Temple of Time [temp]
OVERVIEW: The Temple of Time is long but linear, one of the few dungeons where
it's hard to get lost. There are a LOT of floors, but they don't cover a lot
of ground. The action is mostly going from floor to floor rather than room to
room, so the dungeon's not as expansive as it seems.
WALKTHROUGH: Go into the center room and take notice of the statue to the side
of the northern door. It looks lonely without a partner... turn into a wolf to
see the "after-image" of a statue on the right side. I knew it! That's going
to be our main objective here, looking for that other statue. For now, take a
jar or small statue, or whatever, over to the switch nearby to hold it down
and raise a platform to the east. Climb up it and circle around to the west.
Light the two torches there for a chest containing a small key. Continue up
the stairs to the southern door. As you go, you'll meet Ooccoo again. Use your
key on the southern door to continue.
This part can be a little tricky if you don't know exactly what to do. Kill
the one-eyed spider-like Gohma here, then look around a bit. You want to get a
jar from off to the side and use it to weigh down the switch in the middle of
the room. Doing so will open gates to the west and south, as well as close off
your exit back north. Go into the southern alcove for a chest with a bundle of
arrows(that was SO unnecessary), then go west and kill the Gohma on the
stairs. There is still a gate closed up here, so take out your Clawshot and
smash the jar holding the switch down. The door in front of you will close but
the one behind you will open, allowing you to progress up the stairs.
As you go, you'll be attacked by a Lizalfos. These guys are old news now, so
toy with him for a bit before killing him. Continue up the stairs for this
next room. Here, there will be an entire group of Lizalfos waiting for you.
The Jump Strike works wonders here. Once you're free of distractions, hit the
statue in the corner to make it come to life. This would be an Armos, another
staple enemy in the series. Smack him with your Ball and Chain to stun him,
then hit him from behind to destroy him. Once he's gone, a chest with the
DUNGEON MAP will appear. Use the two statues on a nearby ledge(open the chest
between them for a red rupee!) to weigh down the two switches, then progress
north then east through the door.
This large circular room has a lot to do, but we're not going to worry about
all of it just yet. For now, kill the group Lizalfos roaming around here and
go up the stairs. You'll come across a spinner track along the wall, so go up
that and go to the circular platform structure in the middle.
We'll be using this thing a lot later, but for now, circle around to the west
of the structure and look for one of those small hollow statues. Take it into
the middle with you and set it down. To move the platform, give the gear a
clockwise push to bring it down. A counter-clockwise push will bring it back
up. Bring it all the way down and get that second small statue down here.
Bring them both up one level and over to the south end of the floor. Mind the
spiky spinners along the way! Put them both on the switches to the south to
raise part of the floor and grant you access to the door above.
As soon as you go into this room, the door will lock behind you. You'll have
to kill the two Armos statues here, so use your Ball and Chain to stun them
like before. Once they're both dead, a chest with a small key will appear.
Grab it and go. REMEMBER THIS ROOM for later. You'll be coming back here to
collect a Heart Piece later on. Once you leave, just go across the same floor
to the north and open the locked door to the north.
Once you get in here, take note of the green crystal switch. Kill the Beamos
here by shooting its eye like before, then go right next to it and shoot the
crystal switch. The wall will slide over, so go into the middle part of the
room. Hit the switch with an arrow or your clawshot again to move the walls a
second time, then kill the Beamos and go past it for a chest containing the
COMPASS. Fire one more arrow at the switch to move the walls one last time. Go
northeast, then south into the next room.
This is another area with switch-activated moving walls. Kill the Lizalfos
here, then arrow the switch to move the walls for the first time. Go into the
middle of the room, kill the two Lizalfos in the middle(the Helm Splitter
works great on the heavily armored one), then hit the switch again to move the
walls a second time. Head to the south end of the room, kill another armored
Lizalfos, then hit the switch again to move the walls and allow you access to
the southern passage. Head on through to the next floor.
This room contains a large set of scales that we'll have to use in a moment.
