Resident Evil 4 Wii Edition Game Guide

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[CH34]
Chapter 3-4

Objective: Save Ashley

__ Second Floor Walkway __

The door on the east side of this floor is locked.  Some familiar struggling 
can be heard from the floor below as Leon starts out in this room.  As Leon 
moves around the side of the second floor the camera will zoom in to show 
Ashley on the floor below, still in her confines.  Be sure to break all the 
vases along the sides of the room before helping Ashley.  In order to help her, 
shoot the three metal bars that hold her in place.  The rifle is the 
recommended weapon to use for this task.  In the Wii version, this part can 
actually be done with the handgun, though it could be done in the other 
versions as well with proper accuracy.  Oh, so you think you're a hotshot with 
that Wii-mote?  Try breaking the bars with a TMP without a stock!
/-----------------------------------------------------------------------------\
| [ ] Handgun Ammo   | On the dresser beside the dead body                    |
| [ ] Spinel         | Break the vase to the right of the picture of Saddler  |
| [ ] 5000 PTAS      | Check the picture of Saddler on the south wall         |
\-----------------------------------------------------------------------------/

Once Ashley is free, a cutscene will play where Zealots will enter the room 
from the doors of the floor below.  Equip a rifle and shoot the Zealots as they 
walk toward Ashley.  Once the first three are killed Ashley will walk over to 
the door in the back of the room.  The door is locked though.  Soon another 
wave of Zealots will enter from the door on the west side and the other door on 
the east side.  Ashley will move back to the south center area.  The Zealot 
with the crossbow in the group will rush over to the east side and try to hit 
Leon up above so scope him out and shoot him as soon as possible.

Make sure to keep Ashley in your vision at all times and shoot the legs of any 
Zealot that tries to grab her.  Throw a flash grenade while overwhelmed to stun 
all the Zealots below and make them drop Ashley if they grab her.  Kill the red 
Zealot below and he will drop an item.  Kill the remaining Zealots on the 
bottom floor and Ashley will run over to the item that the red Zealot dropped 
and she will pick it up (it turns out to be a key to the door below).  She will 
unlock the door below with the key and enter.

HINT: Finishing off the red Zealot right at the beginning (when he walks 
through the bottom doorway) may make it to where Leon only has to shoot a few 
Zealots while dealing with the second wave.

__ Guest Room __

Objective: Find a way back to Leon

Control of Ashley will be given to the player at this point.  Collect the items 
around the current area then run down the corridor up ahead.  Be sure to save 
the current game at the typewriter.
/-----------------------------------------------------------------------------\
| [ ] Spinel         | Behind the cabinet to the left (after entering)        |
| [ ] Yellow Herb    | Walk over to the left side of the first room and this  |
|                    | will be against the north wall                         |
\-----------------------------------------------------------------------------/

A Zealot will be in the room at the end of the corridor.  Ashley has very 
little means of attacking so running is necessary in order to survive.  Walk 
over to one of the lanterns and press A to throw the lantern at the Zealot.  It 
will burst into flames as it hits the floor and burn the Zealot.  Ashley must 
hit the Zealot with two to three lanterns in order to kill him (the damage 
varies sometimes).  Make sure that he is not running or right next to Ashley 
when she grabs one or it will miss and possibly hit Ashley (if the Zealot is 
too close).
/-----------------------------------------------------------------------------\
| [ ] Green Herb     | Lying in the middle of the long set of tables          |
\-----------------------------------------------------------------------------/

The first Zealot can be skipped by running by him and taking a shortcut to the 
next area.  Look along the right side of the room (next to the gate) for a big 
dresser next to a table that Ashley can crawl under.  Crawl under the hole in 
the wall to reach the next room.  Otherwise, she will need to run over to the 
crank on the left side of the gate and rotate it to raise the gate.  Ashley can 
crawl under the table by the crank so the Zealot can't trap her.

On the other side three more lanterns are lying around and another Zealot is 
roaming the area.  Throw the lanterns at the Zealot - you'll need to crawl 
under a table to get to one.  The lever near the doorway on the wall will open 
and raise the middle gate, so Ashley can trap a Zealot behind the gate by 
luring it over to other side.  Rotate both cranks on the left side of the room 
to remove the bars from the corridor in the middle.  Once the corridor is open, 
run through the corridor and open the door on the far right side.  The left 
blue door will lead to a room that Ashley will need to backtrack to - from lack 
of not having an item.
/-----------------------------------------------------------------------------\
| [ ] Spinel         | Open the dresser drawer by the desk across from the    |
|                    | end of the bed                                         |
| [ ] 2500 PTAS      | Open the cabinet to the left of the bed                |
| [ ] Red Herb       | On top of a cabinet down the corridor behind the       |
|                    | second gate                                            |
\-----------------------------------------------------------------------------/

