Resident Evil 5 Walkthrough

=============================
Chapter 5-2: Capture the Base
=============================

Item Management
---------------

Remove grenades, the AK-74, sell your treasures, and get capacities for the 
guns that need it. 

Magnum - totally optional for the upcoming sub-boss, and even then I say leave
	it here. If you MP5 is decently upgraded, you can park this with
	ease.
Grenade Launcher (GL) - optional as well for the boss, or picked up before you
	face the boss using RESTART.
Grenades - Frags mainly. There is another Licker portion, but you have the 
	ability to dispatch them with other firearms, so these are not as
	important as in the cramped area of the last fight.

Remember, one healing item. The only upgrades were the capacities, if you 
have more for other upgrades then by all means.


Tango and Slash
---------------

*NOTE: The sniper rifle is the only weapon for this area, maybe a shotgun shell
or two are needed.*

From the chambers just go into the north door. Four crates of items in the room
beyond. Through the next door you can stop on the other side, get out your 
sniper rifle, and look down to see the feet of some soldier Majini. Yes, these
Majini have guns, real guns, not the crossbows of all the enemies since RE4,
these enemies actually have guns. But of course since you can't move while 
aiming, neither can they; so it's really a sorta boring gun fight if someone 
were watching. The only warning you have you're about to be shot up is the 
green laser of their gun needs time to focus on you. Either quickly shoot them
down from afar, or take cover. When behind cover wait for them to reload to 
shoot.

*NOTE: All cover you can actually hide behind is lined with red and white 
lining, to help you know what you can use or not. Of course just standing 
behind cover will work, but you can only duck behind the lined cover. This 
new cover system may be odd if you only played RE4, but if you've gamed with
GTAIV or any Gears of War title, it should feel natural.*

From atop these steps, snipe the leg of the one you see, then the second one
that should run up. Run down and snipe the other, then the two that emerge from
the door. Get the drops, the herb, and the crate in here. Three crates on the
other side of the door. Take cover at the corner and let the Majini fire, wait
for the reload, and snipe his face. 

Before you run out of cover there are two others in this room, one to the left
and one far to the right. So long as you don't go in front of the wall of 
boxes you won't trigger to six other enemies to rush in. So take out the first 
two, then move up and be ready for two waves of three enemies to emerge from
the left doorway. Snipe them before the get into position.

Lots of drops, and then a few items to the left of the room, and three more
if you go left at the end, just watch for the Majini that appears by the 
broken steps. Take the security door to get three more items. Take cover at the
corner with shotgun in hand to quickly blast the melee Majini that runs up, or
back up and let him come to you (quickly dispose of if he sprouts a plagas).
Three more gunners, so you can either use the cover and hope the rest don't
shoot you, or just peek around the side of the wall, ensuring the left-side
Majini doesn't see you. Then take out the two up the steps. Three crates of 
items, two of which on below the steps and one above. Use the elevator when
ready to leave. 


Hall of Monsters
----------------

All Lickers in this area. Get the items and get into the first corridor. It 
might very well be possible to get through this without firing a single shot,
but there are a few reasons to just blast away. First is that you simplify
how to get through, and also you get nice Lion Hearts for money. The sniper
rifle is the gun of choice, with the MP5 as your next long range option, and 
then the shotgun if they get close (a full FP shotgun does very nice). Also
be sure to just shoot the Lickers that hold Sheva, much easier than setting
her free.

For this first corridor just snipe the first one down and try your best to hold
the first two back. Remember, the sniper rifle can fire through as many 
enemies that stand in one line as there are; meaning if your bullet path would
hit more enemies if you went straight, then it will. You don't have a lot of 
space to retreat into, and you'll take damage if you try to run by them, but
if they get close just blast with the shotgun. Be sure to grab any drops, 
including treasures.

When you round the next corner two more pop out, so just start sniping. When 
they are gone you'll probably out or near out of sniper rounds, so when you
move up this corridor you'll have to spend all your MP5 on the huge group 
that approaches, then just blast with the shotgun or toss a few grenades. 
That's all, collect any drops, and exit.


Of Belts and Bugs
-----------------

A very challenging area, but not too bad if patient. Go grab the crates and hop
down the ladder to trigger a nasty battle. Yes, grenade spam from Call of Duty
makes its way onto RE5. Stand behind a metal panel and blast the two melee
dudes on your side. Don't use the panels as cover here, just take out the 
enemies to the right, and move down the belt as you take out more. If you feel
like ending this quickly, you could either run up the first ladder and snipe
the gunners, or hop panels down to the end and take this ladder. Clear the 
ground enemies, then look up and hit a red bundle of containers to kill a melee
enemy. Drop off this walkway to the other side, grab the drops, then go left
into a corner for crates. Turn and look left to snipe one more Majini who
should be stuck to kill the music. 

There was a red herb back where you first dropped down, so go back and get 
that. Then get back across and go down to end of the conveyor belt where the 
boxes are going. Hop onto the belt and run down to the other end, you can go
between the boxes, and hop up. Kick down the door and grab the three items.

