Resident Evil 4 Walkthrough

 _ 
|_) esident Evil 4 /---------------------------------------------------------o
| \-------o--------\                       Chapter 4 - 1                     |
       (0000B)      \--------------------------------------------------------o

o------- Item Checklist -------o  After the scene leave the area to the West.  
|                              |  Follow the hallway all the way back until 
| Elegant Perfume Bottle._____ |  you reach the room with the cage, just 
| 5000 Ptas.............._____ |  beyond it go South down the thin hallway 
| Red Herb..............._____ |  into the next area.  In here you'll have to 
| Broken Butterfly......._____ |  fight one of those invisible bugs again.  
| Handgun Ammo..........._____ |  Exit through the South door then go West.  
| 5000 Ptas.............._____ |  Now when you approach the door near the 
| Illuminados Pendant...._____ |  fountain you can use the piggyback option 
| Lion Ornament.........._____ |  near the window to unlock it.  Grab all the 
| 5000 Ptas.............._____ |  treasure boxes in here to receive 'Elegant 
| Handgun Ammo..........._____ |  Perfume Bottle,' '5000 Ptas,' 'Red Herb,' 
| Yellow Herb............_____ |  and 'Broken Butterfly.'  Now go back to the 
| Spinel................._____ |  large hall where you saved Ashley and 
| Handgun Ammo..........._____ |  started the chapter.  Enter the room to the 
| Shotgun Shells........._____ |  North and cave you game.  Break the pots and 
| Green Herb............._____ |  get the 'Handgun Ammo (10)' off the shelf to 
| King's Grail..........._____ |  your right.  Cross over on the odd platform 
| 6500 Ptas.............._____ |  to the North.  Now you have to take on the 
| 6500 Ptas.............._____ |  Dragon Room by yourself.
| 6500 Ptas.............._____ |  
| Handgun Ammo..........._____ |  The Dragon Room is a large area of fire that 
| Handgun Ammo..........._____ |  looks quite spectacular.  As you cross the 
| Elegant Chessboard....._____ |  path large fire breathing dragon statues 
| Queen's Grail.........._____ |  will come down piloted by cult members.  The 
| Flash Grenade.........._____ |  only way to destroy these is to take out the 
| 1800 Ptas.............._____ |  pilot.  The first one is easy, equip your 
| 2800 Ptas.............._____ |  Rifle and aim at him while the large statue 
| Red Herb..............._____ |  on the right side of the room slowly moves 
| Butterfly Lamp........._____ |  toward you.  A treasure box will come up 
| Green Eye.............._____ |  when this occurs, follow the path down to 
| Green Eye.............._____ |  the bottom and open the chest to find '5000 
| Green Eye.............._____ |  Ptas.'  To get across to the next area you 
| Green Eye.............._____ |  must wait for the spinning gate to reveal an 
| Red Eye................_____ |  opening then jump through.  Do the same on 
| Red Eye................_____ |  the other side.  When you approach the end 
| Red Eye................_____ |  two dragon statues will appear, one in the 
| Blue Eye..............._____ |  middle and one on your left.  Run back to 
| Handgun Ammo..........._____ |  the spinning platform but don't jump on it, 
| Rifle Ammo............._____ |  instead turn around and aim your rifle at 
| Handgun Ammo..........._____ |  the pilot of the left dragon who should be 
| Handgun Ammo..........._____ |  slowly moving towards you.  With that one 
| Green Herb............._____ |  down run to the end of the path.  There's a 
| Gold Bangle............_____ |  fire breathing dragon statue in the centre 
| First Aid Spray........_____ |  and two large walls on the left and right to 
| 15,000 Ptas............_____ |  protect you.  Move to the left side and wait 
| 15,000 Ptas............_____ |  for the dragon to start shooting fire.  The 
| Green Herb............._____ |  fire should be blocked by the wall so use 
| Incendiary Grenade....._____ |  this opportunity to quickly run to the right 
| Spinel................._____ |  side and shoot the pilot from the far right 
| Spinel................._____ |  fence.  With both dead two treasure chests 
| Velvet Blue............_____ |  have appeared, the one just behind you 
| Crown.................._____ |  contains 'Illuminados Pendant' and the blue 
| TMP Ammo..............._____ |  on in the middle has the 'Lion Ornament.'  
| Magnum Ammo............_____ |  Return to where Ashley is waiting.
| Yellow Herb............_____ |  
| Incendiary Grenade....._____ |  Make sure you save your game here after that 
| Velvet Blue............_____ |  ordeal.  Head West and get onto the little 
| Red Herb..............._____ |  cart device.  Proceed through the door at 
| Spinel................._____ |  the other end.  This place should look 
| Green Herb............._____ |  familiar, you've probably forgotten about 
| Shotgun Shells........._____ |  this puzzle by now.  Examine the panel on 
| TMP Ammo..............._____ |  the North wall and use all three items, the 
| Crown Jewel............_____ |  Lion Ornament, the Goat Ornament, and the 
| First Aid Spray........_____ |  Serpent Ornament.  Now you can get through 
| Handgun Ammo..........._____ |  finally, ignore the central stairs for the 
|                              |  moment and ascend the smaller set to the 
o------------------------------o  right.  At the top, break the urn and 
                                  examine the painting to find a hidden stash 
of '5000 Ptas.'  Now take the middle stairs on the lower floor.  Another cart 
waits here, step onto it and ride in through the tunnel to the next area.

