-Part 2: Out of the Twilight, Into the Fire [par2]
You emerge at the spring here. Your next mission is to head west to the Eldin
province. Go north to Coro's shack, then continue north to...
There is no larger area in the game than Hyrule Field. It connects all the
major areas of the game, and spans several provinces. For now, just head west
to Kakariko Gorge. As you go, you'll meet an EXTREMELY freaky man known as the
Postman. He'll hand off a letter to you(you'll meet him again as you get more
letters) which you can look at in your Collection sub-screen.
If you look at your map, you should see a small pond in the middle of your
current area separated by a bridge. At the southern end of that bridge is a
cluster of trees. Look up at the branches, one of them has a HEART PIECE
resting in the boughs. Use your Gale Boomerang to acquire it. Afterwards, head
to the west end of this section of Hyrule Field, and enter the Twilight Realm
~Kakariko Gorge- Twilight~
Continue west here until you come across your old broken Wooden Sword. Turn
on your senses, than sniff it to learn the YOUTHS' SCENT. You'll learn several
scents like this over the course of the game, but you can only remember one at
a time. Keep your senses on and follow the scent trail, but your search is cut
short when you stumble across a trio of Twilight monsters. Kill them all, and
you'll notice something else... the bridge is gone! Midna will show you your
map and explain that whenever you kill a group of Twilight monsters, the warp
point they used will stay open, allowing you to use it whenever you like in
wolf form. Now where did we see a loose bridge before...? Warp to the north
portal in Faron Woods.
Approach the loose bridge and answer Midna's alert to get her to warp it back
into place in the gorge.
~Kakariko Gorge- Twilight~
Just keep going along the scent trail until you arrive at a gruesomely
bloodstained gate. Dig through it, kill the Twilight Bokoblins on the other
side, than enter...
~Kakariko Village- Twilight~
the first thing you'll see here is another Twilight monster trio. Waste them
to establish a warp point here, then head to the nearby spring. We're gonna
have to go on another dark insect hunt.
Starting from the southwest and going up, here are the locations of the dark
1, 2, and 3: Long Jump up to the top of the first house you come across.
You'll fall through the roof and see a scene. Looks like the kids are closer
than you think... anyways, once it's over, grab the stick in front of you,
light it on the nearby flame, then jump across the platforms to light up four
torches and open the route to the basement. Three of them are downstairs. Take
them out, grab the tears, then Long jump out of the north end of the basement.
4: You'll emerge in the graveyard. Insect #4 is right in front of you, but
you'll have to dig it up. Kill it, then head back into the main town.
5: Keep going north until you get to Barnes' Bomb shop(it has the sign in the
front. Climb up the storage shed to the right of the shop, then leap through
the window and inside. Go upstairs and dash into the cabinet to release insect
#5. After you're done, leave via the second floor window.
6, 7, and 8: climb across the balcony to the land above and behind the shop.
You'll see insect #6 crawl into a nearby building. Go through the crawlspace
and inside, and light the fireplace inside. Sparks will fly, so GET OUT OF
THERE IMMEDIATELY. The storage shed will explode, leaving the tears from bugs
6, 7, and 8 all at once. Sweet!
9: While you're up here, move up the winding pathway nearby. Follow it along
the rock wall and along the scaffolding, then dig at the side of the house to
enter. Smash some jars in the corner to reveal insect #9.
10: Not far from the destroyed storage shed, there is a small wooden platform
on the edge of a cliff. Drop off of it to the roof below, and fall through to
get inside the house. Insect #10 is underneath a crate. Push it to coax the
bug out, then kill it and leave with a Long Jump.
11: On the right side of the town, go to the general store(the southernmost
building) and get inside through a crawlspace. Climb up the shelves and break
one of the crates to get bug #11.
12 and 13: Go up the hill to the right of the general store, jump across the
balcony and enter the inn. Drop to the ground floor and use the stick and
torch to start a fire in the fireplace. You won't burn down the building this
time, but you'll find bug #12. After that, go into the next room and kill the
Twilight Moblins hanging around in there. Go up to the second floor and ram
the nearby wall to shake bug #13 loose. The remaining three are on Death
Mountain. Go back outside and leave town via the northwest exit.
~Death Mountain- Twilight~
14: Long jump up the first impassible barrier and continue up the mountain.
Once you come across the steam vents, dig around for bug #14.
0o Howl Stone!!! o0
The first HOWL STONE is in plain sight among the steam vents. The wind will
play a sort of melody, and you have to match it by holding A to howl and use
the control stick to change your pitch to match that of the wind. Get it
right, and you'll warp to this odd, ethereal plane where you have to repeat
the song once more. Once you do, the Golden Wolf will appear again, and his
position will show up on your map. He should be right in front of the spring
of the Ordon Woods. We'll be tracking him down later.
15 and 16: Keep going up the mountain until you come across a circular
clearing. Once you arrive, another group of Twilight monsters will appear. Due
to the structure of the wall, you'll have to kill the enclosed one first, than
the other three at once. Once the warp is formed, dash into the nearby steel
grating to dislodge and kill bug #15. Do a Long jump up the grating, continue
down the path, and do another Long jump to go even further up. Once you come
across the Goron spirit up here, jump down into the hot springs and kill bug
#16. You'll then be warped back to Kakariko Village and the Twilight will be
gone from here.
