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KNOWLEDGE
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| Knowledge |
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(sort by name)
= Action Time Shorten << Swiftness >>
- 30 LP
- Decrease 10% action time.
= Action Time Shorten << Swiftness >>
- 50 LP
- Decrease 10% action time.
= Action Time Shorten << Swiftness >>
- 80 LP
- Decrease 10% action time.
= Critical Defence Up << Last Stand >>
- 70 LP
- Defence point increase when Critical status.
= Critical Magic Up << Spellbreaker >>
- 65 LP
- Magic point increase when Critical status.
= Critical Power Up << Adreneline >>
- 65 LP
- Strength point increase when Critical status.
= Fight << Brawler >>
- 90 LP
- Attack point increase when no weapons combat.
= Full HP Attack Up << Focus >>
- 70 LP
- Strength point increase when full HP.
= Full HP Magic Up << Serenity >>
- 70 LP
- Magic point increase when full HP.
= Gambit Plus << Gambit Slot >>
- 15 LP
- Increase one more Gambit slot.
= Gambit Plus << Gambit Slot >>
- 20 LP
- Increase one more Gambit slot.
= Gambit Plus << Gambit Slot >>
- 25 LP
- Increase one more Gambit slot.
= Gambit Plus << Gambit Slot >>
- 30 LP
- Increase one more Gambit slot.
= Gambit Plus << Gambit Slot >>
- 35 LP
- Increase one more Gambit slot.
= Gambit Plus << Gambit Slot >>
- 40 LP
- Increase one more Gambit slot.
= Gambit Plus << Gambit Slot >>
- 45 LP
- Increase one more Gambit slot.
= Gambit Plus << Gambit Slot >>
- 50 LP
- Increase one more Gambit slot.
= Gambit Plus << Gambit Slot >>
- 70 LP
- Increase one more Gambit slot.
= Gambit Plus << Gambit Slot >>
- 100 LP
- Increase one more Gambit slot.
= HP+50 << +50HP >>
- 30 LP
- Max HP increase 50.
= HP+100 << +100HP >>
- 50 LP
- Max HP increase 100.
= HP+150 << +150HP >>
- 70 LP
- Max HP increase 150.
= HP+200 << +200HP >>
- 100 LP
- Max HP increase 200.
= HP+500 << +500HP >>
- 155 LP
- Max HP increase 500.
= Increase Damage Charge << Inquisitor >>
- 30 LP
- Increase MP after dealing damage.
= Knowledge Of Ether << Ether Lore 1 >>
- 20 LP
- Increase healing amount of any Ether.
= Knowledge Of Ether << Ether Lore 2 >>
- 35 LP
- Increase healing amount of any Ether.
= Knowledge Of Ether << Ether Lora 3 >>
- 70 LP
- Increase healing amount of any Ether.
= Knowledge Of Potion << Potion Lore 1 >>
- 20 LP
- Increase healing amount of any Potions.
= Knowledge Of Potion << Potion Lore 2 >>
- 35 LP
- Increase healing amount of any Potions.
= Knowledge Of Potion 3 << Potion Lore >>
- 70 LP
- Increase healing amount of any Potions.
= Knowledge Of Remedy << Remedy Lore 1 >>
- 20 LP
- Can cure [Sleep, Slip, Don't Move, Don't Act] negative status.
= Knowledge Of Remedy << Remedy Lore 2 >>
- 30 LP
- Can cure [Petrifying, Confuse, Oil] negative status.
= Knowledge Of Remedy << Remedy Lore 3 >>
- 70 LP
- Can cure [Stop, Death Sentence, Virus] negative status.
= Magic Charge << Warmage >>
- 30 LP
- Increase MP after dealing magic damage.
= Magic Enchance << Magick Lore >>
- 25 LP
- Increase magic damage.
= Magic Enchance << Magick Lore >>
- 40 LP
- Increase magic damage.
= Magic Enchance << Magick Lore >>
- 55 LP
- Increase magic damage.
= Magic Enchance << Magick Lore >>
- 80 LP
- Increase magic damage.
= Magic Enchance << Magick Lore >>
- 120 LP
- Increase magic damage.
= MP Consumption Cut << Channeling >>
- 30 LP
- Decrease 10% MP cost.
= MP Consumption Cut << Channeling >>
- 50 LP
- Decrease 10% MP cost.
= MP Consumption Cut << Channeling >>
- 80 LP
- Decrease 10% MP cost.
= Phoenix Down Effect Up << Phoenix Down >>
- 30 LP
- Increase healing amount of Phoenix Down.
= Phoenix Down Effect Up << Phoenix Down >>
- 50 LP
- Increase healing amount of Phoenix Down.
= Phoenix Down Effect Up << Phoenix Down >>
- 90 LP
- Increase healing amount of Phoenix Down.
= Positive Status Lengthen << Spellbound >>
- 30 LP
- Increase time of support spells.
= Power Enchance << Battle Lore >>
- 25 LP
- Increase attack damage.
= Power Enchance << Battle Lore >>
- 40 LP
- Increase attack damage.
= Power Enchance << Battle Lore >>
- 55 LP
- Increase attack damage.
= Power Enchance << Battle Lore >>
- 80 LP
- Increase attack damage.
= Received Damage Charge << Martyr >>
- 30 LP
- Increase MP when get damage.
= Shield Evasion Up << Shield Block >>
- 25 LP
- Increase chance of blocking with shield.
= Shield Evasion Up << Shield Block >>
- 45 LP
- Increase chance of blocking with shield.
= Shield Evasion Up << Shield Block >>
- 75 LP
- Increase chance of blocking with shield.
= Terminate Charge << Headsman >>
- 30 LP
- Increase MP after defeating enemies.
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