Resident Evil 5 Walkthrough

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Chapter 3-1: Marshlands
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Item Management
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Just a stun rod. It takes up a spot in your inventory and can only be used at
close range, not worth it. 

Nothing is different from the last time, so continue.


Into the Wild
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+++++
BSAA EMBLEM
#12. Ch 3-1, this one is hard because it's meant for co-op but can be gotten
by wasting a few sniper rounds. From the start of the level, move up to the 
end of the walkway, turn, look right, and zoom in on the telephone pole far 
away and you should see the slanted blue disc. Thanks to your wavering gun it
will take a few shots to get it. That or get it while in co-op with a pal, or
plug in a second controller and get it alone if you chose that option to start
with.
+++++

Pick up the Beast Slate, some items, and a gem on the skull to the left (knife
it down) and get the beetle on the fence to the right. Now get back on the
boat and drive it straight and land at the chicken farm.

*NOTE: At any time feel free to toggle your mini map to help get around.*

+++++
BSAA EMBLEM
#13. Ch 3-1, under the hut at the chicken farm, easy to get if you stand by the
canoe.
+++++

There is a tiny beetle to the left on a pillar after you get off the dock.
Here you have a spot that you can farm for eggs. Seriously, you can hop on and
off the boat and the chickens will continue to drop eggs, and it seems like a
gold is dropped every time. There are also two eggs on a rack to the right,
two jars to break, and a trunk with a chalice. I say you owe it to yourself to
hit this place at least 3 times, if not to get your health up then at least
get some eggs for Sheva, and the eggs do stay to one stack in your inventory.

After you farmed the eggs enough, get on the boat and go directly west. All
you have here is a Slate Map that marks the slate pieces on your PDA, your 
mini map when you toggle it.

From here go north a little to find the shipwreck. One jar and a Rocket 
Launcher in the case. Of course the RL can instantly kill a few bosses, so 
just letting you know that you need to save it for a big enemy. Also pick up 
the beetle in the sunken part of the ship.

+++++
BSAA EMBLEM
#14. Ch 3-1, in the hut of the fish farm, hard to miss.
+++++

Now go northwest to the fish farm, where you can jump into the pool in the 
center to knife the fish for only tiny amounts of gold. Then grab the treasure
in the trunk at the top before departing. There is a beetle on a tree in the 
marsh, south of the northeast dock, that Sheva will pick up when near.

Head east of here, to the northeast dock. Move up and knife the altar to pick
up an emerald and other items. To the right is a hut with jars on either side,
and at its front you can knife a skull for a ruby. Another hut and move to the 
back. Two jars on the side and then notice the two raised huts. Assist Sheva up
the left one for a treasure, then toss her up the right and be ready to fight
a new type of Majini. These village Majini are much tougher than the townies,
and they seem more aggressive as well as better equipped. So just equip your
shotgun, blast through the first few, quickly knock down or frag the next mob,
and then run for the boat to end the fight.

To the south of here is the east dock, but watch out for the towers in the 
marsh that have bombers and archers, so just avoid and hurry to the dock.

When there you will see that a pool is between you and your goal, and in this
pool are live crocodiles. You can just run around the wooden wall and to the
ladder directly opposite the dock, just angle to the side of a croc when their
head bobs up. Be careful as they are one-hit kills.

Climb the ladder and in the first hut four Majini drop from above, so it's best
to just snipe them through the window. Go in for an egg, a red herb, and some
items. Around the right of the tiny hut you can kill the last Majini here, then
pick up the Raptor Slate inside. Now you have to drop down the ladder and face
a croc, and it takes about three shotgun blasts to take him out, so you better
be quick or toss a frag; you could try avoiding, but it's tough with such a 
little space. If you kill him, grab the ruby to the left along the wooden 
fence. You could also run all the way right, pick up the beetle at the tree,
and it should only require dodging one croc. Then run to the boat for safety.

