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Chapter 4-2: Dungeon Raiders
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Item Management
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Tons of treasures to sell, and the Soul Gem if you killed the boss; gave me
a grand total of nearly $50,000, or "N" of whatever it's called. Capacities
for whatever needs it, though I would hesitate to upgrade the magnum's cap so
soon if it's only two shy of a full clip or something.
*NOTE: It may be overkill to upgrade the magnum any further, it's not really
as useful for the rest of the game. It helps for the next boss, but that's
kinda it. And you may upgrade it for future use, so it's your call.*
I got the magnum's power up to 2700, along with maxing it's reload time. Best
to get FP for the shotgun, and a few for the sniper rifle. Firepowers for the
handguns, and with whatever is left upgrade the MP5.
Also store the GL and the flash rounds, no need to buy more grenades for it
since we've upgraded the magnum. Should only need one health item, a single
spray, an you can store all your grenades.
You either store or bring the magnum, here's why. There are just two giants
to face in the next area. They take one or two magnum bullets to kill, however,
with a trick we will only face one at close range. If your shotgun is near its
max on FP, you could save yourself an item slot by not bringing the magnum.
The Paths of Light
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Two jars, then turn around and look above the entrance door for a gem. Move up
to the locked door to see that you need three round keys to get through. To the
left is a scene to show a beam of light down this path. Let it fry the undead
that appears, and when it passes go through the doorway. To the left is another
doorway that is slightly safe to pass through, though the beam seems to end in
front of it, so you can run out and grab the two items in the jars.
From this second doorway look up to the left and snipe three enemies, and a
fourth will come from that spot after. Snipe them, then snipe the shoulders
of the masked Majini in the center. Move up, that fourth one will drop, and
get the jar items to the right. Collect the items around the Sea Emblem and
pick it up. Quickly run back to the first doorway, pull out your shotgun, and
be ready to hold the enemies, including the giant, in the path of the beam.
This will let the beam take them out for you, or just a magnum round on the
giant (it's really all you brought the magnum for, otherwise just hold him
back with the shotgun).
From the middle, go back a bit and take the right path which will also be
covered by a beam. This narrow path requires a lot more zig-zagging as the way
to the next emblem is farther away. Just take cover in the alcoves as you move
up, and you can slash the brazier in one for a gem. Careful toward the end that
you don't mistake the fire for the laser going by - make sure it goes by before
you move.
In the hallway on approach to the earth emblem is a slight ambush of three
guys. If you picked up that mine earlier, set it toward the corner of the
hall so it hits enemies as they come from behind you. Go to the corner and
quickly snipe the shield enemies (you can hit them through their shields with
the rifle), and all the others that come from the emblem area. A few will be
behind you, so handle them. Lastly, peek out of the hall, look up to the right,
and snipe a crossbow.
*NOTE: Don't think you can skip an alcove, Chris may be able to jump two
hiding spots but Sheva will probably get caught.*
Pick up the earth emblem. Up the steps opposite are two jars and a gem you can
knife off the wall. This upper path is also blocked with a light beam, but you
only have three alcoves to zig and zag to, so just run as soon as the beam
passes by you - you're going toward the beam, in case you thought it was left.
At the end smash the jar, then go right for a jar, a gem in a brazier, and
then you can pop the head of the beam operator to neutralize this right-side
beam; just needs a handgun round to kill these operators.
Now you are heading northwest, and since you knocked out one beam there is only
one left to cover the path. Run under the archway and knife the gem off the
ceiling and wait here to take out the incoming Majini.
This is a pro tip, so listen up. From this hiding spot, which is the archway
halfway across the walkway, get out your sniper rifle and look to the north-
west corner of the map. You should barely see the arm of the second giant
Majini. Snipe that arm, stay where you are, and use the beam and either the
rifle or handgun to keep him at bay. Not a big need for the magnum, just keep
pumping lead into him and he will die. Now the next part will be 60% easier
(I'll allow a pause as you contemplate the meaning of that percentage, which
was 50% random).
Two jars to the right, and you can kill the beam operator, and since we killed
the giant there is almost no reason to let the operator live. BUT FIRST, let's
now go back a bit and take those steps where you found that herb a second
ago. These paths would be beamed up, but with the light out you can collect
the four items with ease. There is a gem in a brazier, down the first path,
and then three jars down the path that leads back to the locked door.
*NOTE: It's up to you to give Sheva the shotgun or MP5, or neither.*
Get those and return to the northwest area. Make sure Sheva only has the
pistol, and perhaps the shotgun if you really don't want her to take a hit.
This is the only time when a flash grenade could help. Assist toss Sheva over
the gap, then use the MP5 or really pro sniper shots to take out the mob that
surrounds her. From where you tossed her you have a decent view of most, but
some will disappear behind the wall. Do what you can and this should be a ton
easier so long as you took out the giant earlier using that tip. Sheva will
nab the emblem and return.
All you do now is run back to the start and place all three in the middle door.
A few Majini follow, so you can kill the ones that followed Sheva then get the
two that appeared elsewhere, not a big deal. Insert the emblems in the middle
of this map, nab the gem above the exit, and leave.
*NOTE: No need to reload your pistol, and you can waste a shotgun clip in the
next area, just for the purpose of getting it a capacity upgrade.*
Pyramid Scheme
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*NOTE: Be sure she's on the raised parts in all areas, don't want to burn her
by moving the mirrors.*
Kill the snake in here with your knife, then go down and through the door to
the first puzzle room. Needless to say, don't touch the focused beams of sun-
light. Only one step in room one to solving the puzzle:
1. Use the upper-left mirror and turn it once to the left so it hits the wall
panel.
Now stand on the blue area around the panel and use it to go down.
In room two Sheva will pick up the gem at the raised area. Here are the steps
to room two:
1. Turn the middle mirror right.
2. Turn the the upper-right, or northeast, mirror left.
3. Topple both pillars, with you back to the nearest walls.
+++++
BSAA EMBLEM
#22. Ch 4-2, in the pyramid puzzle, when you reach the third floor the first
thing you do is enter the northen room and shoot this above the doorway.
+++++
Take the lift down to room three. DO NOT OPEN THE CHEST IN THE MIDDLE OF THE
ROOM. Go to the north room now and kill the three spiders, then look at the
trap (get the BSAA emblem now). Here are the steps for this final puzzle:
1. Turn the NW mirror right.
2. Turn the SW mirror right.
3. Turn the NE mirror right.
4. Enter the west and east rooms opened for treasures. The eastern room has a
ton of jars, about five with snakes, two skulls with gems that flank the
idol, and the idol; if you have about 20-30 MP5 rounds in the clip, use those
and don't reload so you can get a capacity upgrade. The west room has only
a single beetle - don't forget to get the eggs from those snakes.
5. Turn the NE mirror left.
6. Turn the middle mirror left.
7. Turn the NE mirror right. Yes, the NE mirror blocks the way to the middle
mirror.
*NOTE: If really low on ammo I guess you can open the middle chest to call a
swarm of spiders to you, they do drop ammo. But I still wouldn't.*
Now head to the south room and out. Call Sheva when you stand on the left side
of the mirror, just in case she glitches. In the next area just move foward
to watch the scene.
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