__ Dark Storage Room __

Ashley will automatically be equipped with a flashlight while entering this 
dark room.  Push the bookcase on the right wall to reveal a hidden button.  
Don't press the button just yet.  Crawl under the small table to the left and 
press the button on the far wall.  This will open the gate to the right.  Walk 
through the new opening and pick up the --STONE TABLET-- from the top portion 
of the fireplace.
/-----------------------------------------------------------------------------\
| [ ] Green Herb     | On top of the desk on the far wall across from the     |
|                    | entrance                                               |
\-----------------------------------------------------------------------------/

Press the red button on the pedestal by the center gate.  This will open the 
gate behind Ashley.  Run back to the button that was hidden behind the bookcase 
and press it.  This button will raise the gate next to the pedestal button and 
lower the gate by the table.  Go through the new opening and open the door at 
the end.
/-----------------------------------------------------------------------------\
| [ ] 2800 PTAS      | Open the big cabinet to the left of the door to the    |
|                    | next area                                              |
| [ ] Velvet Blue    | Lying on a small dresser to the right of the door to   |
|                    | the next room (beside some chairs)                     |
\-----------------------------------------------------------------------------/

__ Dark Knight Hall __

Follow the corridor to the very end.  Run through the doorway at the end to 
enter a room with four knights and a pedestal in the middle.  There is metal 
door sealing off the next doorway.
/-----------------------------------------------------------------------------\
| [ ] Spinel         | Lying on a chair in the first group of chairs          |
\-----------------------------------------------------------------------------/

The pedestal displays a number of blocks that form a scrambled image.  Ashley 
must solve this sliding puzzle to move further ahead.

/-----------------\
|  1  |  2  |  3  |
|-----|-----|-----|
|  4  |  5  |  6  |
|-----|-----|-----|
|  7  |  8  |  9  |
\-----------------/

-- SOLUTION:

Act as if the tiles on the puzzle have numbers on each of them as shown above 
and move the tiles in this order:

4 - 7 - 8 - 9 - 6 - 3 - 2 - 1 - 4 - 7 - 8 - 9

or (to be even more descriptive) you want to move them like this:

4 to 5, 7 to 4, 8 to 7, 9 to 8, 6 to 9, 3 to 6, 2 to 3, 1 to 2, 4 to 1, 7 to 4, 
8 to 7, 9 to 8

All that you are doing is moving the middle left tile to the center and going 
around the board in a counterclockwise motion moving every tile on the outer 
edge.

Once the final piece has been moved, place the Stone Tablet where the final 
tile is missing.  The back door will open as the Stone Tablet is placed.  Enter 
the new room and look around for some extra items.
/-----------------------------------------------------------------------------\
| [ ] Gold Bangle    | Open the treasure chest on the small dresser against   |
|                    | the east wall                                          |
| [ ] Spinel         | Open the big cabinet to the right of the bust with the |
|                    | Salazar Family Insignia on it                          |
\-----------------------------------------------------------------------------/

Once Ashley has grabbed all the items, pick up the --SALAZAR FAMILY INSIGNIA-- 
from the knight bust on the south wall.  The wall of the bust will swivel 
around and reveal a chest.  The door will close off in the back of Ashley at 
this time.  Open the chest and collect the --SERPENT ORNAMENT-- from inside.

The metal door will open again and clanging noises will be heard outside of the 
room as the knights from the other room come alive and start to enter the 
current room that Ashley is in.  Move around the side of the center table and 
let them group on one side of the table then rush by them by moving to the 
other end and running to the door.  Run down the hall back to the door where 
Ashley first entered this area.  Hit the required on-screen sequence as the 
knights in the hall tries to slice Ashley in order to avoid getting hit.

__ Dark Storage Room __

Back in the storage room, run under the first gate then hit the button on the 
pedestal to lower the gate.  This will keep the knights from advancing any 
further when they enter the storage room.  There is one more knight by the 
entrance to this room that will try to hit Ashley while trying to escape, so 
make sure to input the sequence displayed on the screen when prompted.  Exit 
the room and enter the other room across the hall (blue door).

__ Salazar Family Room __

Walk down the stairs and pick up the ++BUTLER'S MEMO++ file on top of the left 
cabinet.
/-----------------------------------------------------------------------------\
| [ ] Velvet Blue    | Open the drawer of the desk to the right upon entering |
| [ ] Spinel         | On top of the cabinet against the wall across from the |
|                    | entrance door                                          |
| [ ] Handgun Ammo   | Open the drawer of the desk to the right at the bottom |
|                    | of the stairs                                          |
\-----------------------------------------------------------------------------/

Walk over to the circular dais in the middle of the bottom floor to find that 
there is an indention in the middle of it to place something.  Place the 
Salazar Family Insignia in the middle of it.  Turn the dais afterward to make 
the wall rise and reveal a ladder.  Climb the ladder.
/-----------------------------------------------------------------------------\
| [ ] 1500 PTAS      | On the table to the right after climbing the ladder    |
| [ ] 1800 PTAS      | On the table to the right after climbing the ladder    |
\-----------------------------------------------------------------------------/

Rush down the corridor and unlock then open the door at the end for a cutscene 
that will end this chapter.
 

Walkthrough


Separate Ways


Weapons


The Mercenaries Guide


Treasure List


Unlockables & Extras