-Part 9: Hyrule Castle Reclamation: Denouement [par9]
~Hyrule Castle Town~
If you skipped over anything like Heart Pieces or any other upgrades, go back
and do it now. Get a fairy in a bottle or a couple of Blue Potions, and when
you're sure you're ready, go right in front of the barrier surrounding Hyrule
Castle. Midna will use the Fused Shadows to complete her helmet, then... well,
see for yourself. Once she's done, the barrier will be gone. Go on in for...
the final dungeon.
Hyrule Castle [hyru]
OVERVIEW: The castle itself is surprisingly short and easy for a final
dungeon. Perhaps the game is trying to lull you into a false sense of
WALKTHROUGH: As soon as you enter the level, you'll be in the courtyard of the
castle. The middle door to the north is locked at the moment, so you have a
choice of either east or west. I picked east first, so here we go. As you move
towards the northeast, you'll be trapped in an odd orange barrier. Once
trapped, a series of Bokoblins will attack you. The fools... they have no idea
how powerful you are by now! Once they're all gone, the barrier will disappear
and you can go northeast.
Once you go through the northeast door, advance a bit and you'll be trapped
again. More Bokoblins will emerge and assault you, so take them all out. Head
to the top of this area, using the pull switch to open the gate. Once you get
to the very north end, a very familiar foe shows up again... you've faced him
before, so I'm not even going to bother with a strategy for him. Just do your
own thing in killing him. Once you win, he will surrender and hand over a
small key. You know, he just might not be so bad after all... Ah well, go back
to the courtyard and head northwest this time(you'll be trapped again on your
way there, but it's nothing you can't handle).
Open up the northwest courtyard area by breaking out your bow and slaughtering
all the fire arrow-shooting Moblins up on the towers. Once they're clear, move
around here until you find one of their boars. You'll still have to fight a
few Bokoblins hanging around, though. Ride their boar mount and bash through
the wooden walls with it to gain access to the outer rim of this area. Once
you get to the far northeast, you'll see a caged-off room with some propeller
towers in front of it. There is also a patch of ground with some leaves
covering it. Turn into a wolf and dig them away to see an odd pattern on the
ground. This gives you the order in which to hit those propellers with your
Gale Boomerang. Start from the farthest one and work your way forward. Once
the door opens, check the chest for the DUNGEON MAP! If you want, you can
climb the ladder in here and get some rupees, but why bother by now? Go back
to the main courtyard and head directly north.
As soon as you enter the foyer, you'll be trapped and forced to fend off some
more Bokoblins- and some Lizalfos... Carve them all up, then turn your sights
to the new treasure chest that appears on a top balcony. Clawshot up there, as
you can use the chandeliers as Clawshot targets. Open the chest for the
COMPASS. Then, Clawshot across two more chandeliers to get to a door leading
As soon as you get in here, you'll have to fight another Darknut. He is
completely unchanged from his Temple of time brother, so take him out with the
Back Slice and Helm Splitter like before. Once you've shown him who's boss(and
then killed him), take note of the torches here. The creators of the game try
to play a nasty little trick on you here. If you light the two torches off to
the side, parts of the floor will raise as if to allow you access to the ledge
above, but you still won't be able to reach. And if you take aim at the lone
torch with the Gale Boomerang and put it out, another platform will raise. But
it will still be too high to climb up! What you wanna do(once you light the
lone torch to put the platform back down if you need to) is stand next to
where the platform will rise. Take aim and put out the lone torch with your
Gale Boomerang, then quickly move onto where the platform will rise and ride
it up. The chest contains nothing of worth(I forgot what it was, some sum of
rupees), but you are now allowed access to the halls east and west of here.
You'll only need to check out the west one.
This is a dark area, so you'll need to pull out your Lantern. A swarm of Keese
will attack you, so eliminate them. Then focus your attention on the four
torches here. You have to light them all to open the door ahead, but each one
will only stay lit for a certain time, some longer than others. The trick is
to test each of them and see how long each one stays lit. You need them to all
be lit up at once, so hit the one that stays lit the longest, then the second-
longest, and so on in that fashion. Don't worry if you run out of oil, just
return to the room where you fought the Darknut for a basin of oil. Once
they're all lit, the door head of you will be unlocked. Go through.
