The Legend of Zelda: Ocarina of Time Game Guide

-------------------------------------------------------------------------------
Marriage?  ...Oh crap. [Wlk16]

This section covers the Water Temple only.  Let's get busy.  Unequip the Iron
Boots to surface. (From now on, when I say "sink", that means equip your Iron
Boots to sink to the bottom of water.  This'll save me some explanation.) Head
to the right, go through the hall, and sink to the bottom.  Grab the block
ahead and pull it as far as it can go, then turn around.  Hookshot the symbol
here to get back up without unequipping the Iron Boots.  Back at the main room,
sink to the next level (the ledge should have two pots) and head through.
You'll encounter Stingers.  Kill them with the Hookshot, then Hookshot to the
top.  Unequip the Iron Boots.  You'll see a chest surrounded by a water jet and
a crystal switch.  The best solution to this is to stand near the water jet,
and hit the crystal with an Arrow.  Open the large chest while the jet is down
to get the COMPASS for this temple.  Head back to the main room.  Sink down to
the very bottom this time, and head into the hall you land by.  (Careful of the
Spikes...) You'll meet Princess Ruto, all grown up.  After some jabber about
the wedding, she'll ask you to follow her.  Get all the way up to the surface
of the water, and head into the door.

Defeat all the Spikes here to reveal a large chest.  Open it for the DUNGEON
MAP!  Now head into the previous room.  Stand underneath the Triforce symbol
and play Zelda's Lullaby to lower the water.  Now you have to light the two
torches here.  To do so, stand behind the lit torch, and fire arrows through
the fire to the unlit torches.  Doing this will make the arrowheads catch on
fire and light the torches.  Once they're lit, head through the door.  Kill the
Shell Blades by Hookshotting them when they open, and a chest will appear.
Open it to get a SMALL KEY.  Head back to the main room.  At the west side,
climb up the block there, and push the other block until it falls.  Sink down
to the bottom, go to the end, and rise back to the top.  In here, hit the
crystal switch to raise a water jet, and use it as a platform to get to the
other side.  In here, sink to the flat portion of the pipe.  This is the best
spot for Hookshotting to the hall.  First, hit the crystal switch in the dragon
head's mouth to open the gate, then Hookshot to the hall.  Go past the Shell
Blades carefully, and open the chest at the surface of the water for a SMALL
KEY.  Hit the crystal switch to open the gate so you can get back.  Go all the
way back to the main room.  Use the Hookshot for the final leg of the return
trip.  Now go down the south hall, and bomb the cracked floor at the end.

Sink down, kill the Shell Blade, and rise to the surface at the top.  Step on
the switch to raise the water slightly and to raise a pillar.  Hookshot to the
pillar, defeat the Tektites, and use the Advanced Spin Slash to hit the
crystal switch, opening the gate.  There's a Gold Skulltula here. (GOLD
SKULLTULAS: 078 out of 100)  Head back to the main room.  Use a Small Key to
open the door ahead of you.  Inside, find a Hookshot panel, get up to it, and
play Zelda's Lullaby to raise the water level.  Head through the door here.
Head back to where you met Ruto, and that is by going down the east hall on
the bottom floor.  Once you get to the room, rise to the surface to see a
cracked wall.  Bomb it, then open the chest for a SMALL KEY.  As tradition in
this temple, head back to the main room and to the surface of the water.

In the central pillar of the room, fire an arrow through a lit torch to an
unlit torch on the north side to open a barred door.  Sink to the bottom, being
careful of the spikes, and you'll see another hall going deeper.  Follow it.
At the end, Hookshot the crystal to release a horde of enemies, all which have
to be killed with the Hookshot. (Only weapon to use underwater.) Once all of
them are gone, head to the surface of the water where the gate opened.  Open
the chest for a SMALL KEY.  Yet again, head back to the main room.  But wait,
when you get back to the room with Ruto, you'll see a door in front of you.
So you don't have to go back the way you came.  Head over to the locked door on
the west side, and head through.  Here, stand on the water jet and wait for a
Tektite to fall.  Get rid of it, then stand on the water jet again.  Hit the
crystal with an arrow to make the water jet rise.  At the top, head through the
door.

