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CHARACTER OVERVIEWS [CT00]
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/ /__/ -_) _ \/ _ \ / ,< / -_) _ \/ _ \/ -_) _ / // /
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(MEESTER KENNEDY)
"Freeze. I said freeze!"
-- Life amount: 8 bars
-- Inventory
Blacktail
Firepower: 2.7 Firing Speed: 0.40
Reload Speed: 1.47 Capacity: 21
Riot Gun
Firepower: 7.0 Firing Speed: 1.53
Reload Speed: 1.67 Capacity: 13
Knife
30 Handgun Ammo
10 Shotgun Ammo
1 First Aid Spray
-- Special Attacks:
Shot in head ---> Kick
Leon performs a roundhouse.
Shot in knee ---> Kick (Ganados) or Suplext (Zealots or Soldier Ganados)
Leon performs a straight kick to his kneeling foe OR Leon grabs the enemy and
suplexes his foe.
-- About Leon
Leon can be the hardest character to score the most points with because his
weapon variety calls for close encounters. His only means of long distance
attacks is through his handgun, which doesn't pack that much power. It is best
to focus on close range attacks with the shotgun and use the handgun and Leon's
special attacks to your advantage while fighting multiple enemies.
Stick to the Blacktail handgun for any long range attacks since the riot gun is
extremely weak for distant attack and basically a waste of ammo. Always go for
vital areas (head) when shooting from long range and try to keep the pressure
on your long range foe with multiple shots at a time instead of constant
precision aiming.
Summary:
In order to play Leon effectively, (a) special attacks must be used in
conjunction with handgun fire, especially for crowd control with the handgun,
(b) his riot gun needs to be used only for close encounters - aim for the head
- and (c) Leon needs to stay moving most of the time since his arsenal beckons
close range use. Any extra grenades should be savored for the most extreme
moments!
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"It looks like we have the upper hand here."
-- How to unlock: Get a four star ranking or greater on the Pueblo Village
stage.
-- Life Amount: 6 and 1/2 bars
-- Inventory
Punisher
Firepower: 1.9 Firing Speed: 0.33
Reload Speed: 0.33 Capacity: 20
TMP
Firepower: 1.0 Firing Speed: 0.10
Reload Speed: 1.93 Capacity: 100
Semi-Auto Rifle
Firepower: 15.0 Firing Speed: 0.80
Reload Speed: 1.90 Capacity: 12
Knife
Scope (equipped to Semi-Auto Rifle)
30 Handgun Ammo
100 TMP Ammo
5 Rifle Ammo
3 Incendiary Grenades
1 First Aid Spray
-- Special Attacks
Shot in head ---> Fan Kick
Ada hops toward the enemy with a jumping roundhouse.
Shot in knee ---> Back Kick
Ada kicks straight ahead and knocks down the kneeling enemy.
-- About Ada
Ada has a very balanced inventory with weapons that can take out foes from any
range. Her main weakness is her low life. She cannot afford to get hit that
much at all. Her special attacks are just about the same as Leon's special
attacks so they can be used for crowd control with a handgun or TMP as well.
Her main source of power comes from her rifle (semi-auto), which is a good
close range and long range weapon. Make sure that the area is clear, or at
least the enemies around are far away, when attempting to shoot precisely. The
rifle will shoot through multiple foes, so be sure to keep that in mind when a
crowd of enemies are approaching.
The TMP is a good source of moderate power and is capable of spamming damage
during a crowd fight. One effective way to use the TMP is for a quick stun -
shoot an enemy in the head or leg then follow up with a special attack. Her
TMP is also a good choice for a close crowd of enemies. Hold down the A button
and wave the Wii-mote to stun them all quickly for a fast getaway. Her
Punisher can shoot through multiple enemies and shields, though that aspect is
really not that useful thanks to its low damage rate. Use the Punisher for
shooting open objects for the most part.
Summary:
In order to play Ada effectively, (a) use her rifle for heavy damage, distant
attacks, or crowds, (b) use the TMP to spam damage on a single foe, for quick
stuns, and for very close crowds, and (c) use the handgun for blasting open
objects and quick stuns.
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/ // / _ `/ __/ '_/ / ,< / __/ _ `/ // (_- -_) __/
\___/\_,_/\__/_/\_\ /_/|_/_/ \_,_/\_,_/___/\__/_/
"Witness the power!"
-- How to unlock: Get a four star or greater ranking on the Castle stage.
-- Life Amount: 10 bars (full life)
-- Inventory
Bow
Knife
20 Arrows
10 Arrows
3 Flash Grenades
1 First Aid Spray
-- Special Attacks
Shot in head ---> Kick
Krauser steps forward with a double roundhouse.
Shot in knee ---> Knee
Krauser grabs the enemy's head and knees them. This will usually crush the
head of his opponent. It will not instantly kill a chainsaw Ganado.
-- About Krauser
Krauser is the most unique of the five characters in that he relies on only one
exclusive bow. His bow is very powerful and will usually defeat any normal
enemy with one shot. Always try to aim for the head! Even though his weapon
is not good for a group of enemies, he has other means for crowd control. His
flash grenades can be used for groups of enemies along with his special
attacks. His double roundhouse is extremely powerful allowing him to heavily
damage multiple foes with each kick. His only long range attack is his bow,
but with its power and the precise Wii-mote aiming, that shouldn't be a
problem.
His usefulness does not stop there however - he also an instant kill special
attack that can be activate whenever his right arm starts to glow. Press the +
button when his arm is glowing to make him hunch over and reveal his mutated
arm. Wait for a whole crowd, or even one powerful enemy, to move in front of
him then press the A button to make Krauser lunge forward and kill whatever is
in front of him. Everything that crosses his immediate path at that time dies.
