Resident Evil 5 Walkthrough

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* 3. Starter Tips ( TIPS333 )                                                 *
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#1. Map four weapons on the D-Pad to the corresponding inventory slot in your
item menu. This means you put your handgun to UP, shotgun to RIGHT, rifle to
DOWN, and machine gun to LEFT.

#2. You can combine ammo, grenades, and herbs. Press the pick up button (SQU
or X), move to the destination, and press again to drop. You can combine your
green herb with a red herb, and Sheva will do this after taking a few steps.

#3. Sheva likes to go after items that you seem to pass up, so if you turn your
back to something or make no move to beat her to items, she will get them or
break the containers.

#4. Sheva is best used as a mule for the items you are unsure you'll use, 
healing items, and handgun ammo. The reason for handgun ammo is because your
M92F can hold a ton of ammo, so you should rarely need to request some from
her.

#5. Upgrades need to be focused. There is no sense in spreading your upgrades 
across different guns of the same type, like upgrading the Ithaca and M3 at the
same time. Just pick one and stick with it. For your first run, stay with the 
M92F, pick up a P8 maybe, the MP5, Dragunov, Ithaca, and the M29.

#6. You can use the RESTART option to better set up your inventories and clear
space, just be sure to use it at the start of a new area.

#7. Best to explore an area fully before moving on, you may find drops or 
things you would otherwise miss. I generalize directions for most items, as I
assume you can look for items on your own to some degree.

#8. Is the handgun your base gun? Not really, not like in RE4. Due to space 
you may have to pass on handgun ammo, but still, I think with 10+ bullets you
are good to go with a handgun. The Dragunov used late can be your standard,
and depending on the drops, perhaps the MP5.

#9. Reloading guns is not mandatory, because you can use the capacity upgrades
to "buy" ammo. If your gun is almost empty, don't reload, get to buy a cap
upgrade for it, and the gun will be full. Of course with the smart-drop that
depend on your supplies this may be overkill, but still, you may as well use it
since you can plan along with this guide.

#10. You don't need more than one healing item, you don't need the vests, and
you don't need the stun rod. If you played RE4, there are no yellow herbs, the
rocket launcher is not a boss-killer like it was, and you can hold more items 
for later in the game. One more thing is that there are some points where you
can take cover, just like in Gears of War, but in this game it's not game-
changing.
 

Walkthrough