Kill all the enemies here to open a chest with a purple rupee(nice!), then go
up the stairs and onto the scales. Step onto the right scale to tip it to the
right, then grab the statue on there with you and throw it onto the left scale
to even things out. Climb up off the left scale and head to the southern door.
There's more we can do here, but it's best to wait until after you get the
dungeon's big treasure, which is coming up soon. Leave through that southern
In here, kill the Beamos directly in front of you and slip past the spiky
spinners up the stairs to the west. Once you get to the top of the stairs,
kill the group of Lizalfos waiting in ambush. Slip past the spiky rollers and
bladed pendulum to grab a small key from a nearby chest. Go to the northwest
corner of the room and take the small statue there. Bring it over to the
nearby switch to deactivate the arcing electricity blocking your way north. Go
on up the stairs.
Up here, kill all the baby spiders to form a chest with a purple rupee. Then
kill the Armos to open the gate to the east. Climb on up and unlock the door
to the east. You might be wondering what that bell-shaped device is for, and
you'll find out in just a moment...
This room is the top room of the dungeon. You'll immediately see the statue
you were looking for! Approach it and...
MINIBOSS BATTLE- DARKNUT
This armored warrior is my second favorite fight in this game after Stallord.
Once you start fighting, you'll see there is NO real trick to beating him. All
it takes is quick sword fighting skills and good use of the Hidden Skills you
learned along the way. Just make good use of them, and you'll easily beat him
without much difficulty. Use the Back Slice to great effect here. Try to loop
around and hit him, and throw him off balance with a Shield attack whenever
possible. He is also vulnerable when he does a vertical attack(before he lifts
his sword back up).
As he loses his armor, he'll also ditch his shield and start parrying your
attacks with a thinner sword. Use the Back Slice to throw him off balance, and
continue your assault to finish him off. Also, Shield Attack will not shove
him off balance easily, but Jump Attacks will. If you do one from far away, he
will jump aside and put you in a world of hurt. But if you DO Shield Bash him
and let him block that, he won't react to the Jump Attack in time. Try it!
Once you've kicked the Darknut in his dark... well, you get the idea... you'll
get the DOMINION ROD! This awesome tool allows you to take control of several
different kinds of statues found in here and in the overworld. Aim and
activate it with B, and once the statue comes to life, it'll follow your
movements. Also, if applicable, press B to "attack" with your Dominion Rod and
have the statue mimic your attack. Press A to break the control over the
Now that you have the Dominion Rod, use it on the statue on the ledge above.
Move it under the bell structure here to transport it to the next room. Follow
Have the statue attack with B to break the gates in the way. After that, put a
jar on the floor switch to lower part of the floor. Move the statue onto that
part, then move/destroy the jar to raise it again and continue onwards.
In the room with the rollers and pendulum, move the statue ahead of you to
deactivate the electricity. Move it through here, and if you attack the
rollers, you'll destroy them! Move back down east.
Destroy the Beamos statue in here to reveal a floor switch. Use the Dominion
Rod on a small statue on top of the nearby pillar to bring it down. Move the
large statue to the floor in front of the bell device, then send the small
statue on the floor switch to bring it up. Send the large statue through the
bell, then go back north.
We're back in the scale room. The first thing you have to do is take control
of the big statue and place it on the left scale. The rest goes as follows:
1.Cross the scales and look up in the wall. There is a ledge with three small
statues sitting in a row. Use your Dominion Rod to bring them all down.
2. Go look in the southeastern corner of the room; you should find a Clawshot
target on the wall. Grapple on over and take the small statue there. Bring it
back with the other small statues, and put them all on the right scale.
3.Stand on the right scale too to balance everything out. Take control of the
big statue and bring it onto the right scale, then throw all the small statues
onto the left scale to balance things out again.
4.Take control of the statue one more time and send it down the stairs and
through the bell teleporter.