You'll emerge in front of two armored Lizalfos. Teach them a lesson in pain,
then continue through the door leading outside once you're done.
Once you're outside, go straight ahead. You'll be trapped, and a Flying
Lizalfos will appear to do battle with you. Deal with him the same way you did
in the City in the Sky. Once he dies and the way is clear, continue on your
merry way to get a small key from the chest inside the turret. If you check
your map, there is one more chest. Go into the turret on the east side and get
it too. Once it's in sight, the door ahead will open, but wait! WAY too many
enemies are in your way. You're doomed! ...or ARE you? If you think you are,
you've got some attitude, mister. Once the scene is over(yeah, I've revealed
too much already), continue to the BIG KEY, then double back to get into the
locked door up here.
This is the last leg of the dungeon... can you feel the electricity in the
air?!?!? You'd do well to take this room on in wolf form. Ghost rats will
cling to you, so turn on your senses and Spin Attack to shake them off. Once
that's done, take notice of the ghost soldiers in here. They only appear when
your senses are active. The tiles in this room will sink into a bottomless
pit(even though the foyer is one floor below?), taking you with them. It's
best to suspend disbelief for now, and follow the gazes of the ghost soldiers.
They face in the right directions where none of the tiles will fall, so follow
the direction the first one is facing straight to the next one, and so on to
Just go up the stairs from here. Parts of the stairs will have been knocked
away, so you'll have to jump across at some points. You'll get to a room with
two Lizalfos, so open up a Bottle of whoop-ass on them. Keep going, and
Clawshot up to the wall torch on the left side of the wall. Alternate between
Clawshotting to the torches on the two sides of the wall. Once you get to the
end of the Clawshot sequence, you'll fight two more Lizalfos. I swear, when
will the bad guys hire quality enemies, like more Darknuts? Once the Lizalfos
are gone, whip out your Spinner and race along the track on the wall. There
are spiky spinners here, so jump from wall to wall accordingly.
Speaking of Darknuts, there is just ONE more to take down before you can enter
the boss room. You are beyond walkthroughs for the likes of him now. Prove
your worth. Once he falls to you, savor the moment. Reflect on what a crazy
adventure you've had and how far you've gotten, then open that boss door...
this is gonna be a BARN-BURNER!!!
You are now at the very top of Hyrule Castle. Go up the stairs to find an old
foe... after some dialogue the likes of which I will not reveal, your old
rival Ganondorf will use some strange new Twilight powers to possess Zelda!
For the first time in a Zelda game, you must *gulp* fight Zelda!
FINAL BOSS FORM ONE: GANON'S PUPPET- ZELDA
This first form of Ganondorf is not as hard as the plot or previous games in
the series would have you believe. Zelda floats beyond the reach of your melee
weapons, and any ranged weapons will be quickly dodged. But remember... in
every battle with Ganondorf, there is always some time where you have to
return his magic! This is that time. I must warn you, however: In addition to
the magic I mentioned, Zelda has some other nasty tricks up her sleeve.
Eventually, Zelda will raise her sword, create a ball of magic energy, and
fling it towards you. Swing your sword to swat it back at her. She won't make
it easy for you though, so you'll probably end up batting it back and forth
like a bright deadly ping-pong ball before it hits her. This is the key to the
fight, make every effort to hit her with her own magic. Other than that, she
will occasionally raise her sword and create a triangle of light on the
ground. You can look forward to losing a whole heart if that happens, so keep
moving and quickly jump to the side if she uses that attack. Sometimes, she
will dive at you sword-first. This attack is negligible and easy to dodge.
Basically, hit three energy balls back to Zelda to free her from Ganondorf's
control. Then it's onto form two...
FINAL BOSS FORM TWO: DARK BEAST- GANON
Ganondorf takes on his Twilight form here, akin to Link's wolf form: A giant
boar-like creature. This part of the fight will be done in two stages. For the
most part, Ganon will run around the room tearing stuff up. Just stay out of
his way for the time being. Once he disappears into a portal, that's when you
have to take notice. Several exit portals will appear around the room. Watch
them, eventually, one will be left over and turn blue. When you see the right
one, take out your Bow! Ganon will come charging out of the portal right
towards you. Take aim and fire at the jewel on his forehead, then roll out of
the way as he collapses with some forward momentum. While he is stunned and
vulnerable, take out your sword and slash the odd glowing gash on his stomach.
