Resident Evil 5 Walkthrough

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Chapter 3-2: The Refinery
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Item Management
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Store your flash bangs and healing herbs, but keep one if you don't have any
eggs. Remember to sell all treasures, and just because there isn't the "NEW"
symbol over a treasure in the list doesn't mean there isn't one to sell.

Several things to look for here. First I say just max out that magnum's FP to
max or near max, and a reload time or two. Two is getting the P8 for Sheva.
It will be a little costly to upgrade it, but the armor piercing and ability
to shoot through enemies is nice. And lastly is the decision to upgrade your
other guns or get a melee vest or two. Again, unless you're getting torn up
by melee attacks, no reason to get the vest(s). Just upgrade your other guns
as you see fit.

Yes, the old rifle and first machine gun are sitting in your inventory, but 
they only sell for a few hundred, not much reason to sell them unless a hundred
away from something.


Escaping the Village
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Some items before you hit the scene, and from here you can snipe about five 
initial Majini, including two to the far left. Another wave should come out
of the tunnel, so snipe them too. Hop down and pick up the jars before climbing
up and jumping over the gap to trigger one more group, with two behind you. 
clear it out, collect any drops and investigate the crank in the middle. 
Follow the path to the raft and get on. All you do is hit the four context
presses, which are most likely two button presses. On the PS3 it was a little
harder than I thought it would be to do the SQU + X press, it required I made
sure my thumb was completely flat over both buttons. Climb the ladder when it's
in range, kick the button, and get back to the middle where you can cross the
bridge.

+++++
BSAA EMBLEM
#16. Ch 3-2, when you reach the Tricell tents, go behind them and shoot this
emblem between them.
+++++

Shoot both torches for gems. On the other side of the tunnel you hit a scene.
In the three patches of grass are snakes, so you can run around them and let
them jump out if you wish. There's a document, first aid spray, and items 
in and around the tents. There's a beetle in the spilled oil and a few items 
in the shack. There is one gem to the right, on the rock wall, as you near the
door to the oil refinery.


Objective in Sight
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*NOTE: Again, hit dynamite to use against enemies.*

Snipe three crossbow Majini, then hop down and kill more around the corner and
some from the center. Barrels are in all but the northeast corner, which leads
to a locked gate. So just climb up the middle to a valve and turn it, then 
kill the four enemies, one having a crossbow to the left. Go into the new
area for some items. Head up the ladder and call the zip line over. Get on with
magnum equipped as you get over, which triggers a Chainsaw Majini to appear at
the entrance. This is good since you have a few free hits, and if you have a
frag or two you can use them to pelt his path, but he only needs to go around
the corner to jump up to your spot. When he's close, just use the magnum and 
run back and forth. With headshots it should not last very long. And if you
really need the proximity bomb in the barrel, that is its purpose, otherwise
you don't need it; unless you want it for the next chainsaw guy.

*NOTE: Don't miss the beetle on the other side of the valve in the middle.*

Turn the valve here to shut off one half of the flames in your way. Go up the
middle structure and head right and call another zip line. Take it across and
wait for Sheva to do the same. Now you may want to set that proximity mine
in the middle of this "cage", since putting it by the door will set it off
for nothing. Equip your magnum and someone turn the valve, and then Sheva will
probably unbar the door after. Another Chainsaw Majini drops down and busts
through the door, and this one is much tougher than the last - obvious from his
blue pants. You need more headshots with the magnum and you'll need a few 
shotgun shells, and maybe even a grenade or two; if you brought the mine, us
that too and don't be shy to melee him when he's stunned. Very small quarters,
you could leave, but just run back and forth, it works and simplifies things.

*NOTE: I say just use one magnum clip and then the shotgun to finish him 
off, that way you can park the magnum and get it a capacity at the end of the
chapter.*

Just a big mob as you go through the open path, so shotgun away, and be ready
for a plagas head. Jump off at the end and get two items before hitting the 
next area. Just defend him as he works by shooting enemies out of the windows
and from the fence; it's easier to just hit them while they climb up the 
fence. Have a frag mapped to a button for the last part, and there there a 
moment of calm after the first wave for you to collect items. After he opens
the lift, toss a frag to knock the big mob of enemies including two big Majini
and just get in the lift. 

Not much peace as you must blast your way up a ladder, quickly get the two 
items, and then clear your path to the second console. Quickly gather the items
before the scene. Now you can easily hold back the enemies because you can 
blast them off either ladder as they climb, but the Chainsaw Majini will reach
you - maybe if you're crazy good at sniping him you may be able to halt him,
but then you leave all the rest to come at you. Unhindered, it takes only a 
few seconds after he reaches you for the door to open, so hopefully as soon as
he gets close you can blast him, stun him, and then just press the button to
open the door to exit the area. A frag or proximity mine could work too.


The Gauntlet
------------

After that, go outside and you can jump through either window to pick up two
items in the barrels, then take the door to the next area. Couple of barrels by
the entrance and more if you go left through the door, so do that now. Then go
right and toward the big boat, but get the barrel below you in the corner. Two
items in the first shack and from the first shack shoot the barrel in the 
other shack. BEFORE you move past the first shack here, make sure you map your
frags, you need two to make this next part easy. Move forward to trigger the 
scene.

*NOTE: If you somehow only have one frag, use it on the dogs. If none, have to
shotgun it the whole way.*

+++++
BSAA EMBLEM
#17. Ch 3-2, at the very end when Irving sets the timer off, run to the end of
the dock his boat was parked, turn, and quickly shoot through the bars on the 
window of the building to hit the emblem. Should only take 10 seconds and on 
my first run I had 15 to spare and I got the emblem.
+++++

Turn and run to the end of the wooden dock for a case of money, then stand on
the other side to shoot the emblem through the window. Shotgun blast the mob
and just run to the fork at the start, but toss a frag to the gate before you
arrive so the enemies run into it. Quickly kick the door and toss a frag in
the middle of the ground to blast the dogs, doesn't matter if you hit the 
big guy. Just run by them, or shoot a shell, then at the top of the steps 
quickly hit the wire bomb, then run around and to the end of this dock. Turn
and help your friends if they get stuck.
 

Walkthrough