==========================
Chapter 6-3: Killing a God
==========================
Item Management
---------------
Not many upgrades, probably capacities for the P8 and MP5 and that's it.
Get 5 of each grenade type, give them to Sheva, and give Chris back the MP5
and ammo. One healing item, all the ammo you can reasonably carry for the five
guns, and you're ready.
Last Defense of the Majini
--------------------------
Take the door back to the control room. After the scene take the elevator.
Enemies to pop before you head down. Some items in the pool, then climb up
and kill any remainders. To to the side and pull the lever, then back up and
take up a position at the top of these steps as you fight back the many Majini
that rush in from all sides.
*NOTE: Again, reminding you that frags on an enemy's vest can be blown up, and
that the MP5 is the weapon of choice here.*
Quickly collect drops, clear this room, and take cover behind a pillar as you
start on the next room. TONS of enemies all over this area, so keep your eyes
peeled, stay behind cover, and always assume one is somewhere. After it's
clear, go find the many items, including on the sides in the water, and up
above at each end of the walkways. There are more than enough healing items
in the corners and the rooms, so carry what you can. Reload the MP5 and when
ready, pull the lever to open the bulkhead.
Then turn and quickly unload your MP5 onto one Reaper, and hopefully you take
it out (remember you only need to hit the bulbs a little, then unload on the
chest when it staggers). Run back to not get cornered by the other, kill it,
and grab their treasures quickly - time is a factor. Then hop down to the left
of the bulkhead and wait for it to open. Quickly hop over the gap, climb the
ladder to your left, and one after the other take burst shots at the two
Gatling Gun Majini to stun them until they die. Even if you do reach you, you
can hit them from the top of the ladder, and even down below if you can't see
them. But you hit one, stun him, then the other, and so on until they are both
dead. Mop up the few Majini on this side, and only if you really need health
or have spare handgun ammo should you hop to the previous area because there
are more Majini there. You can grab the items on this side, the key cards, and
use them at the door to get out.
*NOTE: The mines can be dropped, as well as any flash grenades. The grenade
launcher ammo probably won't make it back either, but no big deal. If you
don't make it to the turrets for some reason, use those flash bangs to hold
off the big guys.*
BOSS: Wesker Round 2
Quickly run northeast, use the lever, then southeast, then southwest, and
finally run northwest and grab the RPG. Run away and a scene should show you
that Wesker can no longer see you. Just get a read on him and fire. Quickly
switch to your handgun while he's holding the rocket and shoot it. Pick it back
up and run to the northeast, smash the crate, pick the RPG back up, select load
since you're near a rocket, and Sheva will load you up. Hopefully Wesker still
can't find you, so make sure he doesn't see you and fire again. Pop the rocket
as he holds it. This time run behind him and if you don't restrain him, she
will. Whoever does the holding, the other person does the injecting to end the
battle.
Honestly, it's simplier than that one, long paragraph would imply. And took
less than a minute, so work fast and don't worry about him hitting you, just
run.
Be ready to dodge, fire, waggle, fire, and help (double press) during the
nice scene.
BOSS: Wesker Round 3
Lots of items behind you as you start. Move up the path after you've set things
aside, and there is one green herb you might get to go with that red. After the
scene, run up and before you step on the bridge, aim beyond the bridge and to
the right of the outcrop of rock to make it fall. Then step on to fall down.
Quickly turn left and hop over to grab the gem. Now avoid him and jump back
over the gap. He should have jumped to the upper part.
Jump to the middle island and run along the right side, lower path but don't
get on the boulder just yet. Instead look left and wait to sniper Wesker as
Sheva is in danger. Now wait to avoid his projectile attacks, then get on the
boulder and do the long and multi-button press sequence of mashing to create
a path for Sheva to join.
Run up the ramp, pick up the herb on the ramp, and get ready for the final
fight. You should have plenty of shotgun ammo, but use the more precise MP5
or handgun until they are out. You have two spots you want to aim for, the
weak spot on his back, and when it's open the spot on his chest. To hit the
back you must let him come after you and then just run behind him, turn, and
hopefully you can get in a hit on his back. That should open the spot on his
chest, which is easier to hit. After the chest is hit you need to back up
to avoid his deadly tentacle tornado.
His other attacks include a swing after he raises his arm and projectiles,
all dodge-able or avoidable with distance or moving out of the way. He may
also pound the ground and send tentacles after you in the ground, so just
run around the area.
To end the battle you must test the waters of going behind his back and doing
one more restrain. It's best to try after two times hitting his chest spot,
just try to run behind him and if there is no prompt to RESTRAIN then just run
back and do it again.
If there is then be ready to mash the hold prompt, and that's it. You've beaten
the game... well one final double press during the scene to end the battle.
Feel free to start a Game+, start on VETERAN mode, try mercs, go online, or
play with a friend. Really a lot to do...
|
|
|