Before going any further break the two pots in this area.  In the area check 
to room parallel to the last on but on your right, inside you'll find 'Handgun 
Ammo (20)' in the cabinet as well as a merchant and save point.  Through the 
door with the gun emblem on it is the second target practice area where type B 
is now available.  Outside this room again down at the end of the East hall is 
a table with 'Yellow Herb' and a notice on it.  In the small cabinet is a 
'Spinel' as well.  Head through the double doors here.  Examine the lion 
statue to receive 'Handgun Ammo (20).'  As you go through the next hall you 
need to be ready to dodge similar to the armour that Ashley had to face.  
There's two of them here.  In the circular room pick up the 'Shotgun Shells 
(10)' and 'Green Herb' from the sides of the room then examine the thing in 
the middle to get 'King's Grail.'  Now you will have to fight three suits of 
armour, their defense is incredibly strong so explosives are your best bet, 
however the Broken Butterfly and Shotgun both work acceptably well.  If you 
tell Ashley to wait outside the gate before you enter this room this battle 
will be somewhat easier, just keep shooting the armour until the nasty 
parasites show themselves.  Once the armour is dead some new stronger ones 
will sppear, but the same tactics apply.  It's a test of your ability to run 
to a corner and shoot quickly, pressing down and B to do the quick turn will 
come in handy.  When they're dead each one of them drops '6500 Ptas' and the 
gate opens.  Return to the main hallway.

Enter the room to the West this time and you'll find four panels which can be 
pressed.  Consider there is Leaon, Ashley and two statues you can push the 
answer should be obvious.  Have Ashley wait on one of the pads while you push 
the knight statues onto two of the others.  Step onto the leftover and the 
door opens.  Go into the room and watch the scene.  Now this predicament is 
fairly easy as well.  Equip the Shotgun and aim upward.  Among the spikes 
there are four red panels to shoot.  Once all four of them are broken the roof 
stops descending.  Grab the 'Handgun Ammo (10)' from the upper right corner 
and head through the door.  At the end of the hall another predicament.  This 
one is just as easy.  Equip the Rifle and snipe the two cultists driving the 
death machine to open the gate.  Now once you're both out of the hall the 
machine can reach the end and stop safely.  Get the 'Handgun Ammo (10)' from 
the boxes on the right and break all the crates and barrels.  Inside the desk 
at the corner of the room you'll find an 'Elegant Chessboard' and in the 
treasure chest below is the 'Queen's Grail.'  Kick open the locked door and 
head back to the first hallway, take the time to save your game as well.

Follow the North hall and pick up the 'Flash Grenade' off the chair.  Through 
the door of the next room there are a number of enemies, use the distance to 
your advantage and snipe as many as you can before they see you.  At the North 
end of the room are two statues.  Examine the one of the left and put in the 
Queen's Grail, then examine the one on the right and put in the King's Grail.  
Now you can get through the door.  Break the pots on the left and the right, 
but be careful as one of the ones on the right has a snake in it.  On your way 
down the hall check both desks on your left to find '1800 Ptas' and '2800 
Ptas.'  Before going through the next door jump out the window on your right.  
There's a 'Red Herb' on the ground and a ladder to climb.  At the end of the 
walkway at the top you'll find a chest containing 'Butterfly Lamp.'  GO back 
through the window and preceed through the North door.

