Resident Evil 4 Spoiler Free Walkthrough

 _ 
|_) esident Evil 4 /---------------------------------------------------------o
| \-------o--------\                       Chapter 2 - 3                     |
       (00006)      \--------------------------------------------------------o

o------- Item Checklist -------o  Head upstairs to pick up any items you may 
|                              |  have left behind.  This includes not only 
| Hand Grenade..........._____ |  the enemy drop items, but also some others 
| Flash Grenade.........._____ |  sitting on shelves and desks which include 
| Incendiary Grenade....._____ |  'Hand Grenade,' 'Flash Grenade,' 'Incendiary 
| Green Herb............._____ |  Grenade,' and 'Green Herb.'  You may have 
| TMP Ammo..............._____ |  got these items while shooting your way 
| Handgun Ammo..........._____ |  through the villagers during the last 
|                              |  chapter which is fine.  Exit through the 
o------------------------------o  front door and go forward and left to find 
                                  'TMP Ammo (50)' on a pile of logs.  Behind 
                                   you is the merchant again whose inventory 
                                   has been updated to include the Punisher.

o- Merchant -----------------------------------------------------------------o
|                                                                            |
|  Attache Case M..............30,000   Treasure Map (Village)......10,000   |
|  Handgun.......................8000   Red9........................14,000   |
|  Punisher....................20,000   Shotgun.....................20,000   |
|  Rifle.......................12,000   TMP.........................15,000   |
|  Rocket Launcher.............30,000   Stock (Red9)..................4000   |
|  Stock (TMP)...................4000   Scope (Rifle)...............10,000   |
|  First Aid Spray..............10,000                                       |
|                                                                            |
o----------------------------------------------------------------------------o

Enter the shack beside the merchant to find a note and a save point.  There's 
'Handgun Ammo (10)' pretty much straight ahead of where the merchant is 
facing.  You now have a choice, you can either take the left or the right 
path.  The left path leads to a fight against chainsaw wielding maniacs, and 
the right path leads to a fight with El Gigante again.  Take whichever route 
your deem more appropriate, the walkthrough will cover both.

                                                           /-----------------o
o----------------------------------------------------------\  The Right Path |
                                                            \----------------o

o------- Item Checklist -------o  Check the switch below the merchant and 
|                              |  press it to the right.  Now follow the 
| 15,000 Ptas............_____ |  path on the right of this one to proceed.  
| TMP Ammo..............._____ |  As you run down this path El Gigante will 
| Handgun Ammo..........._____ |  appear again.  He's very similar to when you 
| Spinel................._____ |  fought him (or at least another of his 
| 1000 Ptas.............._____ |  "species") recently.  The best tool for the 
| Incendiary Grenade....._____ |  fight are all those grenades you've been 
| Old Key................_____ |  stocking up recently.  Flash Grenades make a 
| 1000 Ptas.............._____ |  great tool to make him an easy target, and 
| Handgun Ammo..........._____ |  Hand Grenades should bring him down to 
| Spinel................._____ |  his knees in a single blow.  About fifteen 
| Handgun Ammo..........._____ |  cuts still applies to defeating him.  Once 
| Handgun Ammo..........._____ |  he dies get ready to press some buttons to 
| 1000 Ptas.............._____ |  dodge as he lands, don't worry too much 
| Spinel................._____ |  about Ashley.  He drops 15,000 Ptas when he 
| Handgun Ammo..........._____ |  dies, well worth the grenades you'll use up.  
|                              |  This pretty much eliminates any danger 
o------------------------------o  you'll be facing so you can safely proceed 
                                  forward.  Kick the door six times to break 
it and raid the cabins.  The first contains 'TMP Ammo (50),' 'Handgun Ammo 
(10),' 'Spinel,' '1000 Ptas,' and 'Incendiary Grenade.'  In the next cabin 
you'll find the important 'Old Key' as well as '1000 Ptas,' 'Handgun Ammo 
(10),' 'Spinel,' 'Handgun Ammo (10),' '1000 Ptas' and 'Spinel.'  As an added 
bonus you can find more 'Handgun Ammo (10)' on the bench on your left before 
you leave.  This is the end of the branching area, skip ahead to the "End of 
Branch" label down below this if you're ready to continue, or if you want even 
more items you can go back to the merchant and take the other path.

