Resident Evil 4 Wii Edition Game Guide

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                              CHARACTER OVERVIEWS                        [CT00]
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            / /__/ -_) _ \/ _ \  / ,< / -_) _ \/ _ \/ -_) _  / // /
           /____/\__/\___/_//_/ /_/|_|\__/_//_/_//_/\__/\_,_/\_, / 
                                                            /___/  
                              (MEESTER KENNEDY)

                          "Freeze.  I said freeze!"

-- Life amount: 8 bars

-- Inventory

Blacktail

Firepower: 2.7      Firing Speed: 0.40
Reload Speed: 1.47  Capacity: 21

Riot Gun

Firepower: 7.0      Firing Speed: 1.53
Reload Speed: 1.67  Capacity: 13

Knife

30 Handgun Ammo
10 Shotgun Ammo
1 First Aid Spray

-- Special Attacks:

Shot in head ---> Kick

Leon performs a roundhouse.

Shot in knee ---> Kick (Ganados) or Suplext (Zealots or Soldier Ganados)

Leon performs a straight kick to his kneeling foe OR Leon grabs the enemy and 
suplexes his foe.

-- About Leon

Leon can be the hardest character to score the most points with because his 
weapon variety calls for close encounters.  His only means of long distance 
attacks is through his handgun, which doesn't pack that much power.  It is best 
to focus on close range attacks with the shotgun and use the handgun and Leon's 
special attacks to your advantage while fighting multiple enemies.

Stick to the Blacktail handgun for any long range attacks since the riot gun is 
extremely weak for distant attack and basically a waste of ammo.  Always go for 
vital areas (head) when shooting from long range and try to keep the pressure 
on your long range foe with multiple shots at a time instead of constant 
precision aiming.

Summary:

In order to play Leon effectively, (a) special attacks must be used in 
conjunction with handgun fire, especially for crowd control with the handgun, 
(b) his riot gun needs to be used only for close encounters - aim for the head 
- and (c) Leon needs to stay moving most of the time since his arsenal beckons 
close range use.  Any extra grenades should be savored for the most extreme 
moments!

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                  / _ |___/ /__ _  | | /| / /__  ___  ___ _
                 / __ / _  / _ `/  | |/ |/ / _ \/ _ \/ _ `/
                /_/ |_\_,_/\_,_/   |__/|__/\___/_//_/\_, / 
                                                    /___/  

               "It looks like we have the upper hand here."

-- How to unlock: Get a four star ranking or greater on the Pueblo Village 
                  stage.

-- Life Amount: 6 and 1/2 bars

-- Inventory

Punisher

Firepower: 1.9      Firing Speed: 0.33
Reload Speed: 0.33  Capacity: 20

TMP

Firepower: 1.0      Firing Speed: 0.10
Reload Speed: 1.93  Capacity: 100

Semi-Auto Rifle

Firepower: 15.0     Firing Speed: 0.80
Reload Speed: 1.90  Capacity: 12

Knife

Scope (equipped to Semi-Auto Rifle)
30 Handgun Ammo
100 TMP Ammo
5 Rifle Ammo
3 Incendiary Grenades
1 First Aid Spray
 
-- Special Attacks

Shot in head ---> Fan Kick

Ada hops toward the enemy with a jumping roundhouse.

Shot in knee ---> Back Kick

Ada kicks straight ahead and knocks down the kneeling enemy.

-- About Ada

Ada has a very balanced inventory with weapons that can take out foes from any 
range.  Her main weakness is her low life.  She cannot afford to get hit that 
much at all.  Her special attacks are just about the same as Leon's special 
attacks so they can be used for crowd control with a handgun or TMP as well.

Her main source of power comes from her rifle (semi-auto), which is a good 
close range and long range weapon.  Make sure that the area is clear, or at 
least the enemies around are far away, when attempting to shoot precisely.  The 
rifle will shoot through multiple foes, so be sure to keep that in mind when a 
crowd of enemies are approaching.

The TMP is a good source of moderate power and is capable of spamming damage 
during a crowd fight.  One effective way to use the TMP is for a quick stun - 
shoot an enemy in the head or leg then follow up with a special attack.  Her 
TMP is also a good choice for a close crowd of enemies.  Hold down the A button 
and wave the Wii-mote to stun them all quickly for a fast getaway.  Her 
Punisher can shoot through multiple enemies and shields, though that aspect is 
really not that useful thanks to its low damage rate.  Use the Punisher for 
shooting open objects for the most part.

Summary:

In order to play Ada effectively, (a) use her rifle for heavy damage, distant 
attacks, or crowds, (b) use the TMP to spam damage on a single foe, for quick 
stuns, and for very close crowds, and (c) use the handgun for blasting open 
objects and quick stuns.

                    __         __     __ __                         
                __ / /__ _____/ /__  / //_/______ ___ _____ ___ ____
               / // / _ `/ __/  '_/ / ,< / __/ _ `/ // (_- Kick

Krauser steps forward with a double roundhouse.

Shot in knee ---> Knee

Krauser grabs the enemy's head and knees them.  This will usually crush the 
head of his opponent.  It will not instantly kill a chainsaw Ganado.

-- About Krauser

Krauser is the most unique of the five characters in that he relies on only one 
exclusive bow.  His bow is very powerful and will usually defeat any normal 
enemy with one shot.  Always try to aim for the head!  Even though his weapon 
is not good for a group of enemies, he has other means for crowd control.  His 
flash grenades can be used for groups of enemies along with his special 
attacks.  His double roundhouse is extremely powerful allowing him to heavily 
damage multiple foes with each kick.  His only long range attack is his bow, 
but with its power and the precise Wii-mote aiming, that shouldn't be a 
problem.

