============================
Chapter 6-1: The Undead Seas
============================
Item Management
---------------
Store the Hawk, new sniper rifle, and Chris just needs a few flash grenades
if any. Only one pack of ammo for each gun, and don't forget to bring a herb
or spray with you. Bring two if you can recall either of you having low health
from the boss fight.
Selling your treasures nets you nearly 50,000 money, and that's quite a lot.
At this time you can choose to either buy vests or go for the special upgrades
of each gun you have. I know you have a whole cache of weapons that seem much
better than the old guns you have, but it's just not cost effective to start
upgrading them this late in the game when you're near maxing these guns.
You should have: M92F, Ithaca, MP5, Dragunov, P8, and the M29 (first magnum)
with good upgrades. The Dragunov has no special. The P8 and MP5 can have their
piercing ability increased. The M92F and Ithaca can have their critical head-
shot percentage increased. You don't have to max these, but at least get one
of each. With 10,000 left, perhaps pass on the Ithacas and get Sheva a melee
vest if you didn't get one earlier.
*NOTE: The flash grenades finally find a use, though you are provided them in
the level, but you can still bring one or two if you wish.*
*NOTE: For a BSAA EMBLEM you MUST bring a frag grenade, it's a must.*
Ship of Fouls
-------------
*NOTE: For any Majini with grenades on their vest you can shoot those to blow
them up.*
Turn and snipe an enemy directly behind you, then two more along the tall beam
that crosses high above the ship - just make sure you hit them or they may
run after you and keep the music on (RESTART is an option). Snipe one more
enemy high up to the north end of the ship, then hop down and collect some
items before confronting the heavily-armored Majini you'll face for this
whole section. Kill these three with either precise handgun rounds, quick
sniping, or shotgun blasting and head stomping, your call.
*NOTE: I can't stress enough how effective it is to blast an enemy to the
ground, run up, and stomp on them, and hopefully on their head for an instant
kill.*
Get the drops and go up the ladders to the top for a few items. Hop back down
and at the north end of the ship are about six items. When you hop down and
take the stairs you will be ambushed by two dogs behind you and two Majini
in front. You need to blast the dogs, then either keep blasting them or pick
them off with handgun rounds, then blast the Majini.
When you move forward from this ambush you'll be attacked by two more dogs,
two goons, and a big fat Majini. The big guy will not be a problem for your
upgraded shotgun, so just shotgun blast all of them from the top of the steps.
Then around the corner is a fairly weak Majini who runs up, but upon death
turns into some massive clam thing. No, the thing at its side is not a weak
point, only when it briefly opens its mouth to chomp is the weak point exposed.
However, with only a brief time to shoot that spot and the legs being your
only other option, it's best to just use a flash grenade, or the one on the
wall around the corner. These kill this type of plagas instantly. Just remember
to keep your distance from these things at all times.
Grab the flash if you didn't and the red herb on the wall. Move up and go
right, get the crate in the alcove, and go use the button along the wall. Go
through, hit the crates, and go up the ladder. Push up the trash container and
Sheva will activate the next fight. There are about four Majini, and the one
that turns into a clam will drop the key card. If you don't have a flash on
you, one is in the crates on the side. Kill him and the others, grab the key-
card, and shoot the button higher up. Use the key card at the previous panal
to open it, go up the stairs, kill the Majini, climb the ladder, kill one more
Majini, and then wait. First snipe the two dogs near Sheva, while not necessary
you will save her from consuming a healing item if hit. Now you can decide if
now is the best time to aim for the BSAA emblem, which is closer than before,
but still far away. Then pull the lever to let her out. She will climb a ladder
to escape the dogs.
*NOTE: The dogs will circle the cage two at a time, and Sheva will waste her
ammo on them, so consider taking it from her before. And the dogs will keep
coming for a while, they do stop refilling, but not quickly.*
+++++
BSAA EMBLEM
#28. Ch 6-1, in the spot of the ambush where one character is trapped, you must
toss a frag grenade into the northern, open container (the one where a Majini
camped in) to get the emblem.