Watch out at all times, though! He may appear over you and deliberately land
on top of you. Just repeat the process for a few hits.
Eventually, he will wise up to your arrow tactic and simply disappear if you
aim at him. If you try to hit him with an arrow a few more times, Midna will
point out a new strategy: Match sacred beast against evil beast! Turn into
your wolf form and take his next charge head on! Z-target Ganon and Midna will
ready her hair(yes, I KNOW it sounds silly) to stop his charge. Hold A(you
have to have VERY good timing for this) to stop him, and move the Control
Stick either left or right to shove him to the side. Once you do that, you'll
be free to attack his stomach again. After a round or two of this, he will be
defeated- or WILL he? Dun dun duuuuuuuun!!!!
Watch the scene- this time, it's MIDNA who does the ass-whipping! Hoo-rah!
Very satisfying and cool to watch. After this, you'll be teleported to Hyrule
Field. Watch the destruction take place, and the subsequent events that
unfold. Now, you and Zelda will double team him! On horseback!!!
FINAL BOSS FORM THREE: GANONDORF ON HORSEBACK
I hope you've been brushing up on your cavalier skills, because you'll be
needing them here! Both you and Zelda will be riding on Epona for this battle.
There are two big things to note here:
1) Stay close to Ganondorf, but NOT TOO CLOSE. There will be points where you
have to charge him, but swerve to dodge his attack. You will likely have to
dodge him several times in a row. If you get within range of him, he WILL
attack you and possibly knock you off Epona if he hits. If you get knocked
down, you'll be at a HUGE disadvantage. So, um, try not to do that.
2) KEEP GANONDORF Z-TARGETED. You have to be at medium to close range for
this, and as long as you have Ganondorf Z-targeted, Zelda will keep firing
Light Arrows at him. This is the only way do make Ganondorf vulnerable.
Your job is basically to trail behind Ganondorf and keep up with him, dashing
as necessary to keep up. Ganondorf will release ghost horsemen behind you if
he gets far enough ahead, so if he does that try to go between them or swerve
around them entirely. Trail him as long as you can until Zelda scores a hit.
Once she does, dash up to him, and slice him with your Master Sword. after a
few sword hits on him, the final confrontation will commence.
FINAL BOSS FORM FOUR: DARK LORD- GANONDORF
This is it... the FINAL final battle! Link and Ganondorf, mano a mano. He's
big and has a lot of physical power on his side, but Link is faster and more
agile. All in all, this is actually a pretty even fight. Seriously, I find it
both hard and easy at the same time. It's kind of difficult to describe...
First, I have to tell you about Ganondorf's attacks. He will use all manner of
melee attacks with both his sword and various limbs(I've seen him kick Link
off balance, as well as elbow him). Sometimes, he will disappear, reappear on
Link's vulnerable side, and do his own version of a Spin Attack. If he
disappears, roll away to avoid his Spin Attack. Don't try to Shield Attack
him, he will just kick Link and throw him off balance instead.
He will also raise his sword and charge at you from time to time. This it the
time to attack: When he does this, a command will appear at the bottom of the
screen. QUICKLY press A to "chance", or lock your blade against his. The two
of you will push against each other in a cool standoff; mash the A button to
press back his attack. If you are successful, he will lose balance and become
vulnerable. Take the opportunity and cut him up. Using mostly the chance
tactic is the honest way of defeating him.
Now, here's the cheater way: Just cheese him to death by using the Back Slice
and similar surprise moves. Either way, just use your best judgement and
hopefully quick reflexes to get the job done. And yes: You CAN use the Mortal
Draw to surprise him a few times and make him vulnerable. Keep in mind you
leave yourself open to a world of hurt if you do so, so use that trick at your
Eventually after damaging him enough, you'll get him down on the ground. You
know what to do here: When you see the command, press A to do the Ending Blow
and finish off Ganondorf... once... and... for... all.
Congratulations, you have just beaten The Legend of Zelda: Twilight Princess!
Watch the ending for some nice wrap-up moments, then go downstairs and have a
granola bar or something. You've earned it. Good job.