                                                            /----------------o
o-----------------------------------------------------------\  The Left Path |
                                                             \---------------o

o------- Item Checklist -------o  Press the switch to the left and follow the 
|                              |  path just beside the merchant.  Rather than 
| Shotgun Shells........._____ |  fighting one large boss you will be battling 
| Ruby..................._____ |  quite a few villagers.  Start off by trying 
| Camp Key..............._____ |  to collect as many near the large wagon as 
| Hand Genade............_____ |  possible, then shoot it to blow it up.  
| Red Gem................_____ |  Eliminate any leftovers then proceed along 
|                              |  the path which is quite linear.  Before 
o------------------------------o  ascending the ladder checking the nearby 
                                  area for one barrel.  Climb up to the second 
level and clear the path.  The bin up here is a good place to hide Ashley, as 
you'll be doing some tight quartered fighting on the walkway.  When you've 
cleared the upper walkway, jump down off the edge near the ladder, which is 
directly across the East path from the bin Ashely should be hiding it.  Grab 
the 'Shotgun Shells (10)' which are sitting on a large mine cart.  Also break 
the two nearby barrels.  Climb back up and head right, now you'll come to a 
ladder on your left.  Make sure Ashley is safely in the box!  Do not kick down 
this ladder whatever you do.  You want to jump down, watch the scene and climb 
right back up.  Run back past the bin to the ladder where you first climbed up 
to the upper area, this will give you a vantage point without the risk of 
being attacked from behind.  Snipe all approaching enemies with your Rifle, 
and use Grenades and the Shotgun as backup support when they start getting 
close.  The two chainsaw wielding maniacs will drop a 'Ruby' and 'Camp Key.'

Get Ashley out of the bin and drop down to the centre where the scene 
triggering the two chainsaw people occurred.  Smash the barrels and go through 
the door to the South by using your Camp Key.  In this area start by going 
forward a few steps, then make a right turn into the open door.  Drop down and 
grab the 'Hand Grenade' off the box, and break open the barrel.  Before 
leaving this room notice there is a boarded up window, use your Shotgun to 
smash it open.  Jump over and run to the end where you'll find two barrels, 
one of which contains the rare item 'Red Gem.'  Now go back through the 
window.  Follow the path further and break the barrel at the end.  You'll be 
ambushed by a ton of villagers, send Ashley into the bin and whip out your 
Shotgun to try and waste as many as possible at one time.  When they're all 
out of the way proceed through the red double doors at the end, but quikcly 
before you do check the other side of the two watch-tower things to find a 
number of barrels you can smash.

                                                            /----------------o
o-----------------------------------------------------------\  End of Branch |
                                                             \---------------o

o------- Item Checklist -------o  Regardless of which path you come out of, 
|                              |  head to the cabin at the South end of the 
| Handgun Ammo..........._____ |  map.  You can find 'Handgun Ammo (10)' on 
| Rifle Ammo............._____ |  top of some trash bins here.  Inside the 
| Flash Grenade.........._____ |  house you'll find a note on one of the 
| Handgun Ammo..........._____ |  horizontal lockers, and 'Rifle Ammo (10)' 
| Yellow Catseye........._____ |  inside another.  There's a save point on the 
| Spinel................._____ |  table near the front door as well.  Leave 
| TMP Ammo..............._____ |  and go up the stairs opposite the front door 
| Shotgun Shells........._____ |  to find a barrel and the merchant again, 
| Green Herb............._____ |  though he has not upgraded his wares.  Make 
| Handgun Ammo..........._____ |  your way North and you'll come to a gondola.  
| Red Herb..............._____ |  Break the barrel on the right side, then 
| Yellow Herb............_____ |  step on the platform to ride.  On your way 
| Green Herb............._____ |  down there will be enemies on the gondolas 
| Handgun Ammo..........._____ |  moving in the opposite direction.  
| Hand Grenade..........._____ |  Personally I prefer to take the rifle and 
| Incendiary Grenade....._____ |  equip the scope, you should be able to 
| False Eye.............._____ |  easily snipe all of them before they even 
| 30,000 Ptas............_____ |  get near you, try to aim so you hit more 
| 5500 Ptas.............._____ |  than one with a single shot.  If this 
| Velvet Blue............_____ |  doesn't work go with the TMP or Shotgun.  
|                              |  Keep an eye on the left side as there will 
o------------------------------o  be enemies who jump down onto you 
                                  from above.  When you reach the bottom check 
the room on the right, in the lockers you'll find 'Flash Grenade' and 'Handgun 
Ammo (10).'  There's a staircase outside the locker room, start going down and 
you'll reach a landing.  Ignore the other stairs for the moment and head West. 

