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Chapter 2-1: Leaving Town
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Item Management
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One healing item to Sheva, spread out the handgun ammo, REMOVE the VZ61, sell
your two treasures, store your frag grenades and keep your flames grenades,
and then get capacity upgrades for guns with non-full clips.
Before you spend below 10,000 you can consider whether to upgrade the shotgun
and both pistols or get Chris a melee vest. The vest is a wise buy considering
the upcoming dogs are hard to prevent from attacking you, but more damage means
you can kill everything quicker. If the capacities get you below 10,000 just
get firepower for all three guns.
Mission: Expendable
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BSAA EMBLEM
#4. Ch 2-1, at the start, when you read the document explaining these, shoot
it on the wall to the right.
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Several crates along the walls, and in the corner is a ladder to get on top of
the shipping container so you can jump to a trunk with gold. There is an MP5
in the case, and then a ton of documents to read, most important is the one
explaining how to quickly equip items. SQUARE for the PS3, X for the 360 to
grab an item and press it again over the item slot to switch it to that spot.
You can only equip items into the four slots that correspond to the d-pad
directions, with the angles and middle slots being for ammo and things you
don't need to equip.
*NOTE: I like to have my grenades to the left, shotgun right, machine gun down,
and pistol up. Later you may not map the grenades.*
*NOTE: Remember you can hold her button down to call her to you, in case she
is away and you can't pick up an item.*
Open the door to get outside. In this area watch out for wire bombs, like
the first one in your path. Just be sure to shoot them while standing a ways
back, and of course never touch them. Passed the first one be ready for a few
enemies, and two crossbow ones above you. Chances are there is another enemy
around the corner, so be ready unless the music is off. A wire blocks the first
left, so take the second for a herb in a container, then go up the ladder to
shoot the wire bomb and then hop down for the three items. Equip your shotgun
now. Before you go beyond the next wire bomb, to the right you'll find a spray
in container.
*NOTE: Feel free to use your flame grenades up coming. They don't kill the
dogs but they do help. It seems like the handgun is better for the dogs, but
that's only if you're dealing with one at a time. So if you're good with the
handgun maybe you can use it instead of the shotgun. The dogs that turn into
monsters seem tougher than the others however.*
*NOTE: One thing that happened was the molotov thrower kept burning the
big guy, so don't back up, try to stay at the mouth of the containers.*
Around the corner you'll see nothing, and then a dog appears, so blast him and
his friends, back up, and once all three canines are dead kill the crossbow
enemy. Clear the bomb and go around and up. Equip the shotgun and hop down into
the next area where you run into quite a large fight. There are about three
dogs that will come after you throughout, but you want to stay around the mouth
of the containers to handle the big guy as the molotov thrower could burn him
for you. Then you must deal with a few crossbows and enemies in the open,
keeping in mind a dog may show up. Collect any items, including the treasure
the big guy drops, and open the gate.
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BSAA EMBLEM
#5. Ch 2-1, after the bridge fight, stop on the steps and look to the middle
beam under the bridge for this emblem.
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Two crates, and when ready hop over the gap. Move up a little to trigger the
truck, and quickly shoot any of the red barrels on the side you are on so the
truck turns away from you. Now get ready for a huge mob of enemies, bringing
a little bit of everything, so use all the barrels. From there use grenades on
more than two enemies and then your machine gun when you run out of handgun
ammo. Some breakables in the garage at the end, then take the steps down and
into the sewer. Three dogs and then two, so use your flame grenades and then
handgun on both groups. Two items in the room and use the door.
Port Superiority
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Turn left for a sapphire, then equip your shotgun and be ready for the dead
bodies to spit out some bat things. Kill them and you can either shoot the lock
or kick it a few times to open the door. Go through the tunnel and up. In the
water is some gold by the canoe and a topaz by the boat. Back up the steps is
a herb by the stacked canoes and items inside the shack.
+++++
BSAA EMBLEM
#6. Ch 2-1, when you enter the market to right, find the green booth, and look
inside for the emblem.
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Head into the market area and none of the enemies will attack. Some items in
the fruit, including a frag you can use to destroy the wooden stall at the
south end (use map) to access the ruby in the trunk. There is another jewel if
you climb on top of the buildings using a ladder at the south end, then look to
the very north end of the roof for the emerald. Before you enter the building,
go around and jump through the window. Leaving the lock on the front door
saves you a little trouble. Inside are a few items and the key on the body
up above you. Shoot it down, pick it up, and the scene triggers.
If you entered by breaking the lock then you must quickly evade or stun the
big man, then run out. If you came in through the window you have a lot of
time before the big guy can get to the window. So just use your handgun and
pick off goons as they try to climb in. When they are done and you see an
opening, jump out and equip a flame or the shotgun and hold back the big
Majini as you back up to safety. Kill the rest, then go use the key on the
door leading to the boat.
