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SEPARATE WAYS (ADA'S GAME) GAME WEAPONS [AW00]
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Weapons in Separate Ways cannot be upgraded.
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Description: A 9mm handgun with superior handling.
Firepower: 2.0 Firing Speed: 0.27
Reload Speed: 1.47 Capacity: 21
Extra peripheral(s): None
Price: 24600
First Available: Starting weapon and first merchant meeting in Chapter 1.
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Description: A standard pump action shotgun.
This shotgun resembles Leon's shotgun used in Resident Evil 2 except it has a
handle on pump.
Firepower: 5.0 Firing Speed: 1.53
Reload Speed: 1.53 Capacity: 12
Extra peripheral(s): None
Price: 21440
First Available: Starting weapon and first merchant meeting in Chapter 1.
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Description: A fully-automatic machine pistol. Fires custom 9mm's.
Firepower: 1.2 Firing Speed: 0.10
Reload Speed: 1.93 Capacity: 100
Extra peripheral(s): None
Price: 12800
First Available: First merchant meeting in Chapter 1.
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Description: A .223 caliber rifle capable of firing faster than the standard
rifle.
Firepower: 15.0 Firing Speed: 1.83
Reload Speed: 1.90 Capacity: 12
Extra peripheral(s): Scope (semi-auto rifle)
Price: 35600
First Available: First merchant meeting in Chapter 1.
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\___/_//_/_/\__/\_,_/\_, /\___/ /_/ \_, / .__/\__/|__,__/_/ /_/\__/\__/_/
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Description: This machinegun is outfitted with a powerful .45 caliber magazine.
Firepower: 10.0 Firing Speed: 0.10
Reload Speed: 2.83 Capacity: ---
Extra peripheral(s): None
Price: 300000
First Available: Once Assignment Ada is completed it is available from the
merchant in the Separate Ways bonus game.
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Description: A standard issue pistol-style crossbow.
Firepower: 16.6 Firing Speed: 2.43
Reload Speed: 2.00 Capacity: 1
Extra peripheral(s): None
Price: 70000
First Available: First merchant meeting in Chapter 3.
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