After the conversation with the light spirit Eldin, you'll see a scene where
you meet up with the kids again, and meet Renado, the village shaman, his
daughter Luda, and Barnes the bomb maker. Take a moment to enjoy this very
cool remix of the Kakariko Village theme, then go back up Death Mountain.
the ladder is still broken, but you can still climb the metal grate. However,
you won't be able to progress much further due to the Goron guard rolling into
you. You can try to wrangle him like you did to the goat, but he'll knock you
down anyway. Damn. Leave here for now, but as soon as you do, Renado will talk
to you and discuss a possible plan to get up there... well, time to head back
to Ordon Village! But before you leave the village, something very unexpected
Epona's back, baby! But she's completely freaking out, so you have to restrain
her. While riding her, just move the control stick in the indicated direction
to slow her down, press A to seize her when prompted, and eventually you'll
gain full control of her again. Now that you have your trusty steed back, head
back to Ordon Village.
Since you're relatively free to go now, you can check things out in town if
you want. But before you leave, go to the house just to the left of Barnes's
Bomb Shop. Check on the floor for a FEMALE ANT.
<3Heart Piece!!! <3
While you go through Kakariko Gorge, go as far east as you can. You should see
a rock spire with a round metal target on the side. On the top of that is a
HEART PIECE, so use your Gale Boomerang to retrieve it.
As you go through Ordon Woods, you'll see the Golden Wolf again near the
spring. This time, he'll teach you the SHIELD ATTACK! You can only use this
move on certain foes when the notice pops up on the bottom of the screen, and
although it doesn't damage them, it leaves them open to other attacks. It can
also be used to bounce projectile attacks back at enemies. Cool!
Talk to the mayor to start a scene. You'll learn the secret to earning the
Gorons' respect: Sumo wrestling! The mayor will teach you how to fight like a
Goron. You step forward and push your opponent back with A, swing the remote
around to slap them and leave them open to pushing, and move the control stick
left and right to circle your opponent. If you start getting pushed yourself,
mash the A button to escape your foe's grip. Practice by defeating the mayor
twice, and he'll give you the IRON BOOTS. Those boots are the only thing that
can make the Gorons respect your authoritah! Once you're done here, go back to
While you're in Ordon Village, head over to the ranch and talk to Fado. He'll
have another goat-herding job for you, and once you get them all in, you'll
get another HEART PIECE!
As soon as you enter the village, you'll see a scene. Looks like we won't be
going up the mountain right away. We have to save Colin! Leave town through
the northeast exit and chase down that gang of Moblins!
You'll be doing a massive horseback battle. You're probably not used to
fighting on horseback yet, so ignore his minions and go after the King Moblin!
You can use your sword while riding Epona, so keep up with him by dashing and
slice him up. He moves as fast as you do, so you'll have to dash to keep up.
Follow his movements closely, and Spin Attack to shake of his henchmen if you
get surrounded. Damage the King Moblin enough, and you'll take the fight to
the Bridge of Eldin, where you get to take him on in a good old fashioned
You'll basically be charging at each other. If he hits you, you'll get knocked
into the gorge, so what you wanna do is charge him, but stay SLIGHTLY to one
side. Hack away as you pass him(he'll try to swerve to hit you; you'll have to
swerve more). If you hit him, great! If not, try again next pass. After you
slice him twice, he'll tumble off into the gorge and Colin will be free! Enjoy
that incredible victory pose while you celebrate. You can now head up Death
Before you go, however, I STRONGLY suggest you go to the shop(which is now run
by Malo- how a toddler can run a store is beyond me) and buy the HYLIAN
SHIELD. That Ordon Shield you have now is wood, and you're heading up a
volcano, so you need a good metal shield. It costs 200 rupees, which you
should have by now. Once you're prepared, head up Death Mountain.
Climb up the mountain like before, except now when the Goron sentry tries to
charge you, put on your Iron Boots and wrangle him like the goats! He'll be
out of your way, so you can progress up the mountain. Every so often as you
go, another Goron will come rolling down, divert them the same as the
sentry(the way Link dusts off his hands after shoving one is funny ^_^). When
you get to the area with the steam vents, there will be Bokoblins on the
cliffs above shooting fire arrows at you. You don't yet have a bow, so you'll
have to improvise. Look for a patch of hawk grass and use your feathered
raptor ally to knock out the offending Bokoblins. They all must have graduated
from the Stormtrooper School of Marksmanship or something, because they won't
be able to hit you unless you're like six feet away from them.
Once you arrive at the Goron settlement at the end of the trail, the Gorons
here will still give you grief. Most of them will try to punch you, but if you
guard then hit them with your sword(or Shield Attack them), they'll go off
balance and curl up. You can then climb on their backs and get a boost upwards
from them as they uncurl. Use this trick to get to the top of the area. It's
all pretty straightforward, and if you get too hurt from the Gorons, you can
rest in the nearby hot spring. Oddly enough, the Gorons resting there will not
attack, indeed, they'll welcome you. Perhaps soaking in the hot water has
cooled(?) them down? Oh, almost forgot: those steam vents won't hurt you, but
they'll push you around. Unless you walk through them with your Iron Boots, in
which case they won't even budge you(the heat will probably make Link sweat,
and his tunic'll get all smelly and gross and all the NPC's will hate his body
odor, but that's no business of ours).
Once you get to the top of the mountain, go on inside. Link, tactful man that
he is, will inadvertently make tense race relations even tenser... until the
elder, Cor Goron, decides to test whether or not Link has balls of brass in a
sumo competition. PUT ON YOUR IRON BOOTS BEFORE HE CHALLENGES YOU, otherwise
you'll never win. Once you do, all will be well and you'll get access to