+++++
So with her free climb back down and return to the spot just above the ambush
and kill any dogs with the pistol, or sniper rifle. Get any drops and climb up
to meet Sheva, as well as more items. Go north to the area above alcoves you
passed earlier and hop across to pick up gold bars out of a safe, then kill
the two pair of Majini before you hop back.
+++++
BSAA EMBLEM
#29. Ch 6-1, at the double lift "puzzle" spot before you leave the outside of
the ship, you can stand around the west side lift and look to the far south and
snipe this emblem on a radar tower. It's possible to hit from other spots on
the ship, but this is the closest you'll get.
+++++
*NOTE: Sheva may be low on handgun ammo, so no harm in giving her the MP5
for a spell.*
Around the corner you need to quickly kill two big guys before they cause any
damage to Sheva. Collect the items here before shooting the button visible on
your side, and Sheva will do the same. When you're both up you'll need to
blast away the dogs and quickly get to the bottom level you can so that you
can kill the dogs to cover Sheva's stupidity of constantly wanting to stay on
the ground level. Anyway, collect the items you can after, but careful, if you
drop to get the boxes that are between the two lifts, you'll have to redo the
shooting of the buttons, and Sheva may not help, but luckily you can knife
the buttons. Collect all the items and take the door to get inside.
*NOTE: Forgot to mention that before you leave, you can climb to an area on the
side, press a button, kill a dog, and get another safe of gold bars.*
Undead Vessel
-------------
Get you items in order as you get the bunch in here. Down the steps are two
crates, then down a hatch and all the way down more steps for crates and the
Jail Breaker, which sadly is not the second coming of the Striker from RE4.
Just give it to Sheva and use the door for a scene.
+++++
BSAA EMBLEM
#30. Ch 6-1, the last one is after the first scene when inside the ship, in
a cupboard up on the wall.
+++++
*NOTE: One computer to read in this room.*
Sniper ammo, one in the glass shelf and one on the side of a desk, and a herb
by the door. Go through the door (the right one is locked), and snipe the
Majini in the distance. Move up and snipe the one below to your left, then the
one on the floor and another up above. When the alarm sounds either use the
explosives on the floor to kill them or snipe them quickly.
Get on the floor and be ready for two to emerge from a container up to the
left, then more will fall in. Just take out each with sniper rounds and move
around the room. Don't miss the two that could be above, where you entered.
When clear, drop down the open hatch and be ready to snipe and blast your
way through every corner of this corridor. After two long stretches a clam
Majini will sprout from the one at the ladder, so flash it away. Go up and
snipe two more from the catwalk if you didn't earlier to kill the music.
A few items and a moments pause to organize everything. Don't miss the two
flames in the corner. Equip them if you wish and move up to trigger the
Gatling Gun Majini. Take cover by the hatch and use the red tank to stun him,
then run up, wait for him to recover, and use a flame grenade to stun him
again, or try to just run straight up the steps which will most likely result
in you getting hit. Quickly run up and down the right walkway, hop down, turn,
and with the sniper rifle just unload on his face over and over and over until
he dies; not the walkway by the red tank. If you stand as far to the left as
possible from this small area you can avoid damage, but he will pelt Sheva a
bit. Just keep sniping his face and he will die.
*NOTE: Possibly the more active approach would be to turn and climb the ladder
near the hatch, but the two stuns is enough to get you to the southwest
corner perch.*
Crates up here and a key, then hop down for the mine, herb and crates on the
floor - even the stuff in the corner if you died. Few items up higher, then
pick up the key from the sub boss and use both on the door. Quickly just snipe
the first RPG, then the one to the right, then the one below - speed is the
key because those crates do blow up. A crate and herb up here, then hop down
from two more crates as you pick up the necklaces they dropped. Take the hall
to the elevator and a nice cutscene.
|
|
|