Navigate your way around the towers and head to the southwest channel to reach
the village. Through the narrow opening of the narrow channel you can find 
ammo on either side that Sheva will pick up when near. And on the front right
and back left of the wooden wall in the water are more items; of course Sheva
can't pick up items if her inventory is full. There is a herb south of the 
village before you get in, and then finally you have a beetle on a tree as you
round the wall on approach to the dock.

At the village you will find a treasure, herb, and jar in the middle; a single
item in the first shack; one in the corner shack; and one item with the last
slate in the left corner. A big mob of Majini spring up when you approach the
back huts, so it's wise to clear some space, grab the item in the right corner
shack, and then run for the other shack with your slate and the final jar. 
Then just blast a path back to your boat and get on and speed away.

*NOTE: You can give Sheva the handgun only, it may cost less MG ammo and be
quicker.*

You have to kill five Majini in order to open the gate to get out. If Sheva has
the machine gun this should go faster, just circle around the wall until those
four are dead then let her mow down the last one in the tower, and never be
still for too long. With the gate down you can speed down the narrow path while
running over a few in the water. You can even run over the rest to kill the
music. If you do you can have Sheva pick up items in the water if possible.
Also, just in case you somehow missed items in the village, you can go back
now, but it's not worth it if you skipped a single item in a hut.

With all four slate pieces go to the west dock and insert all four to get
out of the marsh.


The Village
-----------

+++++
BSAA EMBLEM
#15. Ch 3-1, after you've gotten through the slate door and are in the village
area, drop off the wooden platform at the start, turn around, and it's under
the walkway.
+++++

Drop over the side and snipe the crossbow guy in the tower. Move along the 
water and don't worry about the crows, they aren't as rewarding as their RE4
cousins. At the village checkpoint DO NOT go right, it's a trap. For one the 
only way to trigger the true attack is to go north and investigate the down
bridge. Before you do that, you can loot items around two buildings on the 
west side, but don't go crazy making space of the items and herbs, you can get
them after the fight.

So when ready, go north to trigger the enemies, who spawn from your sides and
even a few from where you entered the area. Back up first and decide how you 
wish to take on this group and their two leaders. The giant Majini are your
focus, and using the shotgun's spread shot to manage the minions is better than
focusing on them. 

There are a few options for the two big Majini: use the rocket launcher when
both are close to end them quickly, or use your frag and shotgun on their 
bodies until they go down. It takes a good amount of shotgun shells to down 
them, and it gets tough to stun either when both are close. I fully support 
using the RL now ONLY IF you get both; so only use when you are 100% sure you
will hit both and not a goon who just ran into the picture. If you choose to
slice and dice your way out of this your best option may be to backpedal as far
back to the start of the area as needed, or just run around the middle of the
village. Of course keep your eye open for drops and don't forget any healing
items if it comes to that.

To get the magnum just go up the stairs of the structure to the east of the
center, go right, and drop down to pick it off the dead body. If you try to 
get in there from the ground you'll not only trigger the spikes but a few 
enemies will spawn too, so that's not a wise move. There are also torches 
inside the hut that can be used to burn the lower part, but since all the 
Majini can jump, not much of an advantage from there.

*NOTE: Remember to not reload any empty guns after the fight, unless that 
opens needed space.*

After the fight, get the magnum as stated above, loot items you didn't get the
first time, and to the left are jars at the back, but don't step on the holes 
on the ground for the sack of gold, it's not worth it. Head to the upper right
and slip around the tiny path to reach the crank. Get Sheva on it and either
now or later pick up the beetle to the right of the locked door. As Sheva turns
the crank go to the middle of the village to get across the bridge. Some jars
with snakes are beyond the door, and then another jar in a corner before you
go up to unlock the door for Sheva. 

Lots of jars, items, ammo, and a document after you unlock the door. Go up and
into the tunnel for a treasure. Come back and hop across the gap to reach the 
gondola and use it to end the chapter.
 

Walkthrough