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Chapter 6-2: Storming the Bridge
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Item Management
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You can remove all grenades, but two boxes of MG ammo, a box of shells, as much
handgun ammo as you can, and whatever rifle ammo you got should all be given to
Sheva. Again, with eggs, try to remember if you took damage in the last
segment, and if so then bring them. Also, for at least one clam plagas, bring a
flash or two.
You can hold the healing items if you wish you really only need to hold the
four guns.
As far as upgrades, your base five guns excluding the magnum should be fine on
everything but a few reload times and capacities, as well as a few perks to
upgrade. It's your call to get those perks or buy capacities on full clips.
The alternative is to finally purchase a melee vest for both of you, but I
would get the upgrades first - you've made it this far without them anyway.
Tread Lightly
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Move up for a scene, then prepare for a context sequence of many presses:
it's four that you should double press to be safe, a double to climb, and then
mash run.
Move up and where you see the herb be ready to hit the dodge button to avoid
a tentacle. In the room there are two items in the lockers including a chalice.
In the next hall you must twice avoid a stab from the vent above. In the next
room is one item in the locker, then one locker item and two more in the
third room. Go out, avoid the stab at the bottom of the steps, and go up.
On the second level take the first door for a treasure in a locker and a herb.
Go back out and the first two and last two dead bodies are live, so shoot them
to call to their bluff, but careful of the last one who is a clam, so use a
flash I told you to bring. Pick up the key it drops and enter a computer room
with two documents with nice info. Use the key and go up the steps.
Ammo to the right, herb and ammo on the raised area, and shotgun ammo behind
the other steps. Go up and out the door.
Get your items in order:
Chris - Handgun ammo, mine and flame grenade, shotgun and ammo, and rifle and
ammo.
Sheva - Healing items, MP5 and ammo, and P8.
There is just a red herb she'll need space for, along with any drops. Open the
door when ready.
BOSS: Excella
Basically this is not a tough fight, just a test of endurance, staying calm,
and maybe having four healing items. You can start by climbing the ladder to
grab the red herb and ammo up here, then jump down.
She has basically four attacks: rear back a tentacle and stab you, toss goo
at you, the goo attacks you, and the rare slam which is hard to evade. With
four full healing items you really have nothing to worry about, just make sure
to dodge the stabs and you'll do fine.
You can ignore the goo, hopefully Sheva will be on those. You focus purely on
sniping and blasting the bulbs. The handgun is used after the rifle, and the
area you can shoot at to register a hit is quite large, so feel free to hold
down the trigger. If the bulbs are close and you want to conserve ammo I guess
you can use the shotgun, but that may be overthinking it a little.
Keep shooting at a bulb until it pops, then move to the next. There are two
bulbs, then four, then two. Once all visible bulbs are popped you have time to
collect items, insert a few more rounds into the giant bulb, and then use the
laser gun on big bulb. The LTD is on the wall on the lower level, and you get
it by using your key card. You just pick it up, aim for the giant bulb when
it's exposed, hold your aim, and fire to reign death upon it. It should only
take three hits, and feel free to pop a few rounds into the big spot, you have
a lot of time. Just be cautious of the spewing goo after you hit it.
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