Resident Evil 5 Walkthrough

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Chapter 3-3: Chasing Irving
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Item Management
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Sell treasures, and then capacities where needed. Store all grenades, the
magnum and bullets, and then upgrade away. Here is where my guns stand on 
firepower:

M92F (Chris) - 230
Shotgun - 360
MP5 - 90
Rifle - 850
Magnum - 2700
P8 (Sheva) - 220

If your guns are close, that's fine. If you get within 200-300 money of some
upgrade, sell your older guns (maybe keep the other M92F) and flash grenades.

For ammo, give Chris the rifle, shotgun, and MG ammo. Sheva should just have 
the P8, handgun ammo, and a healing item.

*NOTE: It's up to you who gets which pistol. Since I give her the handgun ammo
it's better she has the smaller clip so I don't have to reload as much.*


River Rabids
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+++++
BSAA EMBLEM
#18. Ch 3-3, from the boat when you first stop, look under the archway you 
passed under and snipe this emblem.
+++++

Snipe the boaters behind you, and after you give a few shots to each boat you
need to turn and focus on the tanks of explosives all along the path; aim for
none of the enemies, just the containers. When you reach the first stop, snipe
any enemies around you. Climb out and there are barrels in the corners. Hop
over the gap and get more items before pulling the lever, then turn and kill
a few bats and blow the tanks to kill the guys above. Should be one more Majini
and you're free to get back on the boat. However, if you stand at the corner
that is touching the gate from this side, you can snipe several enemies and 
hit some explosives to make this next part much easier before you get on the
boat.

*NOTE: With you having the rifle, let her have all the handgun ammo. You will
be on rifle and shotgun duty.*

Two things to duck under for this second, shorter ride and of course more 
enemies from more sides, so just try to get as many as you can, mostly the
ones in front of you. When you stop hop up and get the healing items, then 
take cover behind the wall as the two turrets will go live and Majini will pour
out on both sides. One thing to do is wait on the right side of the wall for
the right turret to go empty, then peek around and pop it to not risk attack
from the other turret, then take it out while it reloads. It is quite a long
pouring of enemies, but they do stop, so keep sniping them.

After that, go southeast, basically down the walkways until you find the M3
Shotgun in a case, along with items in the shack, and a gem and more if you
hop to the opposite shack. This new shotgun is inferior to the one you have,
so let's just tuck it away until it's five shells are needed. Up the right-
side walkway you'll hit a red herb and items. When you approach the turrets, 
quickly climb the ladders and be ready to mow down the Majini and bats using
the either turret (hold down the button to stay on) though you might let them
get close so you can easily pick up any drops. But getting on the turrets to 
mow them down is best. And a small group of Majini come at you when you head
for the raft.

Before you get on the raft, reload your handgun and take the handgun ammo from
Sheva, she will only waste it. You need to reload no guns, just use the 30
bullets you have in your handgun.


BOSS: Irving

The only ammo you need is what is in your handgun, and you can take any or
all from Sheva because she will waste what she has.

There are only three things to do in this battle: attack weak point on his 
head, alternate the turrets as you mow down tentacles, and run around when the
smooth tentacles are flying about.

The front turrets are shells, while the back ones are chain guns. You want to
stay around the back ones because their accuracy is better for hitting Irving's
head. The front ones are only used for when the tentacles line up.

When he's swimming to the side, unload with the chain guns, and when he 
disappears be ready to attack the tentacles as they get in position. You shoot
two and then be ready to dodge, then run to the front one (a shell turret) and
blast just one arm, then run back to the chain gun to finish off the arms and
be in position to start on the head.

He may sometimes ram the boat, but you can't do much about that. Also, when
he disappears from the sides and back just be ready to run in circles to avoid
the smooth tentacles. Lastly, when he goes to make a chomp at the boat, just 
avoid and if you are on the left of him (which you should be if you stay by
the chain guns) then you can shoot the top of his head with a few handgun
rounds.

The final phase is he will latch onto the back and expose his "tongue". You
need to focus on that and that alone. After the first showing, the next time
there will be the tentacles, and all you do is fire, dodge, run to the other
turret, and repeat. He should only have to reveal the tongue three times, and 
you should be able to kill him before the second tentacle wave start attacking.
Pay absolutely no attention to the tentacles, just dodge them.
 

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