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Chapter 4-1: The Cave
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Item Management
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Capacities for all guns that need it, and if you don't mind Sheva having the
MP5 then feel free to let her have it while you store one of the handguns.
If not, you'll have the Magnum, M92F, Shotgun, MP5, and rifle. You only need to
hold the shells and rifle rounds. Sheva can hold the magnum, handgun, and MG
ammo. Also pull out and give her the eggs and a healing item if you took
damage in the last fight.
*NOTE: If you're keen on using the RESTART function, you can wait to grab the
magnum until the last part.*
If you bought the melee vest(s), good luck fitting all these and more items,
you may seriously have to give her the MP5 and park a handgun. Of course, park
that new shotgun, the M3 - you will NOT be using it or upgrading it.
Cave Crawling
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You can have the MP5 and give her the pistol. Three jars in and around the
shack, then just move down the path until you're in the waterfall area with
the skeletons. Little spiders emerge who are little more than pests that will
lunge and grab you, leaving you helpless and requiring help from Sheva while
causing a tiny amount of damage over time. With the shotgun you can blast
the first group, then use the MP5 or let Sheva have at the ones around
the ladder. To the left of the ladder is a jar, then hop up up to the ledge
for a trunk, and before you hop down shoot the gem on the ceiling in
this same alcove. When you try to exit be ready for four spiders.
+++++
BSAA EMBLEM
#19. Ch 4-1, when you go up the first ladder, look right below the light you
saw on the skeletons, and the emblem is below that.
+++++
One more up the ladder, then smash the two jars. Have the shotgun in hand as
you move up. Knife the torch, then get ready as a spider mob will rush in,
and then another wave. Blast them away and the music stops. Smash another torch
as you approach the exit, slash the torch at the exit, and then smash both
skulls on the ground, then leave.
Underground City
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+++++
BSAA EMBLEM
#20. Ch 4-1, You can see in from the start if you snipe it down below, to the
left a little among the city. Or just wait til you get to the middle of this
area.
+++++
By now you either think the RE4 to RE5 settings are uninspired or there just
aren't many other places to kill things. Hop down and slash two jars, then look
above the doorway for a gem. Hop down the steps and in the next room you can
open the chest for a good haul of gold. In the next room slash the torch for
a gem to pop out. BEFORE YOU MOVE FROM HERE, give Sheva the handgun ammo, your
Sniper Rifle, rifle ammo, and you take the MP5 and ammo.
When you move up you hit a scene where you two get separated, duh. Just hop
down and either toss a frag or just blast the mob of Majini that appear. Kill
the shielded ones and when you move up another batch approaches, as well as
one behind you, so back up to take them out. Only pick up drops and move up
the steps. If you can toss a flame into the room before the three undead
come out, that works, then just frag them because they are tough.
With that battle over, return from where you came for the herbs, and slash the
torch on the steps for a gem. Inside the Majini room is another chest with
lots of gold and a gem. In the next room is a jar and two gems if you examine
the mummy three times, and yes, another gem in the torch by your mummy.
Proceed to the next chest for the trap. Run to either end and from there defend
yourself; I prefer the south end since you'll see the fire guy as he comes, but
Sheva liked to stay in the middle here for some reason, so you may have to
cover her more than you like. Just blast away the Majini and spiders until
the door opens and the fire guy runs in. Shoot him, frag him, and clean up
these corridors. At each end is a chest with a gem. Swap you MP5 for Sheva's
rifle.
Look out through the doorway and quickly snipe the crossbows, then the shield
guys before they can run and hide, and a few more will appear on both sides.
Hop down for the items but DON'T smash any of the jars just yet. Turn the
crank, and after the scene quickly just make a break for the door and press
the button to slide under before it closes - of course dodge any fire balls.
Of course failing to do this the first time means you'll have to do it again
I guess, so don't mess up. When you get under the door the fire balls are gone
and you can go collect the 14 items from the jars at your leisure; should have
tons of handgun ammo. Take the opened door to the next area.
+++++
BSAA EMBLEM
Same as #20, only this time you are closer - just a reminder. It's above the
exit.
+++++
A Maze Apart Part 2
-------------------
The joke is this is the same title for an area in my RE4 guide. Just move up
to trigger a long context scene, where you have running, three jumps, and a
grab; I just put the controller on my knee and mashed accordingly, and you have
to repeatedly mash the run button, very fast. At the end of that, hop down and
pull the cords to enter the maze.
+++++
BSAA EMBLEM
#21. Ch 4-1, look far up to the left as you enter the maze and you can shoot
this, may have to move up or to the right a little.
+++++
Jar to the left, then go right a few steps to see a gap you can jump over.
Go up this wooden path and at the top look up for a gem, and don't forget the
two jars up here. That's all, go back to the start and head down the steps;
nothing else to find. Take the left and you'll find the Grenade Launcher,
and it's wise to pick it up. Then go to the statue in the northwest corner and
use the cords. Before leaving, from the north side look up to the west to see
a gem on the end of a board and shoot it, and pick it up while not forgetting
the one revealed after using the cords. There is also a jar with a first aid
spray from the north side of this "room."
Now go to the middle and up, but DON'T pull the cords yet. First go left of
them, turn, and jump over the gap for a treasure. Now use the statue to call
for a change of steps. Make your way to the start and enemies appear - I
shouldn't have to tell you but SAVE the Grenade Launcher for later. You are
NOT taking the upper path, you are just going right, down the steps, and up
to the cords, so blast a way through and just run and pull to send the Majini
away - stop for nothing.
Face the purple statue, but to right to pick up flash grenades for your GL;
you can drop these if you need to, they are not that important. Reach the
statue and Sheva will stay on this cord while you go to the other. Go down the
steps and take the room on the right first, for three barrels. Then go into the
room under the cord Sheva is at to trigger enemies, but as soon as the scene
is over just run and pull the cord, ignoring the spiders. Quickly nab the gem
after and then it's your choice to run up and get the gem where Sheva was at
(you may as well, then use the other path from it to evade the enemies. Now
run to the southwest room, quickly, and pull the cord. After you do that, turn
and move up a little to trigger the boss. You can pick up the gem before or
after the boss, your call (best to get it after, especially if you can kill
him quickly).
BOSS: Popokarimu 2
This fight can be very simple, hard, or very easy, your call.
The simple way is to toss a few frags until he is stunned, then run to the
tail and shoot the pink with your nearly maxed out firepower magnum. It just
took two bullets for me. And it's best to stun him when he's in front of that
pillar, otherwise you may not have room to clearly see the tail - just keep
in mind you need room to his left if you want to see the pink. And of course
you could use the grenade launcher to stun him as well.
The hard way is to stun him over and over and use the shotgun to kill him.
This is difficult because it takes more to stun him and you have less space
to navigate. This is basically how you fought him the first time.
The easy way is to just run for dear life, it's up to you. But killing him
nets a valuable treasure.
*NOTE: If you don't have a powerful magnum, or didn't bring it, just restart
and pop a few upgrades on it.*
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