In order to play Krauser effectively, (a) use his bow for all single enemy
attacks (normal or powerful) and try to aim for the head, (b) throw a flash
grenade and take advantage of his special attacks for crowd control, (c) use
his arm attack against crowds or for an immediate powerful enemy kill.
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/ _ / /_/ / / ,<
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"..."
*neck twist*
"..."
-- How to unlock: Get a four star or greater ranking on the Island stage.
-- Life Amount: 7 bars
-- Inventory
Custom TMP
Firepower: 1.0 Firing Speed: 0.10
Reload Speed: 1.17 Capacity: 100
50 TMP Ammo
3 Hand Grenades
1 First Aid Spray
-- Special Attacks
Shot in head ---> Neck Breaker
HUNK lunges forward and grabs the enemy's head then breaks his foe's neck.
This is always an instant kill!
Shot in knee ---> Kick
HUNK performs a punt kick on the kneeling enemy.
-- About HUNK
Wow, with only a TMP and 3 Grenades this guy must suck, right? The answer: No
- no he doesn't. The letters in this man's name are capitalized for a purpose!
All joking aside, HUNK is the most fun character that can be used in The
Mercenaries mode. His custom TMP comes with a stock attached already and is
useful at any range! He will get hand grenade pickups at a steady rate so they
can be thrown as if he was running from a SWAT team. His hand grenades are the
main source of massive damage for him; of course, spamming the TMP works just
as well sometimes. HUNK does not have a knife, so all breakable objects must
be shot.
His staggering special attack is the most visually impressive kill known to man
and it will kill anything that it can be performed on, even a Ganado with a
chainsaw (ONLY in the village!). Like the other characters, HUNK is completely
invincible during that satisfying animation so feel free to use it often. Run
up to an enemy with the TMP equipped, aim for the head, tap the A button, then
neck break as the foe staggers. It is possible to take out a whole crowd with
HUNK by taking advantage of his invincibility during a neck break and literally
use it to move around in a crowd on an insane killing spree - shoot, neck
break, shoot, neck break, shoot, neck break, repeat. Keep in mind that the
animation will consume precious time from the clock so don't completely overuse
it.
His only real flaw is when he needs to reload since he doesn't have another
weapon to switch to, so make sure to reload in safe places or keep a grenade
handy for when his TMP starts to run low.
Summary:
In order to play HUNK effectively, (a) use his TMP for all shooting purposes
(close range or long range) but be sure to keep an eye on the current clip, (b)
use grenades for multiple foes and powerful foes - don't worry about saving
them - (c) take advantage of his instant kill neck breaker for powerful enemies
or for amusement purposes.
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/ __ |/ / _ \/ -_) __/ __/ | |/ |/ / -_|_- '_/ -_) __/
/_/ |_/_/_.__/\__/_/ \__/ |__/|__/\__/___/_/\_\\__/_/
"Oh, little fishy, come see my hook."
-- How to unlock: Get a four star or greater ranking on the Waterworld stage.
-- Life amount: 8 bars
-- Inventory
Handgun
Firepower: 2.0 Firing Speed: 0.33
Reload Speed: 0.87 Capacity: 25
Killer7
Firepower: 30.0 Firing Speed: 0.70
Reload Speed: 1.53 Capacity: 10
Semi-Auto Rifle
Firepower: 15.0 Firing Speed: 0.80
Reload Speed: 1.90 Capacity: 24
Silencer (equipped to handgun)
4 Hand Grenades
3 Flash Grenades
1 Incendiary Grenade
1 First Aid Spray
-- Special Attacks
Shot in head ---> Thrust Punch
Wesker slides forward with a powerful straight punch.
Shot in knee ---> Chikyo Chagi
Wesker holds his leg into the air and brings his foot down upon on the enemy
with a heavy stomp. This will splatter the head of many normal enemies except
when they wear an iron mask.
-- About Wesker
Wesker comes equipped for all purposes - close range, medium range, and long
range - so it should be easy to beat any stage with him right? Not exactly.
He does start out with a quite an assortment of weapons, but you'll have to
constantly change your main weapon because of his lack of ammo and inventory
space. His inventory can crowd up quickly thanks to the assortment that he
starts out with. Like HUNK, Wesker does not have a knife, so all breakable
objects must be shot.
It's really good to start off by cleaning out some of his inventory to make
room for some ammo. Get rid of the Silencer. There is no reason to sneak
around these stages with stealth. We are on a mission to kill and we have a
time limit for that body count, so, in essence, we want to be LOUD and we want
to be HEARD all throughout the stages! Throw some of those grenades at the
beginning - there is no need to conserve them all. Wesker does not find many
grenades, but he still needs to clear out his inventory for some ammo.
Wesker's game is much like Ada's, but he can use his Killer7 for extreme
damage. While playing Wesker, keep in mind that the Killer7 makes up for his
lack of a shotgun - just pull it out and fire if enemies ever start to gang up
a bunch. Use his rifle for far crowds and his handgun for blasting open
objects and stunning enemies. Both of his special attacks are useful but his
stomp attack (kneeling enemy) is his best move since it usually is an instant
kill that can take down multiple foes. Stun an enemy and use either of
Wesker's special attacks (mainly the stomp though) for close crowd control.
Summary
In order to play Wesker effectively, (a) clean out his inventory at the
beginning (detach and drop the Silencer), (b) use his Killer7 for powerful
foes, his rifle for crowds and long distance foes, and his handgun for stunning
opponents, (c) take advantage of his stomping special attacks for some quick
multiple deaths and close crowds or use the Killer7 for crowds.
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