His usefulness does not stop there however - he also an instant kill special 
attack that can be activate whenever his right arm starts to glow.  Press the + 
button when his arm is glowing to make him hunch over and reveal his mutated 
arm.  Wait for a whole crowd, or even one powerful enemy, to move in front of 
him then press the A button to make Krauser lunge forward and kill whatever is 
in front of him.  Everything that crosses his immediate path at that time dies.

In order to play Krauser effectively, (a) use his bow for all single enemy 
attacks (normal or powerful) and try to aim for the head, (b) throw a flash 
grenade and take advantage of his special attacks for crowd control, (c) use 
his arm attack against crowds or for an immediate powerful enemy kill.

                              __ ____  ___  ____ __
                             / // / / / / |/ / //_/
                            / _  / /_/ /    / ,<   
                           /_//_/\____/_/|_/_/|_|  

                                    "..."
                                 *neck twist*
                                    "..."

-- How to unlock: Get a four star or greater ranking on the Island stage.

-- Life Amount: 7 bars

-- Inventory

Custom TMP

Firepower: 1.0      Firing Speed: 0.10
Reload Speed: 1.17  Capacity: 100

50 TMP Ammo
3 Hand Grenades
1 First Aid Spray

-- Special Attacks

Shot in head ---> Neck Breaker

HUNK lunges forward and grabs the enemy's head then breaks his foe's neck.  
This is always an instant kill!

Shot in knee ---> Kick

HUNK performs a punt kick on the kneeling enemy.

-- About HUNK

Wow, with only a TMP and 3 Grenades this guy must suck, right?  The answer: No 
- no he doesn't.  The letters in this man's name are capitalized for a purpose!

All joking aside, HUNK is the most fun character that can be used in The 
Mercenaries mode.  His custom TMP comes with a stock attached already and is 
useful at any range!  He will get hand grenade pickups at a steady rate so they 
can be thrown as if he was running from a SWAT team.  His hand grenades are the 
main source of massive damage for him; of course, spamming the TMP works just 
as well sometimes.  HUNK does not have a knife, so all breakable objects must 
be shot.

His staggering special attack is the most visually impressive kill known to man 
and it will kill anything that it can be performed on, even a Ganado with a 
chainsaw (ONLY in the village!).  Like the other characters, HUNK is completely 
invincible during that satisfying animation so feel free to use it often.  Run 
up to an enemy with the TMP equipped, aim for the head, tap the A button, then 
neck break as the foe staggers.  It is possible to take out a whole crowd with 
HUNK by taking advantage of his invincibility during a neck break and literally 
use it to move around in a crowd on an insane killing spree - shoot, neck 
break, shoot, neck break, shoot, neck break, repeat.  Keep in mind that the 
animation will consume precious time from the clock so don't completely overuse 
it.

His only real flaw is when he needs to reload since he doesn't have another 
weapon to switch to, so make sure to reload in safe places or keep a grenade 
handy for when his TMP starts to run low.

Summary:

In order to play HUNK effectively, (a) use his TMP for all shooting purposes 
(close range or long range) but be sure to keep an eye on the current clip, (b) 
use grenades for multiple foes and powerful foes - don't worry about saving 
them - (c) take advantage of his instant kill neck breaker for powerful enemies 
or for amusement purposes.

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            / _ | / / /  ___ ____/ /_  | | /| / /__ ___ / /_____ ____
           / __ |/ / _ \/ -_) __/ __/  | |/ |/ / -_|_- Thrust Punch

Wesker slides forward with a powerful straight punch.

Shot in knee ---> Chikyo Chagi

Wesker holds his leg into the air and brings his foot down upon on the enemy 
with a heavy stomp.  This will splatter the head of many normal enemies except 
when they wear an iron mask.

-- About Wesker

Wesker comes equipped for all purposes - close range, medium range, and long 
range - so it should be easy to beat any stage with him right?  Not exactly.  
He does start out with a quite an assortment of weapons, but you'll have to 
constantly change your main weapon because of his lack of ammo and inventory 
space.  His inventory can crowd up quickly thanks to the assortment that he 
starts out with.  Like HUNK, Wesker does not have a knife, so all breakable 
objects must be shot.

It's really good to start off by cleaning out some of his inventory to make 
room for some ammo.  Get rid of the Silencer.  There is no reason to sneak 
around these stages with stealth.  We are on a mission to kill and we have a 
time limit for that body count, so, in essence, we want to be LOUD and we want 
to be HEARD all throughout the stages!  Throw some of those grenades at the 
beginning - there is no need to conserve them all.  Wesker does not find many 
grenades, but he still needs to clear out his inventory for some ammo.

Wesker's game is much like Ada's, but he can use his Killer7 for extreme 
damage.  While playing Wesker, keep in mind that the Killer7 makes up for his 
lack of a shotgun - just pull it out and fire if enemies ever start to gang up 
a bunch.  Use his rifle for far crowds and his handgun for blasting open 
objects and stunning enemies.  Both of his special attacks are useful but his 
stomp attack (kneeling enemy) is his best move since it usually is an instant 
kill that can take down multiple foes.  Stun an enemy and use either of 
Wesker's special attacks (mainly the stomp though) for close crowd control.

Summary

In order to play Wesker effectively, (a) clean out his inventory at the 
beginning (detach and drop the Silencer), (b) use his Killer7 for powerful 
foes, his rifle for crowds and long distance foes, and his handgun for stunning 
opponents, (c) take advantage of his stomping special attacks for some quick 
multiple deaths and close crowds or use the Killer7 for crowds.
 

Walkthrough


Separate Ways


Weapons


The Mercenaries Guide


Treasure List


Unlockables & Extras