as quickly as possible.

Now Burns need a "Yes, We Have No Bananas" record (the record is some old
record from the 1920s). Get back in the mini racer and drive behind the
Kwik-E-Mart to get to Lard Lad's. Use the steam to get to the roof and then
to get the record from Lard Lad's shoulder. Get back to Smithers.

Sweet job, you just unlocked Mr. Burns' limo. Now you can ride in style.