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Chapter 5-1: Into the Darkness
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Item Managment
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Sell treasures but buy neither the new pistol nor the bulletproof vest. Of
course capacities for empty guns, and you should have a few, maybe even for a
non-full magnum, and then upgrade.
It's wise to upgrade the MP5 a good deal, maybe even maxing it's FP, and even
getting a few capacities just for the heck of it. I also got my rifle up to
1000 FP, and then a few reload times.
The next part could use grenades and any number of ammo supplies from your
MP5, shotgun, or rifle, or all three. If you are low on ammo and grenades, but
still want those treasures, consider bringing a bunch of healing items; again,
only if you have nearly nothing but somehow want to claim the treasures,
otherwise just the standard one healing item.
Here is a nice reminder for gun assignments in case you didn't pick this up
on your own or have not followed along:
MP5 - can be your base gun if you have a vest or two, but if you didn't buy
the vests this thing may not see much use.
Shotgun - used for mobs or close enemies.
Sniper - long range, but about to become a key weapon.
Magnum - used for tougher enemies only, seldom reloaded, and not needed for
this chapter, but could help. This is the gun to leave if you plan
on getting those treasures.
M92F - your pistol, or not if you have vests.
P8 - Sheva's handgun, it shoots through armor and shields.
Grenades - used for large crowds or to stop big enemies, and you have a little
of both in the next chapter.
Vests - two kinds, melee and bullets, but neither are required if you know
your stuff.
That's it, all other guns should be tucked away, and there should be no doubles
of any type of gun other than two pistols a piece in your inventories.
*NOTE: Ten grenades of either type are probably fine, maybe even mines you've
stored from earlier. But we are talking about one part where you don't have
to fight, so it's up to you. You only need 8-10 frags and no flames if you
want to do it.*
*NOTE: Of course if you use the restart function you could do so after the
Lickers to bring you magnum for the boss.*
Hidden Evil
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BSAA EMBLEM
#23. Ch 5-1, to the right as you start, under the metal walkway. Hard to hit.
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Three gems, the first being behind you and on the rock wall above. Second is
to the left on the ground. Then you stand on the bottom steps of the garden
and snipe the blinking one way up on the north end of the room (it falls at the
bottom of the north steps). Then go read the document before leaving.
Enter the left room for a document on the desk, then inspect the left wall
for items in drawers, including a short document. In the hall and after the
quick scene, read another short document to the right. Around the corner is a
herb, then go into the room. Just ammo in here, and you can look at the flowers
before going down the hallway. Smash a crate, open the door, pull the lever,
and slash the glass to get through.
Go through the room with animals and on the other side you'll run into two
Lickers. Quickly turn around and run a good distance back down the room. With
medium to long range between you and them they cannot attack you, and killing
them with the MP5 should require about two clips. If you somehow aim for
something else, aim for their head and keep firing when they are turned over.
Pick up the treasure one drops, then open the door, smash a crate, and into the
room on the right. A red herb and then the AK-74 from the case. It's base FP
is 90, so if you're MP5 is at 100 or 90 and has upgrades, better to just let
Sheva hold the AK and you keep the MP5. With upgrades the AK will have more
FP.
*NOTE: For all intents and purposes, you will not be using the AK-74.*
Two items before you pull the lever up the steps. Go through the door and DO
NOT FOR THE LIFE OF YOUR RUN! Just cautiously walk between the two pens and
reach the door. When you open it this will break them free, so run to the end.
BEFORE you decide to inspect the elevator you should know that there can be
two groups you can take out one at a time. There are the base six that come
after you, then four more once you press the button. So maybe it's a wise
idea to press the button if you don't intend on killing them, but if you
brought a ton of grenades with you, maybe you'll want to wait to press the
button to you can take out the two groups a little easier.
As for killing them, just hold them at the corner with grenades, and when you
spend five on them, get out the shotgun or rifle and blast the rest away. Do
again after you press the button. You are rewarded with about four Lion Hearts
and all for the cost of a few un-used frags.
*NOTE: Last chance to use the RESTART option in the pause menu to get your
items in order. It's okay, it's not cheating. No grenades are needed, just
two healing items at most, make sure Sheva just has her handgun, and the
magnum will speed up this fight a lot.*
Pick up the generous stock of supplies, make sure you have the MP5, magnum,
shotgun, and either grenade type mapped to a d-pad button, then move up for
an interesting scene. DON'T miss the button press at the end of the scene.
BOSS: U-8
The key to this fight is tossing in two frags into his mouth to expose his
tasty brain. Either you must wait to do this later in the fight or you can
from the start, but I'm fairly sure I could not early on. Also, either Sheva
picked up grenades for me or the grenades you toss in do not count against the
ones you have on you.
To stun him you simply shoot at either his mouth or the red joints of his
arms. Once stunned try to use the button press to toss a frag into his
exposed mouth, but that may not work so weaken him by pumping shotgun shells
in there. Do this a few times until you can toss frags in there (again,
it's with a button press, not you trying to aim frags into his hungry hole).
Once you toss in two frags his brain will be fully exposed. Now you no longer
need to stun him, but you can try. It's at this time you may want to let him
get close and just unload magnum rounds onto his brain.
He has a few attacks. The dodge-able swipe, the swipe you can't dodge, a ground
slam to stun you, a slam from the wall to greatly damage you, and little
flying bugs to cause tiny damage and stun you. All attacks can be avoided by
running away from him, so this battle is a struggle with staying in view of him
and staying away from him. To avoid the bugs just run around them.
*NOTE: Of course no reason to reload the magnum, or to have brought the
extra bullets.*
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