Step forward and watch the scene.  Now turn around and run to the door so you 
can get your back to it.  Start blasting with your Shotgun, almost in any 
direction since some of the spread is bound to hit the enemies.  It's more a 
matter of protection than getting in a decent shot.  As long as you have ammo 
to spare this shouldn't be too hard.  Kill all the bug monsters that attack 
you here.  Once they're dead you can run to the Northwest end and pull the 
lever.  The bridge will get stuck on the way down but I'm sure you know what 
to do.  Aim your shotgun up at the chain connections and one shot should do 
the trick.  Now before you exit the area aim your gun up toward the large hive 
and begin blasting, it takes a lot of punnishment but eventually it will fall.  
When the scene ends on the ground it its place are four 'Green Eye,' three 
'Red Eye,' and a rare 'Blue Eye.'  Combine them with the Butterfly Lamp you 
just found to turn it into a very valuable item. Now go through the West door.

Take advantage of the merchant's tune up services and save your game here.  
Pick up the 'Handgun AmMmo (10)' off the chair and follow the corridor North.  
You'll reach a large outdoor area where a scene occurs.  Begin crossing the 
bridge and you'll be seen by the enemies, this triggers the catapult operators 
to start firing at you.  Forget about crossing the bridge for a moment.  If 
you stand by the torch on the right and equip your Rifle, zooming in as much 
as possible you should be able to snipe the head of the middle catapult 
operator.  It's not too much but it will help.  Make a mad dash across the 
bridge and go up the stairs on the left side.  Kill all the cultists you 
encounter here and run around to the South side of the walkway where you'll 
find 'Rifle Ammo (5)' and 'Handgun Ammo (15)' on the ground.  The entrance to 
the inner section of this tower is on the East side of the walkway.

Now that you're safe from the catapults, climb the ladder to a higher level.  
On this floor you can find 'Handgun Ammo (20)' and a crate to break.  Climb 
another ladder to reach the next floor where you'll find a 'Green Herb' and an 
notice on the table in a corner.  The notice gives you a clue about how to get 
everything working again, but it's a pretty simple process.  Equip the SHotgun 
and stand directly beside the lever looking over the railing.  Just on your 
left is a board of wood in the gears, shoot it to break it apart.  Now turn 
about 45 degrees to the right and look down to see the second board quite 
obviously sitting there.  Blast it.  The third one isn't so obvious, point 
your character looking as far down as he possibly will.  When you're standing 
against the railing you should just be able to see it at about the same heigh 
as the floor below you in the centre area.  Even even you can't really see it, 
or only barely see it if you shoot the Shotgun aiming as low as you can at 
around the middle section you'll probably end up hitting it anyway.  If all 
this fails it's probably quite easy to see if you just drop back down to the 
lower floor.  When all three boards are disposed of then operate the lever and 
you're almost home free from this area.  The enemies however think otherwise.

When you operate the lever it causes a swarm of enemies on the lower levels.  
Keep an eye out for crossbow bolts flying at you as you descend the floors.  
Blast anyone in your path and make your way down to the lowest floor, which is 
one below the floor you entered on.  There's a large door on the bottom floor 
which is now unlocked, but be sure to break open all the creates before going 
through it.  You're no safer however on the outside, you've got a serious 
Shotgun job waiting for you.  It starts with three shielded cultists but 
quickly escalates into a full blown ambush from both sides of the bridge.  
Slowly make your way forward, shooting you Shotgun as you go and then navigate 
to a corner.  Your primary target should be the horned leader at the gate who 
is packing a rocket launcher.  Blast your way through about twenty enemies 
before they finally give up on you.  It'll be a big ammo loss but the drop 
items should more than make up for it, including a 'Gold Bangle' from the 
leader.  Continue through the door but don't think you're done yet...

If you thought either of the last battles were hard you may run into trouble 
here.  There's two of the blind prisoners, including a more challenging 
version waiting for you here.  Start by sniping those two cultists standing in 
front of them, if you're lucky only one of the two armored prisoners will 
attack.  When he does wait until the last second and run out of the way, 
there's a chance he'll get his claws stuck in the wall which will mean the 
parasite on his back is exposed.  Use the Broken Butterfly here if you have 
it, with fully upgraded power of 20.0 there's just nothing else that compares, 
maybe the Rifle or an explosive if that's all you have.  Once you manage to 
kill the first, whether or not you've alerted the second, use your Handgun or 
Shotgun if you don't have one and fire at one of the two bells located up the 
stairs.  The bells are there to confuse the blind prisoners who navigate by 
ear.  Ringing one of them should cause the prisoner to go and smash the bell 
giving you a great opportunity to attack.  Walking up these steps however 
initiates a wave of armour plated skull cultists.  Kill the four or five of 
them that appear, the one that comes down from the top always drops 'First Aid 
Spray' and the two prisoners drop '15,000 Ptas' each.  Grab the 'Green Herb' 
at the lower right corner, on the right side of the stairs is a pot, on the 
left side is an 'Incendiary Grenade.'  Now go through the North door.  On the 
left and right of the stairs each statue contains a 'Spinel.'  Through the 
door at the top of the stairs a scene automatically occurs.