Sorry for all the description. There are other ways to solve the puzzle, but
that one requires the least moving around. While we're in the same room, raise
one of the scales a bit to gain access to another Clawshot target on the
ceiling. Let go and you'll see a Spinner track on the wall. Ride it along to
the door leading west. Go on in.
The door will lock behind you here. Kill the Iron Masks and Armos here, then
Clawshot up the higher ledge. Open the chest for a red rupee, then place the
three statues on three of the switches(you'll have to use the Dominion Rod to
bring one down from a shelf). You need something to weight the last switch
down, so take one of the iron masks(left over from the dead enemies) and get
it up here with your Clawshot. Once all four switches are down, you can jump
down and get the now accessible BIG KEY! Go back into the scale room and
continue down the stairs.
Once you get back into the room with the moving walls, take control of the
statue again and move it north, hitting the switch to move the walls as
necessary. Once you get to a floor switch, leave the statue on top of it to
deactivate the electric barrier in the room. Go past it and open the chest for
a HEART PIECE! Once you have that, move the statue down the stairs.
Good news! You don't have to worry about moving the walls in here! Just have
the statue bash them to destroy them. Send it to the next room, than follow
You're in the room with the rotating up-and-down platform, with the statue
appearing at the top. Grab hold of the platform's mechanism and bring it all
the way to the top. Get the statue on the platform and bring it all the way
down. At the bottom, kill all the little spiders to deactivate an electric
current, allowing you to pass to the outside of the room. Bring the statue to
the outside of the room, and send it down one more floor.
While still in the rotating platform room, go to the middle floor. Bring two
small statues with you, and go to the south room(on the fifth floor on your
map) the same way you went there to get the second small key earlier. When
you're in there, use the Dominion Rod to guide two small statues along
separate pathways and onto their respective switches. The resulting treasure
chest has a HEART PIECE within.
Go down to the bottom floor in the platform room and go west to find the
statue again. Clawshot over the gate and bring the statue downstairs. Have it
destroy any gates in the way and move it into this last bell to bring it down
to the first floor. FINALLY! Head back down to the first room.
Now that the statue is back, move it alongside its twin to the empty side of
the door to open it up. Go on in and run through this obstacle course of spiky
sliders, rollers, pendulums, and Beamos to the boss door. It only looks
daunting, but if you just run through and time your jumps well, you'll emerge
intact easily. About halfway down the corridor is a small statue hiding behind
a pillar. Bring it with you and place it on the switch to open the front gate
ahead but close the back gate. Go through the front gate and hit the small
statue with the Dominion Rod. Move it off the switch, opening the back gate,
and head straight to the boss room.
BOSS BATTLE: TWILIT ARACHNID- ARMOGOHMA
This impressively large spider is probably the hardest boss in terms of
figuring out how to kill it. You'll need to use both your Bow and the Dominion
Rod to defeat it. The best thing to do is stand in the middle of the room and
pull out your bow. Keep a bead drawn on Armogohma's eye at all times, and when
it stops over a beam of light from the ceiling, fire an arrow at its open eye.
Be quick in shooting it, however. If you don't , it'll fire a concentrated
heat beam at you that is very difficult to dodge. Once you hit it, it'll fall
to the ground, stunned. Run over to Armogohma, then use your Dominion Rod to
take control of the statue in front of it. Press B to make the statue swing
its hammer, which will hit Armogohma's vulnerable underside and do damage.
Once it recovers, Armogohma will spawn a bunch of eggs that will hatch into
those white baby Spiders. Spin attack to take a ton of them out at once, and
use your bow or Clawshot to take care of any stray little spiders. Once you're
done with them, return your attention to Armogohma. Lather, rinse, and repeat.
The fight shouldn't last more than three rounds of attacking.
After three smashes to the belly, a victory scene will play out... but
Armogohma's not dead yet!!! The eye still survives in the form of a smaller
spider. Amusing music will start to play, so just take out your bow and hit
the big red eye spider three times to win the fight for real. Congrats,
another temple is under your belt! Only one more Mirror Shard to go! Take the
HEART CONTAINER and MIRROR SHARD and go.