Play Zelda's Lullaby by the Triforce emblem to raise the water at its highest
point again.  Go to the west side to see another locked door.  Open it and go
through.  Drop down the platforms, and keep Hookshotting up to the top.  Unlock
the door, and in here, kill the Tektites first from up here, then hit the
crystal to raise the water.  Hookshot across, then hit the crystal again to
lower the water.  Hookshot across, climb over the statue, and hit the crystal
again.  Hookshot across, hit the crystal, get on the statue, and hit the
crystal again to get to the upper part of the room.  Kill the Tektites, and
wait for the Like Like to get out of the way before you Hookshot to where it
is.  Kill the Like Like, refill your arrows with the pots if needed, and head
into the next room.

Woah...This is a wierd room.  Head forward to find a locked door.  Turn back
and you'll see a shadow of yourself.
---------------
MINI-BOSS: Shadow Link

An exact copy of yourself, and it's one of the hardest bosses in the game!
It attacks right when you attack, it dodges when you jump slash, and when you
try to lunge stab it, it hops onto your sword then hops back off.  Talk about
tough!  The thing about this guy is that in order to defeat him, DON'T Z/L
TARGET HIM!  If you do target him, you'll always endlessly clash swords.  You
will get hit a lot, and I suggest having a fairy with you, but don't target him
and he'll actually have a harder time blocking your attacks.  He's extremely
hard with normal means, but you can do it on your first try.  Of course, you
COULD use Din's Fire as a cheap way of winning, but you don't want to take away
the fun of it, do you? :)
---------------
Head through the next door, and open the large chest for the LONGSHOT.  It's
an upgraded Hookshot, and reaches twice as far.  Behind the chest is a blue
block.  Remove it by playing the Song of Time, and fall through.  You'll
encounter an underground river.  Equip the Iron Boots, and avoid the whirlpools
in the river.  Near the second whirlpool is a Gold Skulltula. (GOLD SKULLTULAS:
079 out of 100) Keep going and you'll see a platform with two pots.  One has a
fairy, so bottle it.  Walk over to the other platform, then hit the gold eye
switch with an arrow to open the nearby gate temporarily.  Take off the Iron
Boots and get to where the gate opened.  Open the chest for a SMALL KEY, and
go down this hall.  You'll realize you're back in a familiar area.  Just head
back to the main room.

Now to look for the Boss Key.  But first, head down the east hall back to where
you saw Ruto, float up to the top, and use the Triforce symbol to lower the
water level.  Head back to the main room, and head through the south door.
Longshot to the symbol, and look up at the ceiling to see a Gold Skulltula.
(GOLD SKULLTULAS: 080 out of 100) Don't worry about how far it is.  Just fire
the Longshot and you'll get it.  Now Longshot to the door and go through.  Go
to the south side, hit the gold eye switch with an arrow, and Longshot across 
quickly.  Follow the new hall, push the block until you hear a chime, then turn
right.  Open the chest for a SMALL KEY, then go to the opposite side.  Longshot
up and you'll get back to the main room.

Again, drop back down, enter the center structure, Longshot to the platform,
and this time raise the water level with Zelda's Lullaby.  Leave the structure
and go through the west door.  Ride the water jet up as before, head through
the door, play Zelda's Lullaby at the emblem to raise the water to the highest,
then head to the west door here to find yourself at the moving platform room.
Use the Longshot to reach this Gold Skulltula. (GOLD SKULLTULAS: 081 out of
100) Head back to the main room and sink to the bottom.  Go down the north hall
and rise to the surface at the end.  Get on the ledge behind you, then Longshot
across, entering the locked door with one of your keys.  Inside, kill all the
Tektites, then swim across quickly.  Head through the door.  Kill all the
Stingers, then bomb both the east and west sides of the north wall.