One enemy, so take him out. Three barrels on the this boat, then quickly run
to the other side and hop up onto the narrow street. This will not only
spawn a ton of enemies, if you do it will trigger your air support. With that
you can hide behind the corner of the building and hope a missile takes out
this second big guy. He drops a treasure, and as the chopper clears the street
you can hop back down into the water and find gold under the board from pier
to boat.
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BSAA EMBLEM
#7. Ch 2-1, after going beyond the boat and into the street with fire support,
climb a ladder on the right, go to the end, and look for the emblem on the
door of another building where an enemy was.
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If you let the chopper do its job then there is only the one archer on the
balcony by the emblem. So you can grab the drops, items on the roof to the
right, and the one item in the building to the left. Move up to the end of
this road and a mob busts out of the building, including at least one behind
you. You can again hide behind the corner of the building to the left and
hope a missile takes them out. If so then there should only be one crossbow
to take out. A herb on the left, barrel to the right, sniper rifle ammo as you
enter the final little building. Pick up the Sniper Rifle and map it to one
of your d-pad buttons. Use the gate to exit this map.
*NOTE: By now it's close to time to giving Sheva one of your bigger weapons.
The alternative is for you to hold them all, let her have the health and
handgun ammo, and only between fights do you request pistol ammo to reload, or
anything of that sort.*
To Protect and Sever
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Going straight down this path has one item, and then through the window you can
take out the three goons in the slaughter house. One item in here, a herb out
the door, and items around the corner. Give Sheva all your handgun ammo.
After the scene, kill two bats, then run to the half-broken ladder and toss
Sheva up. Run around the corner and kill the molotov-thrower and quickly
take out this bat. Kill the three more, and then smash the barrel. When you
approach the door a huge mob will emerge, but you only have to hold them back
with a few shotgun shells as Sheva will dissect them, or toss a frag in, your
call. Use the command to call her (O or B) and collect the drops.
*NOTE: Not sure if the sniper strategy works, but you can give her the
rifle and rounds along with the handgun ammo if you want.*
In the bathroom to the left is one enemy in the last stall, and two items.
Another in the living room, and a few more up the stairs. Items all the way up
to the top where you will toss Sheva to the other building; so if you want to
give her your shotgun for a spell, that is fine, just make sure you have the
sniper rifle and she has all the handgun ammo - she won't use the shotgun
unless out of handgun ammo, but it's a decent option just in case.
As soon as you toss her over, run back down a flight and start sniping, but
wait for a big mob and her to be back before you use the red barrel. Snipe
heads or just hit targets to keep them off her. When she is at the stairs,
not much you can do, but you can wait for her to go down. Then you get to the
ground level and wait for her to open the gate. DON'T use the red barrels, save
them for the next part. Just pick off targets, back up into the building, and
you should be fine.
+++++
BSAA EMBLEM
#8. Ch 2-1, after the part where you snipe to cover Sheva, go into that
building and up to the second level, come to the edge, look up to the right,
and you can barely see this one leaning.
+++++
Grab the drops and items on both levels of the building, and get familiar with
this immediate area. Some items around the bus, including a herb. Before
going up the steps make sure you have max shotgun shells, give her all the
pistol ammo, and you hold all the grenades. Go up the steps to trigger the
Chainsaw Maniac. This fight can go many different ways, but let's stick to a
few rules:
1. If he gets close just run right by him or farther away.
2. Use the shotgun for 95% of the fight, with the handgun for picking off
minions and popping barrels, and then maybe one use of the MP5 instead of
reloading the shotgun. The sniper rifle will get you killed.
3. Use the transformer above the bottom of the steps, and then all the red
barrels in this area. You can back into the building you tossed Sheva to
only to go through the door to slip into the back alley.
4. DO NOT back into a corner, this is certain death mainly because you will
probably get Sheva hit. Just use the building and the back alley, and stay
around the middle of the street.
I found it not too difficult to just run back and forth in this narrow
street. Shotgun blasts cover a wide area, enough to hit him and knock back
any minions on the sides. Grenades are essential, so make sure you toss them
to his feet so they don't go too far away. When he's stunned run up and do a
melee attack, then run far away, turn around, and resume the attack. Use
grenades when he's coming at you to ensure you stun him. And that's it, just
run back and forth, frag, blast, pay little if any attention to the minions,
and just focus on him.
When he goes down, take this time to clear any enemies and collect any nearby
items. Quickly grab the key from him and bolt up the steps. There is a barrel
and then use the key on the gate, go through, quickly grab the gold and jewels
in the trunk, and then go through the gate to leave him behind. DO NOT try to
finish him off, it's not happening. And if you bolted from him fast enough
he won't even give chase.
*NOTE: Once he's down, DO NOT reload because you can buy capacity upgrades
for all your guns and they get full clips.*
Black Hawk Doomed
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Go through the door for a herb and shoot the crow - it was there the first
time and not the second, no big deal. Go through the gate and get ready to
hit three context-sensitive buttons: two singles and then probably both the
aim and fire button. It's to avoid the chain attack, shoot the chain, and
then avoid when two bikes charge at you. Enjoy the rest of the scene.
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