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Chapter 2-2: Mining Site
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Item Management
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Combine any items and store your VZ61 by selecting "Remove" for it if you
haven't done so already. And for all end of chapters you only need one healing
item on Sheva, or anywhere from 0-1 healing items on Sheva. Even if you're
terrible you still only need one max.
Sell all your treasures. This is a crucial juncture because you can get both
characters a Melee Vest, or get mucho upgrades. Start with capacities for
all non-full guns. Here is a rundown of your weapons:
Sniper Rifle - will be replace very soon, so no need to upgrade at all.
Shotgun - will be with you for the whole game, so start upgrading that fire-
power (FP).
Handgun - there will be a new kind introduced soon, so consider only
heavily upgrading one of your two current pistols.
MP5 - will be with you for the whole game, get to work on it.
It's not hard to max the reload speed and current FP of the shotgun, get a
few FP's for the MP5, and max the FP of Chris' handgun.
Dangerous Mines
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BSAA EMBLEM
#9. Ch2-2, go out the first building, go left, turn around, follow the power
line behind the building, and it's on the tower.
+++++
There are a few items in here, as well as a most interesting document to read.
Go out and around the trains to hit a wire bomb, which should spring a pack of
dogs to attack, so blast them as best you can with your shotgun. Go around and
hit the next bomb, then run and elevate onto the raised area at the back of
the train, turn right and hop up to grab a beetle off a stack, and then go up
the ladder and take out the three crossbows.
As for the pack of dogs, they are tough to take out. The only reason to clear
the ground is for a 30 pack of machine gun ammo and a 2,000 money for another
beetle. That is not worth the effort and damage needed to dispose of the
entire pack. Aim for their heads, and when they transform into monsters aim
for the start of the split in their heads if you decide to take them out. The
will all transform if you waste too much time.
Hit a wire bomb up here. Before you drop you can try and take out the two
wire bombs down the tracks of the cart you're about to hop in, otherwise you
will have to hit them when you drop down into the cart. If you do or don't,
get out and grab the gold down the tracks on the side, then use the lift to
get down.
There is a herb and lantern. The lantern is your only source of light for
this cave, so tell her to grab it. When moving it's best for Chris to move up
the left side while she moves to your right; and if you want to look at
something just aim and she will point the light to that spot. Move up and at
the first fork pick up a herb to the right. Go down the left path and a little
into the water an enemy will appear, who will probably sprout a head, so blast
it back and snipe it, then you can snipe the other enemy down the path. Look
up near the end of the water and shoot the jewel to pick it up.
+++++
BSAA EMBLEM
#10. Ch 2-2, at the wooden bridge in the mine, look right and it's in the
waterfall.
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At the fork there is an enemy to your right, and another to the left. One will
most likely sprout a plagas, and to the right are some supplies including at
least one flash grenade which kills those tentacle heads. Move up to the
bridge and there is a jewel above the end of it, but when you pick it up you
could toss a frag into the corridor as three enemies will appear, or use a
flash if a head pops out - or save the flash for the big battle ahead.
*NOTE: Snakes can be shot or slashed, and after they are on the ground, try to
knife em if they are near you for a free egg, but don't chase them around or
waste a bullet on them.*
Move up to the next fork and two enemies drop to the left. To the right are
three crates to open, and the right-most one has a snake in it, so be ready to
double-slash it. To the left are two more items, then move up the path where
you may be able to snipe the lone enemy in a corner. Move right and when you
see some light, go right and down to a lit area for a trunk with a jewel, and
the left crate has a snake in it.
When you approach the gate the lantern is of no more use. You turn the crank
and then when Sheva goes through let go and be ready to fend off a couple of
enemies while she turns the crank on her side. So just back up into the gate
and you'll slip through when it's open, and feel free to finish them off. If
you don't you'll probably fight them when the rest of the mob shows up in the
main room. Your biggest targets are the dynamite throwers and archers, but
those are hard to take out at the start. Run left and hide in the little
tunnel. You can just camp here and let all but the crossbows up high come
to you. If you saved that flash from earlier then now is the time to use it
when multiple or just one plagas emerges. When you are no longer under attack
in the alcove, run out and to the gate where you snipe the archers up high.
*NOTE: On the top level, in the middle, is a fence to hop over for a barrel,
in case you miss it.*
Plenty of items in the corners, and a jewel on the wheel of the central
mechanism if you go to the left of it, it's on the round axle. Get on the top
level and take the left-side tunnel, kill the lone enemy, and look up to see a
jewel you can shoot down. Take the exit tunnel where a few archers wait for you
by the lift, so take cover to the right and lob a frag over, or flame grenade,
and that should clear them. Pick up the items and take the lift up.