Head through the west opening, push the block until you can't, then go to the
east side, pull the block 'til you can't, then push the block the rest of the
way until it drops down to the underwater switch.  This'll raise the water.
Get to the door up there.  Step on the switch to raise some water jets, and
hop across carefully.  Go through the door.  Wait until a boulder passes by,
then equip the Iron Boots and go to the water.  Get a Gold Skulltula around
here, (GOLD SKULLTULAS: 082 out of 100) then drop down below it.  Kill the
Shell Blade, then float to the top.  Open the chest for the BOSS KEY.  Now
let's get back to the main room, using the water stream from the previous
boulder area to get back to the room full of Tektites.

Once back at the main room, you'll see a statue has risen up at the top.
Longshot to it.  Both of the pots here contain a fairy in each.  Bottle them
if you wish.  Stay to the extreme sides, avoiding the spike traps.  If you
manage to get past it, open the boss door.  Stand on one of the pillars to
start this fight.
---------------
BOSS: Morpha, Giant Aquatic Anemone

Basically, this thing has a moving brain.  It only has one attack, but it's
really powerful.  It'll throw itself towards you, and if it grabs you, you'll
suffer three hearts of damage.  To damage the boss, dodge its attack and its
brain will move around its body.  Longshot the brain to snatch it away, and
start slashing it.  It'll then retreat back into its body.  As you damage it,
it'll form its body even when the brain is outside of it.  So be careful of
this ruse.  It'll even still form two bodies at once.  Just keep slashing the 
brain until it's dead.

SPEEDY STRATEGY: To keep the brain from escaping while you're attacking it,
Longshot between slashes and you should take care of it more quickly.
---------------
After the battle, it'll disappear, so grab the HEART CONTAINER then leave
through the light.  Back in the Chamber of Sages, Link meets up with Ruto.  She
reveals that she's the Sage of Water.  She also said she was joking about the
marriage, so that's a relief.  She'll give you the WATER MEDALLION.  Lake Hylia
will be refilled with water again as you can see in a cinema.  Sheik will talk
to you, and then stylishly leave.

ITEM SUMMARY:

EQUIPMENT:
Swords: Kokiri Sword, Master Sword, Biggoron's Sword
Shields: Deku Shield, Hylian Shield
Tunics: Kokiri Tunic, Goron Tunic, Zora Tunic
Boots: Kokiri Boots, Iron Boots
Other: Bullet Bag (Holds 50), Quiver (Holds 40), Bomb Bag (Holds 40), Goron's 
Bracelet, Golden Scale, Stone of Agony

ITEMS: (shown left to right)
Deku Sticks
Deku Nuts
Bombs
Fairy Bow
Din's Fire
Farore's Wind
Fairy Slingshot
Ocarina of Time
Bombchus
Longshot
Boomerang
Lens of Truth
Magic Beans (1)
Megaton Hammer

OCARINA SONGS:
Zelda's Lullaby
Epona's Song
Saria's Song
Sun's Song
Song of Time
Song of Storms
Minuet of Forest
Bolero of Fire
Serenade of Water
Prelude of Light

TEMPORARY/SIDEQUEST ITEMS:
Claim Check
Mask of Truth

EMPTY BOTTLES: 4 (ALL!)

UPGRADE ITEMS:
Gold Skulltulas: 82
Heart Pieces: 33 (1)
Upgrades: 9 (Deku Seeds: 50, Deku Sticks: 30, Deku Nuts: 40, Bombs: 40,
Arrows: 40)
Boss Heart Containers: 6

GREAT FAIRY UPGRADES:
Advanced Spin Slash (Hold B until the sword is yellow, then release)
Din's Fire (C Item)
Farore's Wind (C Item)
Magic Meter Upgrade (Double the magic!)

Total Health: 17 Hearts
 

Walkthrough