+++ AREA: THE TRAPPED HALLWAY +++
________ ______ _________ ___ ___ ___ _______
/_ __/ // / __/ /_ __/ _ \/ _ | / _ \/ _ \/ __/ _ \
/ / / _ / _/ / / / , _/ __ |/ ___/ ___/ _// // /
/_/ /_//_/___/ /_/ /_/|_/_/ |_/_/ /_/ /___/____/
__ _____ __ __ _ _______ __
/ // / _ | / / / /| | /| / / _ \ \/ /
/ _ / __ |/ /__/ /_| |/ |/ / __ |\ /
/_//_/_/ |_/____/____/__/|__/_/ |_|/_/
Head down the hall for some more spiked traps. Roll your way past them
to the end of the hall and run up the wall to activate the switch for
the door below.
Head down the stairs to a large room with six pillars. The floor will
crumble so keep going.
Access the nearest pillar and climb up. Jump to the next one and then
jump to the next one but stay put!
Turn left to see a ledge on the wall. Jump to it and climb up. Shimmy
to the right and jump up. Shimmy all the way to the right and jump to
the next pillar.
Turn around and look for stab squares on the wall. Jump to them and use
them. Use Wall runs and stabs to get to the next pillar. Jump to the
last pillar and jump towards the wall on the left to land on a beam.
Jump to the ledge across the beam and jump towards the curtain.
As you slide down the curtain, jump before you reach the bottom to
access a Wall Gap. Slide and jump down and then access the Water
Fountain.
_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
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