Final Fantasy XII Ability List

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 KNOWLEDGE
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|  Knowledge  |
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(sort by name)

= Action Time Shorten  << Swiftness >>
  - 30 LP
  - Decrease 10% action time.

= Action Time Shorten  << Swiftness >>
  - 50 LP
  - Decrease 10% action time.

= Action Time Shorten  << Swiftness >>
  - 80 LP
  - Decrease 10% action time.

= Critical Defence Up  << Last Stand >>
  - 70 LP
  - Defence point increase when Critical status.

= Critical Magic Up  << Spellbreaker >>
  - 65 LP
  - Magic point increase when Critical status.

= Critical Power Up  << Adreneline >>
  - 65 LP
  - Strength point increase when Critical status.

= Fight  << Brawler >>
  - 90 LP
  - Attack point increase when no weapons combat.

= Full HP Attack Up  << Focus >>
  - 70 LP
  - Strength point increase when full HP.

= Full HP Magic Up  << Serenity >> 
  - 70 LP
  - Magic point increase when full HP.

= Gambit Plus  << Gambit Slot >>
  - 15 LP
  - Increase one more Gambit slot.

= Gambit Plus  << Gambit Slot >>
  - 20 LP
  - Increase one more Gambit slot.

= Gambit Plus  << Gambit Slot >>
  - 25 LP
  - Increase one more Gambit slot.

= Gambit Plus  << Gambit Slot >>
  - 30 LP
  - Increase one more Gambit slot.

= Gambit Plus  << Gambit Slot >>
  - 35 LP
  - Increase one more Gambit slot.

= Gambit Plus  << Gambit Slot >>
  - 40 LP
  - Increase one more Gambit slot.

= Gambit Plus  << Gambit Slot >>
  - 45 LP
  - Increase one more Gambit slot.

= Gambit Plus  << Gambit Slot >>
  - 50 LP
  - Increase one more Gambit slot.

= Gambit Plus  << Gambit Slot >>
  - 70 LP
  - Increase one more Gambit slot.

= Gambit Plus  << Gambit Slot >>
  - 100 LP
  - Increase one more Gambit slot.

= HP+50  << +50HP >>
  - 30 LP
  - Max HP increase 50.

= HP+100  << +100HP >>
  - 50 LP
  - Max HP increase 100.

= HP+150  << +150HP >>
  - 70 LP
  - Max HP increase 150.

= HP+200  << +200HP >>
  - 100 LP
  - Max HP increase 200.

= HP+500  << +500HP >>
  - 155 LP
  - Max HP increase 500.

= Increase Damage Charge  << Inquisitor >>
  - 30 LP
  - Increase MP after dealing damage.

= Knowledge Of Ether  << Ether Lore 1 >>
  - 20 LP
  - Increase healing amount of any Ether.

= Knowledge Of Ether  << Ether Lore 2 >>
  - 35 LP
  - Increase healing amount of any Ether.

= Knowledge Of Ether  << Ether Lora 3 >>
  - 70 LP
  - Increase healing amount of any Ether.

= Knowledge Of Potion  << Potion Lore 1 >>
  - 20 LP
  - Increase healing amount of any Potions.

= Knowledge Of Potion  << Potion Lore 2 >>
  - 35 LP
  - Increase healing amount of any Potions.

= Knowledge Of Potion 3  << Potion Lore >>
  - 70 LP
  - Increase healing amount of any Potions.

= Knowledge Of Remedy  << Remedy Lore 1 >>
  - 20 LP
  - Can cure [Sleep, Slip, Don't Move, Don't Act] negative status.

= Knowledge Of Remedy  << Remedy Lore 2 >>
  - 30 LP
  - Can cure [Petrifying, Confuse, Oil] negative status.

= Knowledge Of Remedy  << Remedy Lore 3 >>
  - 70 LP
  - Can cure [Stop, Death Sentence, Virus] negative status.

= Magic Charge  << Warmage >>
  - 30 LP
  - Increase MP after dealing magic damage.

= Magic Enchance  << Magick Lore >>
  - 25 LP
  - Increase magic damage.

= Magic Enchance  << Magick Lore >>
  - 40 LP
  - Increase magic damage.

= Magic Enchance  << Magick Lore >>
  - 55 LP
  - Increase magic damage.

= Magic Enchance  << Magick Lore >>
  - 80 LP
  - Increase magic damage.

= Magic Enchance  << Magick Lore >>
  - 120 LP
  - Increase magic damage.

= MP Consumption Cut  << Channeling >>
  - 30 LP
  - Decrease 10% MP cost.

= MP Consumption Cut  << Channeling >>
  - 50 LP
  - Decrease 10% MP cost.

= MP Consumption Cut  << Channeling >>
  - 80 LP
  - Decrease 10% MP cost.

= Phoenix Down Effect Up  << Phoenix Down >>
  - 30 LP
  - Increase healing amount of Phoenix Down.

= Phoenix Down Effect Up  << Phoenix Down >>
  - 50 LP
  - Increase healing amount of Phoenix Down.

= Phoenix Down Effect Up  << Phoenix Down >>
  - 90 LP
  - Increase healing amount of Phoenix Down.

= Positive Status Lengthen  << Spellbound >>
  - 30 LP
  - Increase time of support spells.

= Power Enchance  << Battle Lore >>
  - 25 LP
  - Increase attack damage.

= Power Enchance  << Battle Lore >>
  - 40 LP
  - Increase attack damage.

= Power Enchance  << Battle Lore >>
  - 55 LP
  - Increase attack damage.

= Power Enchance  << Battle Lore >>
  - 80 LP
  - Increase attack damage.

= Received Damage Charge  << Martyr >>
  - 30 LP
  - Increase MP when get damage.

= Shield Evasion Up  << Shield Block >>
  - 25 LP
  - Increase chance of blocking with shield.

= Shield Evasion Up  << Shield Block >>
  - 45 LP
  - Increase chance of blocking with shield.

= Shield Evasion Up  << Shield Block >>
  - 75 LP
  - Increase chance of blocking with shield.

= Terminate Charge  << Headsman >>
  - 30 LP
  - Increase MP after defeating enemies.
 

Magic


Weapon


Shield & Armor