Breaking Through
----------------
A few items to the right and then go up the steps. After the scene quickly
grab the Dragunov in the locker in the left corner (it's the only open locker)
and then take cover under the window. Wait for the turret to stop its stream
of fire, then pop up and kill the gunner, and if you do also try to take out
the two crossbows near the turret. Then snipe the guy that tries to get on
the turret, and then be ready to defend from anyone near you. Should be one
more turret gunner, so snipe him and the rest before leaving. There's a
document here if you want to read it quickly.
*NOTE: Of course the Dragunov is the sniper rifle of choice, so quick equip it
or map it to the button you mapped the other rifle. The old rifle will be
inventoried at the first chance.*
+++++
BSAA EMBLEM
#11. Ch 2-2, after you climb the first tall ladder outdoors, turn around and
snipe this one on a building.
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*NOTE: There is a grenade in the bed of the truck, and another behind the
truck with the turret.*
When outside, go left and up a ladder for a trunk with a diamond, and there is
a red herb up here. Go around the turret truck and pick up a frag, then some
sniper ammo by the port-a-potty, and some ammo in the shack. Then look to
the top of the first tall ladder for a jewel to shoot down. Go up it and an
enemy will probably follow you. Hop down the next one and to the road to get a
brief scene for the next fight. If you want to give her your old sniper rifle
and some ammo that is fine, you keep the shotgun and pistol. You can run her up
to the broken ladder and push her up, then handle the mobs of enemies from all
sides as she assists. After the bottom enemies are clear, run up the road and
assist her and kill the rest. Hop down the ladder to the ledge for a jewel on
the wall and some ammo, then back up.
*NOTE: You can shoot the dynamite out of an enemy's hand to blow it up.*
Move up to the trash bin where one last enemy should drop down. Then go to the
left of it and push the trash over the side. Many items to pick up, and let's
take this time to distribute supplies before we hop down. Reload all guns you
have, and here how you map your items:
UP - handgun, second option to inflict damage.
LEFT - shotgun, the key to winning this fight quickly.
DOWN - Dragunov, NOT a key offensive weapon, but an option for big damage.
RIGHT - Frag grenades.
During the fight just be ready to manually equip the mines. And no, the MP5
is not intended to be used, it's the last weapon you use.
Sheva can hold all the handgun ammo or none, it's your call because she may
just waste it. She can hold your rifle ammo, even your MG ammo, but NOT your
shotgun ammo.
BOSS: Popokarimu
This boss is very tough, and it's basically a game of cat and mouse. He has
only a few attacks: swipe when close, lunge when a medium distance away, acid
when you're directly behind his tail, and his aerial dive he does four times or
more when in the air. To avoid the aerial attack you can either step to the
side to avoid it, run away, or use the dodge button.
His only weak point is under his tail, the pink part. He exposes this after a
failed lunge, slightly while in the air, when one of you is behind him and the
other in front, when he's "stuck" in the field, and when he's been stunned.
You have three things to keep in mind during this fight: collection of items
on the field, including the proximity mines which are gold for this fight;
stunning him; and then causing damage. There is little reason to shoot at any
part other than his pink side, but enough damage to his face and that will
stun him. This is done by using grenades or by just blasting him with whatever
you got, but since you don't know when he will stun your only choice is to toss
grenades.
*NOTE: Direct grenade hits equals stun, but if the blast is far from him
don't expect him to get stunned.*
*NOTE: Inflicting damage to his body other than his tail does seem to count
against his HP, but not a lot.*
The reason you want the mines is because those equal instant stun. So it's best
to use up all your grenades on him to start, pump some lead into his tail, and
with open items slots map the mines to a button. So long as he's not right
behind you, you can pick up the items around the shacks without much harm -
it's not like he will attack as soon as he touches you. Pick up the mines and
only set them down in the lower part of this area, because you need space to
go around him, and that is not given in the raised part. Sadly, the mines seem
to only go off if he's directly over them, so it may take some running around
a mine before he sets it off.
*NOTE: You can pick up the mines from the field to re-place them.*
*NOTE: Again, you use shotgun, handgun, MP5, and sniper rifle in that order
if you run out of ammo for the shotgun.*
So this is the game plan: stun using either frags or the mines, run to his
tail and pump shotgun shells to the pink part, and once he regains just run
around the field and slash barrels to pick up more mines. Basically you never
stop moving unless you're doing something. And NEVER get behind him if he's
not stunned or you'll be sludged. No need to go in the shacks unless totally
out of stuff. You can even slash barrels and go off and maybe Sheva will pick
the items up.
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