As you're falling be ready to press the dodge buttons quickly.  Beside one of 
the corpses on the spikes is a 'Velvet Blue.'  On the opposite side you'll 
receive 'Crown' if you examine one of the bodies against the wall.  Beside the 
merchant and the save point are 'TMP Ammo (50),' 'Magnum Ammo (5)' and 'Yellow 
Herb.'  You'll find an 'Incendiary Grenade' on the table beside the 
typewriter.  The merchant has updated his stock to include a brand new 
Shotgun, although it may not look the part it is quite powerful.

o- Merchant -----------------------------------------------------------------o
|                                                                            |
|  Attache Case XL.............73,000   Attache Case L..............40,000   |
|  Attache Case M..............30,000   Treasure Map (Castle).......10,000   |
|  Handgun.......................8000   Red9........................14,000   |
|  Punsiher....................20,000   Blacktail...................24,000   |
|  Broken Butterfly............38,000   Shotgun.....................20,000   |
|  Riot Gun....................32,000   Striker.....................43,000   |
|  Rifle.......................12,000   Rifle (Semi-Auto)...........35,000   |
|  TMP.........................15,000   Mine Thrower................28,000   |
|  Rocket Launcher.............30,000   Stock (Red9)..................4000   |
|  Stock (TMP)...................4000   Scope (Rifle).................7000   |
|  Scope (Semi-Auto Rifle).....10,000   Scope (Mine Thrower)..........8000   |
|  First Aid Spray.............10,000                                        |
|                                                                            |
o----------------------------------------------------------------------------o

Save your game here after all that fighting it's certainly worth your time.  
Climb up the ladder beside the merchant and begin down the tunnel.  There's a 
'Velvet Blue' inside the first pipe you pass on your left.  Continuing along 
you'll find a 'Red Herb' beside the metal gate on your right.  The drain on 
your left, not the next one but the one after that contains a 'Spinel.'  When 
you come to a door at the end head through it.

When you run down this hall you'll be interrupted by a scene.  From now on you 
have to keep an eye on the bottom of the screen for the dodge buttons to pop 
up, because the monster in here can literally attack you from anywhere.  Run 
all the way to the end of the corridor and into the room.  At the upper right 
corner of this area there's a switch.  Pull it and the elevator will begin 
moving however it takes time to come up.  Run back to the door and try to 
exit, this too will take time to open.  When you try to open it the boss 
finally shows himself.  Don't try and kill him at this point, instead run up 
to the corner of the room by the fence just South of the switch and you should 
find a canister of liquid nitrogen.  Press A and Leon will knock it over, 
freezing the boss in his tracks.  Now if your chance to attack, blast him with 
your most powerful weapons.  If you don't have any of the following:  Rocket 
Launcher, Mine Thrower or lots of Hand Grenades, I wouldn't even recommend 
trying to kill him.  His health is so high and defense so strong that killing 
him with a non-explosive weapon is almost out of the question.  At this point 
30,000 Ptas isn't too hard to make so if you don't have one, run back to the 
merchant and pick up a Rocket Launcher.  When the boss is frozen one single 
rocket will blow him away.  If you can't kill him during the first freeze 
there are also nitrogen cansiters located in the hall, and in both the rooms 
to the East and West on your map.  This boss is optional and you don't have to 
kill it.    If you do hwoever your reward is the 'Crown Jewel.'  Now just wait 
until the door opens (or is already open if the boss is dead) and you can 
leave, but before you do get the 'Green Herb' in the upper left corner and the 
'Shotgun Shells (5)' sitting on top of the computer terminal.

Down the hall to the South, and then West you'll find 'TMP Ammo (50)' sitting 
on the floor in the room.  In the East room you'll find 'First Aid Spray' and 
'Handgun Ammo (25)' on the table.  If you killed the boss then the elevator 
came instantly, but if not you'll have to fight or dodge your way around while 
waiting for about four minutes total since you hit the first switch.  Run into 
the elevator when it comes and ride the elevator down.