Halo 3 Walkthrough

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Sierra 117 / Landfall		( SPAR117 )
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Into the opening cutscene you will need to look up and down. That is all.

When you finally get a gun in your hand you can follow the group along the 
jungle path. Be sure to press A to jump over the log in your way. Keep going 
until the group stops. You will split from the rest and follow the Arbiter.

Him and you will take point up high in preparation for the coming enemies. Look
down the river once you're to the sniping position and watch as the Grunts 
appear. Let them sorta get out into the open and then start firing. Your buds
will help, and it's not a tough fight. You can even go for the big guy on 
higher ground if you want.

After the encounter, your group will move further down the river. They stop
in front of a bunker for a spell, and then they keep moving. There is a pod to
the right of the bunker with a gun inside, but you don't need it. Soon a 
dropship appears and spills more Covenant into the river below. Again, so long
as you don't die, you'll be fine. 

Get down there (there is a ramp to the left) and look for a gun called a Spiker
near the big guy. Dual-wield it with your handgun if you want to test it out. 

*SKULL ALERT: I'm sure I'm not going to find many skulls throughout the game,
but I got one at least. In the area where the enemies were dropped, follow a 
path to the right, leading toward a cliff. Look down from the edge and you 
should see it sitting on a rock. You can jump down and grab it, but I'm more
than sure you have to be on a harder difficulty setting.*

Follow the path to a shadowy area to the left of the waterfall. There will be
another group just like the last two; so just focus on the big guy and pick off
the rest. 

Go the the red flares at the back and get through the tunnel. Keep going and 
stop when you overlook a wide open area. Don't shoot at the Grunt you see. 
Your group lets you know that they are sleeping. You can jump down, jump over
to that guy, and press B to knock him out. There should be another one down
below. There should be a total of five in this area, but don't wander too far
or you'll run into the big group of Covenant across the swamp-water. 

When you're ready, begin your attack on that small army. They are really just 
two groups of what you've faced so far, so no need to worry too much. I found
it best to just attack from the open area in the middle where the sun shines
down, but any way to kill them is fine. Your marines will help on the ones 
that get close, and the Arbiter will snipe from on high. 

After the place is clear, go up and finish off any survivors. There are plenty
of Needlers in the area, but it's up to you if you want to use them. I would
advise that you test out dual-wielding two Spikers, if you can find another.
When you move along the ledge three final Grunts will be in your way, so get
rid of them and move on. 

When you go around the corner you should see a marine in the arms of a Brute. 
Quickly unload on the Brute to save him. Finish off the minions and then take 
the ramp at the back to get on the path. After you cross the log there will 
be some Jackals. Remember, don't aim for the shield. Behind them will be yet
another group of Grunts and a Brute. Be sure to look at the mice for no 
reason and then follow the flares. 

When you drop off a ledge you get a Cortana moment, which freaks out everyone
else. Checkpoint.


Charlie Foxtrot

Move along and you'll drop down near a dock area. Quickly take out the enemies
before they hide behind the shields, and the shields will get taken out after
a while. Quickly gather any munitions in the area and then look farther down
the path to see another dropship spill off more Covenent by the structure to
the side.

The coming battle can only go one way or the other. Either you are quick and 
deadly with your grenades, or you piddle around too long and get whipped. The
best way to handle this group is to quickly get up there with some grenades in
hand (which were around the dock area). Take the path through the rock on
the left which will be guarded by two Jackals. Then you need to pelt the Grunts
in your way with some rifle ammo, but don't waste too much time. Whenever you
see anything bigger than a Grunt, toss a grenade, and don't miss. Maybe your 
friends will help you, or maybe not. The main goal is to take out that big 
Brute with the grenade gun. Give him a grenade, finish him off, and then 
clean up the mess that remains. 

Before you move on, be sure to resupply. You will probably have spent all your
grenades, so search for more in pretty much anywhere, especially around the
dock. There will be a Brute Shot (grenade gun) and a Battle Rifle (sniper 
rifle). I say take the rifle, but you can do as you wish. Or you can keep your
Assault Rifle, but you should be low on ammo. And I say bring a Needler as your
handgun, but that's up to you. 

When you go around the corner there will be another standard battalion of 
Grunts and a leader. The leader will deploy a shield, so just take out the
little guys that you can, and be sure to get the enemy that pops up to the 
right, atop the rock. Around this rock will be a path that will get you around
the shield, or you can wait for the shield to expire. Move on after the deed is
done.

*NOTE: You probably picked up a Bubble Shield during the last segment. Simply
press X to deploy it, but you can save it for now. Not sure if I'll have the 
best time to use it, so use it when you please.*

*NOTE: Click the Right Stick to zoom while you have a gun with a scope.*

Back into the jungle, follow your squad until they tell you about Jackals
with Carbines. They will run along the path and engage the enemies, but you
can take a raised path up a bit for better use of your rifle. There are just
about four of them, and you can just follow your group and take the enemies out
from the ground. But you might also consider taking a Carbine yourself. 

Then they will move to another ledge as the Arbiter goes up a ramp. Don't go
over the ledge, instead go up the ramp with your pal and use your sniper skills
to take out the enemies all around. When you're satisfied, drop off the ledge 
and get ready for some heavy fighting. 

You can run forward and toss a grenade into a group of Grunts around the corner
if you want, but then you have to watch out for the Jackals above you. There
are two: one in the trees and one on the side of the cliff. Then another group
of enemies will come from the side, not to mention any survivors who might be 
above you as well. After you lose probably a few of your teammates and the 
battle is over, follow the path.

Should encounter another group at the bridge, but using a Brute Shot on the
enemies should make things easier. Move along and into the cave. But before 
that, if you have a Carbine and you're low on ammo, go to the right of the
cave. Remember that Jackal who I mentioned was on the cliff-side? If you look
up you should see that spot and see him, but you can't get up there. Jump onto
the rock on the ground below it and then jump as high as you can toward that
spot. You won't get up there, but you should be able to grab the ammo for your
gun. Now move on.

Quid Pro Quo

Yep, another big fight upcoming. Hopefully with your Carbine, start picking off
the enemies. If you stay where you are after the cutscene, your squad will have
moved away and they will come under fire, but you should be able to toss a 
few grenades at the Covenant attacking them. Snipe as you wish and then move 
down into enemy territory. A dropship will deploy more enemies across the dam,
but you need to go right and finish off the remaining Covenant on this side.

After you gather yourself, go into the building and look across the bridge. 
Again, any remaining sniper ammo will help or even a Brute Shot. The battle on
the bridge will be intense, especially if you are low on ammo. Just scramble
around for grenades and ammo and new guns. This might be the best time to 
test out your Bubble Shield if you need to hide. Your squad will probably be
trimmed down to just a few, but don't sweat it. 

When the dust settles, search for new supplies. Among them should be a new 
weapon called the Gravity Hammer. When your good to go, follow the path to 
Johnson (a stupid joke would be appropriate, but I guess kids would be reading
this). Hold RB to turn off the shield holding him and his men. But no time to
rest. Two dropships will spill more enemies in the places you just came from.

Quickly run out after you free the Sergeant and get back to the bridge. Against
the Brutes here would be a good time to see what the Gravity Hammer is all 
about. Then fall back and return to using your Carbine or whatever to pick off
the new bad guys. You should be stocked up on munitions, so I take it you can
handle this fight with ease. The problem is avoiding the Phantoms that actually
stick around this time. But all you have to do is take care of the battle on
the ground and let the Pelican handle the air. When the fight is won, go to
the cargo bay of the ship and hold RB to exit the level.
 

Walkthrough