One Majini should appear above the second belt, so take him out before he 
frags you. When hopping onto the belt be careful that you don't hop just as a 
bundle goes by, the blast does stun you for a second. But first, stand just
to the side of the rail and try to snipe the second grenandier, but no big
deal if you can't. Make sure your pistol is full of ammo, and give Sheva the
rest of course.

Stepping onto the belt you need to stand in the middle so you don't get pulled
by either belt. The stream of melee enemies will keep coming until you get off
at the other end, so you need to hurry. As for dealing with them you should use
the explosives, but if there are none near a group then just try to run by 
them and to the end. But most important are hitting the grenade throwers up
above, especially the two at the end. The quicker you pull the switch the 
quicker you end the groups appearing. 

+++++
BSAA EMBLEM
#24. Ch 5-2, after you get past the second conveyor belt, go down the steps
and shoot it in the dumpster to the left. 
+++++

Use the console and head down the steps. There is a document, a new machine 
gun, and poor poor souls who you would put out of their misery if ammo wasn't
so scarce. Try to use the console and hop onto the inactive belt to realize
that all of the trouble you're about to go through is because Chris and Sheva
lack the ability to get over this rail. Go up the nearby steps and toward the
area covered in slime, grab the ammo, and investigate the missiles for some
chat. Four crates behind the power box and a herb. Grab and activate the power.

Make your way back and through the slimey area you run into a Reaper. One 
option if you are not confident in yourself is to retreat back to the power
box and run around while you shoot at him. That works, but so does just running
away from him a little, then turning and using your MP5 to shoot at the 
pale bulbs you see, then unload on the chest bulb when it is exposed. Trust
me, this is only considered a sub-boss because it's your first encounter, but
it's a fairly weak and easy enemy if you have a good MP5 and know to hit the 
bulbs.

*NOTE: Your handgun and MP5 are probably nearly out of ammo, so don't 
reload, we'll get upgrades for those by using RESTART, or reload and don't
if you want.*

Pick up the treasure he drops and head back to the powered up console. Use it 
and get on the belt. Go around the rail and run up the middle to avoid the 
bodies who lunge at you, and if you see the option to pick up a necklace just
backtrack and grab it quickly (only two show up), avoid the rest, and hop
up at the end. Two crates and exit.


Burn This House Down
--------------------

*NOTE: One of the few times I'll advocate openly using the RESTART option from
the pause menu. Do so to unload flash bangs, the SIG, the red herb, and to
get capacities for your handgun and MP5. Selling all your treasures will allow
for the caps and more, so feel free - probably maxing both pistols. No need
to bring sniper ammo, bring 150 MG rounds, and about 20 or so shotgun shells.
Also, as an option, bring the GL, you'll get flame rounds for it in the 
level. So Sheva can have two healing items, P8, and handgun ammo, that's it.
You hold the ammo, guns, GL, and flame grenades to be safe (you could map
the flame grenades and remove the rifle even). You don't need the magnum.*

See the dark goo on the walls? Move up and hop down. Grab all six items in
this room, then bring up the inventory. Sheva should have one handgun, all
the grenades, and the sniper rifle ammo. You should have both machine guns 
mapped to a button, the handgun and all ammo, and the shotgun. Open the door
when ready.


BOSS: Uroboros

This fight is very simple at it's core: you weaken the thing's arms by shooting
the bulbs with the handgun or a machine gun, you order Sheva to pick up the
flamethrower on the east wall, and then you shoot at either the other bulb or
the boss' head while she burns it, and when you see the thing curl up and 
sprout a few more bulbs into the air, run up to the thing with shotgun and just
keep blasting the new weak points until they go away or the thing regains its
form. 

So basically you run around until the flamethrower ding signals it's ready,
then you need to take out an arm, before having Sheva pick up the flame gun. 
While she approaches the thing you need to keep firing at it or else it may
attack and not let her get close. If she keeps getting knocked back not only
will she drop it and you'll have to order her to pick it back up at times,
she'll also use healing items.

The best thing you can do is at times stay a medium distance away from the 
monster. He can send his arm at you that you can dodge, but his swiping attack
can't be dodged. It's best to just run around the place until the flamethrower
is ready, picking up items where you can, and using the red explosive tanks 
to help stall him. Once you hear the ding, go get Sheva on it. Again, if she's
hit you have to lead the monster away from the flame pack so she can pick it
up again. You must also be cautious of when he disappears, he will most likely
pop up under your feet or nearby - the worms will tell you this.

The only guns you need are the machine guns and handgun to pop his shoulder 
bulbs, and then the shotgun to blast the sprouted bulbs. This fight can take
over 10 minutes if you keep getting hit for no reason or have no plan to be
aggressive, or it can take just two meltings and you're done.

Now if you brought flame grenades those will momentarily expose the inner
bulbs, but not for long enough to do much. Also feel free to use the grenade
launcher, but it's not required to use. You really only need the flame tank
and some handgun and MP5 ammo to finish this fight.

The items here are gone after the fight, but no big deal if you let them go,
just try to kill the boss quickly. Hopefully Sheva will pick them up. 
 

Walkthrough