Halo 3 Walkthrough

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* 5. Weapons ( GUNS555 )                                                      *
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The booklet that comes with the game helped create this section. So if you 
have the booklet, you basically have this already.


USNC GUNS (the Human Weapons)
=========

Pistol
------
Your standard handgun. Nothing special. Use it if you must.

Submachine Gun (SMG)
--------------
Very good by itself, but even better when dual-wielded with another. With one
in each hand you will tear up enemies in no time.

Assault Rifle
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The standard rifle. Not to be confused with the other rifle. This one does 
not have a zoom, but it's still the solid gun of choice - you can't go wrong.

Battle Rifle
------------
This rifle is better than the last one, just with the zoom alone. It's also
stronger, but the flip side is that you can't carry a lot of ammo. It's a 
good sniper rifle, and even decent up close. 

Shotgun
-------
The gun of choice for close-quarters action. Especially good against the Flood.

Sniper Rifle
------------
The opposite of the Shotgun. This baby is supreme at long range, but it's 
worthless up close, unless your aim is awesome. Don't forget that x2 zoom.

Rocket Launcher
---------------
Save the rockets for big targets. One-hit kill most of the time.

Spartan Laser
-------------
This thing is pretty good. You simply get the laser onto a target, hold down
the fire button, and then it fires a huge laser blast. Only good for five
shots, so make them count. And no, you don't have to stand still or hold it on
one point.


Covenant Weapons (the alien weapons)
================

Plasma Pistol
-------------
Eh, not good at all. I think this thing used to take out shields with one 
good hit, but I think it's been nerfed a bit. I could be wrong, but it seems
weaker. Avoid.

Plasma Rifle
------------
This gun is perhaps the best one-handed gun in the game. Even better if you
get two. They heat up after too much use, so take it easy.

Brute Spiker
------------
One of the new additions. This gun takes the place of the Needler in the 
dual-wielding department. It's not extremely powerful, but it's decent enough.
Most effective in pairs.

Needler
-------
This gun has been nerfed a bit from the last game. It may be a bit stronger,
but you can only carry one, rather than dual-wield like you could in 2. It's
still better than a lot of the other guns.

Carbine
-------
The Battle Rifle of the Covenant. Not extremely powerful, but it is a decent
enough sniper rifle with the zoom.

Brute Shot
----------
Essentially a grenade launcher, but better because the grenades follow a 
straight line; so it's more like a rocket launcher. It's not good at long
range, unless the enemy stands still for real long. A solid choice for semi-
close quarters. Don't get me wrong, it's not as strong as a rocket or grenade.

Beam Rifle
----------
I don't recall finding any of these in the main game. I don't even think they
are in the multiplayer. If they are anywhere, they are essentially sniper 
rifles for aliens.

Energy Sword
------------
THE weapon for a close quarters fight. One hit and it's over, usually. When
you use it on the Flood there will be times when you are slashing at air.

Gravity Hammer
--------------
Not mentioned in the book. Perhaps better than the Energy Sword. Use it on
a bad guy and it's like unleashing a grenade under your feet that doesn't harm
you.

Mauler
------
Sorta like a single-handed shotgun for aliens. Not as strong, but it has a 
better range. I didn't like it that much, but it can be dual-wielded.



Grenades
========

Frag Grenade
------------
Standard grenade that you toss and it blows up after a while.

Plasma Grenade
--------------
This is the better grenade because it sticks to stuff, mainly it sticks to 
enemies.

Spike Grenade
-------------
The new addition to the family.

Incendiary Grenade
------------------
Similar to the ones from RE4, but not as good. It just seems to unleash a 
little puddle of fire. Not the best option.


Equipment
=========

Bubble Shield
-------------
Exactly what it sounds like. Toss it and you're safe, until someone walks 
through it. And it doesn't like a heck of a long time, so it's more like a 
temporary solution. It's best used if you need time to restore your shield.

Trip Mine
---------
Explodes with contact.

Grav Lift
---------
Set it down and you have a jump pad.

Deployable Cover
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Set this down and you have cover from one side.

Cloaking
--------
You turn invisible for a short time.

Energy Drain
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Suck the energy out of the room.

Regenerator
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Use this to heal yourself as long as you stay in the field.

Auto-Turret
-----------
Drop this to have a helpful little friend.

*NOTE: I know I'm missing some, but it's because I never really used equipment
in the game, ever. The rest is in multiplayer.*


Support Weapons
===============

Machine Gun Turret
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You find these early and often. Very powerful, but limited ammo, inaccurate,
and it's heavy.

Plasma Cannon
-------------
Same as the machine gun, no real difference.

Missile Pod
-----------
I only found these at one point in the game. It's essentially a rocket launcher
that is more accurate. 


Vehicles
========

Mongoose
--------
The smallest vehicle. Just a two-seater and enough room for a driver and a 
passenger. The rider stands in the back and can fire like a turret, but you
just use the weapons you have.

Warthog
-------
The old favorite. Get a driver and then a gunner. Real simple.

Scorpion
--------
This has to be the best vehicle, hands down. You can drive and shoot the cannon
at the same time. The controls are different, but nothing difficult.

Hornet
------
This thing is darn close to being the best ride in the game. You can fly and 
shoot a powerful machine gun. The only problem is that the controls are a 
bit strange, what with the three dimensions of movement and all.

Pelican
-------
You can't fly these, but they lend support in the main game.

Ghost
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Fast and has a powerful gun. Solid all around.

Shade
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I refer to them as turrets, because they are.

Wraith
------
The big tanks for the Covenant. Not as direct with the fire, because it shoots
upward. It's more like artillery than a tank. Best to jump on and tag it with
a grenade. 

Banshee
-------
The flying ships for aliens. You don't get a spot where you have to fly one
in the game. Aim behind these to hit the pilot inside. 

Phantom
-------
The support ships for the Covenant. If you ever find one, shoot out its gun
in the front and then go for the sides.

Chopper
------
A new addition. These things are strong and tonka-tough. A bit hard to drive,
but you can have fun driving.
 

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