Inside the cave you'll quickly run into a couple dynamite wielding villagers.  
As soon as they see you turn around and run, they'll most likely end up 
blowing themselves up.  Continue through the cave and climb the ladder.  Open 
the treasure chest at the end of the path to receive the 'Yellow Catseye.'  
With this third and final gem you now have everything you need to combine and 
maximize the value of the Beerstein item for selling.  Navigate back through 
to reach the staircase landing again.  Now take the lower stairs down.  You'll 
find a save point and the merchant soon enough.  On his right are 'Shotgun 
Shells (10)' and 'TMP Ammo (50).'  Proceed through the large doors at the end 
of the path now.  As you approach the building, a scene occurs.  

o- Boss (Bitores Mendez) ----------------------------------------------------o
|                                                                            |
| This disgusting looking parasite will be your next opponent.  You're       |
| given quite a few chances to use the environment to your advantage so      |
| it's important to get to know it first.  There's two sides you can run     |
| back and forth between and a ladder leading to an upper catwalk.  Fighting |
| this boss is a matter of just blasting the crap out of him over and over   |
| again.  Two weapons that work well are the Rifle and grenades.  Go to one  |
| end of the room and pull out your Rifle, snipe his spinal column for       |
| some massive damage infliction.  When he gets close whip out a Hand        |
| and throw it as a distraction while you run by.  Repeat this process for   |
| awhile.  Also while standing at one side you'll notice there is another    |
| untouched red gas drum, wait for the boss to approach and shoot it for     |
| additional damage.  Your reward for finding this is a 'Spinel' located     |
| where the drum used to be.  After you've hurt him enough the boss will     |
| split in half and you will have to face his second form.  This form uses   |
| the beams on the ceiling to swing around and strike you.  For this form    |
| as well as the first form keep your hands ready to tap the dodge buttons   |
| whenever he preps an attack.  Forget the Rifle here, whip out that         |
| Shotgun.  One blast from the Shotgun should send him flying off the beam   |
| and onto the floor.  This gives you a good opportunity to grenade him,     |
| use your TMP or just Shotgun him again.  With the Shotgun you should be    |
| able to keep control of the battle and eventually take him out.  If you're |
| interested in collecting all the items that are scattered around the room  |
| as well as the upper floor, keep your eye out for: 'TMP Ammo (50),'        |
| 'Shotgun Shells (10),' 'Green Herb,' 'Handgun Ammo (10),' 'Red Herb,'      |
| 'Yellow Herb,' 'Green Herb,' 'Handgun Ammo (10),' 'Hand Grenade,' and      |
| finally 'Incendiary Grenade.'  Once the boss is defeated examine the       |
| objects that he drops to receive 'False Eye' and '30,000 Ptas.'            |
|                                                                            |
o----------------------------------------------------------------------------o

To get out of this area you need to jump over the brocken flaming pile to the 
East.  Leave this area entirely (don't forget to save on your way back) and 
return to the previous area on the gondola.  Examine the door down the South 
path from the gondola which was locked before, when your inventory comes up 
select the False Eye.  Pull out your Rifle in this next area but don't shoot 
yet.  Approach the villagers and a scene occurs.  There's a truck running 
toward you.  Aim your Rifle and get ready to snipe the driver of this truck as 
soon as he is within range, once he dies the truck flips over on its side, but 
this isn't the end.  Villagers will start pouring out in a big clump, this 
means either Grenade or Shotgun, or maybe even Rocket Launcher.  Just get them 
all.  The truck will automatically drop '5500 Ptas.'  Continue up the path and 
into the little open area on your left at the top.  There are two barrels here 
and the one on the right contains 'Velvet Blue.'  Head towards the large 
castle in the distance by following the road, a scene will trigger as you do.
 

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