Resident Evil 4 Walkthrough

|_) esident Evil 4 /---------------------------------------------------------o
| \-------o--------\                       Chapter 4 - 2                     |
       (0000C)      \--------------------------------------------------------o

o------- Item Checklist -------o  Right when you start off you'll see a 'Green 
|                              |  Herb' in front of you.  Down the stairs the 
| Green Herb............._____ |  merchant has set up shop, no new weapons to 
| Handgun Ammo..........._____ |  sell but some new tune ups as usual.  On the 
| Velvet Blue............_____ |  desk with the typewriter grab the 'Handgun 
| Shotgun Shells........._____ |  Ammo (20)' then save your game.  To the East 
| 2800 Ptas.............._____ |  is a shooting range where type C can now be 
| Velvet Blue............_____ |  played.  On the left of the typewriter is a 
| 5000 Ptas.............._____ |  memo to read before proceeding through the 
| 10,000 Ptas............_____ |  West door.  In this tunnel you'll see 
| Dynamite..............._____ |  something you haven't seen in awhile, 
| Shotgun Shells........._____ |  villagers!  Greet them with your Shotgun.  
| First Aid Spray........_____ |  Smash the barrels and check the lower mine 
| Flash Grenade.........._____ |  cart to find a hidden 'Velvet Blue.'  Follow 
| 15,000 Ptas............_____ |  the path to the end and jump down when you 
| 15,000 Ptas............_____ |  reach the ladder at the end.
| Green Herb............._____ |  
| Flash Grenade.........._____ |  In this area you'll be surrounded by 
| Shotgun Shells........._____ |  villagers working in the area and may 
| Green Herb............._____ |  find yourself at a loss for somewhere to go.  
| TMP Ammo..............._____ |  Directly ahead of the ladder is an enclosed 
| Handgun Ammo..........._____ |  area use this area as protection so that you 
| Green Herb............._____ |  only have to deal with enemies coming at you 
| Red Herb..............._____ |  from the front.  When you've eliminated the 
| Royal Insignia........._____ |  wave of enemies go around the area and pick 
|                              |  off any that remain on ledges and such.  
o------------------------------o  Head South from the ladder you came down and 
                                  go up the little hill on your right to find 
'Shotgun Shells (10).'  Further South there's a box of '2800 Ptas' sitting on 
a crate.  Leaning against the little enclosure you hid in is a mine cart with 
'Velvet Blue' inside.  Just above this is a switch for the trolley.  Head 
South and climb the ramp to the upper level, behind the South circuit breaker 
switch is a pile of money totaling '5000 Ptas,' then pull circuit breaker.

As you go down who else but one of the crazy chainsaw maniacs should appear.  
This one is far stronger than any you have faced before however, and even 
about four more villagers will join the attack.  Waste the villagers first and 
then focus on the chainsaw man.  He will take about eight shots from the 
Broken Butterfly with the most possible tune ups at this point in the game, 
that means a power of 20.0 so you can get an idea what you're up against.  
Sniping him from a distance may be the safer bet and the Rifle is still very 
effective.  Once he is dead he'll drop '10,000 Ptas' and the can press the 
trolley switch to bring it down.  Run back to that enclosed area again and 
you'll find the 'Dynamite' sitting on top of the trolley.  Examine the large 
boulder to the right of the trolley switch and select the Dynamite from your 
inventory.  Turn around and run, there's plenty of time to get to a safe 
place.  Break the two barrels on your left before heading through the door.

On the rock to your left is a shiny object which is actually the 'Shotgun 
Shells (15).'  On the opposite side of the room you'll see two large 
cylindrical objects.  On the left of the first is the 'First Aid Spray' and on 
the right of the second is a 'Flash Grenade.'  Now approach the large doors.

o- Boss (El Gigante x2) -----------------------------------------------------o
|                                                                            |
| There's a decision you need to make before this battle, however it is a    |
| fairly easy one.  You have to fight two Gigantes however there is an       |
| easy instant kill against one of them the only drawback is the loss of     |
| 15,000 Ptas which really isn't a loss at all considering all the First     |
| Aid Spray you'd probably have to buy after trying to take on two at the    |
| same time.  If you decide to instant kill one of them turn around right    |
| at the start and climb the ladder.  At the top is a zip line, the instant  |
| the platform starts to shake grab he line by pressing A and swing down     |
| to the end right in front of a lever.  Press A to turn around and look     |
| behind you automatically.  Now wait until one of them is standing in the   |
| middle area and press A again to flip the switch, the pit will open and    |
| the monster will descend down into burning hot magma.  Soon enough the     |
| door will latch, the switch is ineffective and you're left fighting one    |
| monster.  To beat this monster use the same tactics you did before.  The   |
| best weapons for this fight are those grenades you've probably been up a   |
| lot of lately.  Incendiary Grenades are useless however Flash Grenades     |
| will render him completely blind and Hand Grenades inflict massive damage. |
| The number of cuts you must do to his parasite have no insreased so the    |
| battle isn't too much harder he just takes more hits to drop down.         |
| Remember to run behind him and jump on his back when he does.  For guns    |
| the Shotgun is pretty much useless here, as are any Handguns and TMP.      |
| Your weapon of choice besides grenades is the Broken Butterly followed     |
| by the Rifle.  If you're using the Rifle try using it with the Flash       |
| Grenades so that you have adequate time to shoot.  Once the boss is dead   |
| he will drop '15,000 Ptas' and another 15,000 if you killed both manually. |
|                                                                            |

When the battle is won exit through the East doors.  Follow the tunnel until 
it opens up into a large cave area.  At this point you will be seen by a 
number of giant bug monsters, approximately ten in total, likely more, which 
probably won't come all at once.  Back off into the cave to take on all the 
ones that attack you at once.  Examine the pedestal and then grab the 'Green 
Herb' sitting nearby on the ground.  Start up the West path and grab the 
'Flash Grenade' along the way.  At the top of this path watch out for another 
ambush of bug monsters.  Pick up the 'Shotgun Shells (15)' from the ground.  
There's a tunnel you need to go into here but it isn't exactly easy to see, it 
goes directly Northwest, try checking you map if you have to.  Inside there's 
a 'Green Herb' on the ground and a light switch to press.  Turn around 
immediately and prepare for an ambush.  Head back to the open area.

Follow the path leading directly North, but not the one you came up on, this 
one remains level.  Keep running and pick up the 'TMP Ammo (50)' on your left.  
At the top of the next hill you will probably find yourself face to face with 
another wave of those disgusting monsters.  Pick up the 'Handgun Ammo (20)' 
from the ground and go Northeast into the cave.  Similar to the last one 
another 'Green Herb' lies here and a light switch to press.  Another ambush of 
course, bigger than the last one.  Head Southwest to the gate but before you 
go through be sure to pick up the 'Red Herb' on the left.  Proceed onward.

There's some giant pounding stone cylinders here of course.  They're not too 
hard to pass under, when the first one stomps run up to it.  Keep holding up 
and the run button so that when it raises up just high enough to pass through, 
you'll run under as soon as possible.  The same applies to the second one 
except that when you run under get ready to press the A button and jump down 
immediately.  When you jump down there is a switch on your left.  Pull it to 
stop the second of the three stones from pounding down.  Now use the same idea 
but stop momentarily under the second one and wait for the third one to drop 
before continuing.  In the next room pick up the 'Royal Insignia' from the 
pedestal and examine it again to bring an end to this chapter.