WWE 2K25 Review

Player(s): 1-8
Extra Features: Local (2-4) and Online (2-8) Multiplayer/Co-op,
Leaderboards, Add-On Content
The WWE 2K franchise has been back to greatness ever since 2K22 but it
has been noticeable that 2K23 and 2K24 only had minor improvements over
2K22. WWE 2K25 is a much bigger step forward in the series ever
since 2K22. 2K25 brings in a whole new mode and updates other
modes with extras that help to make them more fun. 2K25 has all
the same modes that you’ll find in 2K24 along with a new “The Island”
mode. It also brings along improvements to other modes and a few
new gameplay changes. 2K25 is a much better update than previous
years by quite a bit.
The game has My Rise, My GM, My Faction, Universe, Showcase and now
“The Island”. My Rise goes back to having a combined Male and
Female story. You must create a male and female character to
start the story. They can be both imported and exported in the
mode. 2K20 took this same route with a male/female combined story
but the results were very lackluster. 2K25 does a WAY better job
with both genders and you get to pick which one you want to play
most. You do have to play with both genders at one point to
progress the story, but you still get to choose which one is your main
character (the one you’ll control the most).
This year’s My Rise is all based on an NXT Mutiny. Both
characters join up and recruit WWE superstars to help them in their
fight. The mode has some nice twists and is easily the most
replayable My Rise yet. The mode has tons of branching paths that
give you different cutscenes and unlockables. You get choices
quite often that take you on different paths. The mode must be
played several times to try all the different paths to get all the
unlockables. There is a map in the game that shows you all the
different options and unlockables associated with each decision.
There are many more choices than previous years and they come more
often. There seems to be different endings this time also!
This My Rise gives you a new game+ save file once you finish. You
can take your already powered up characters into a whole new story
path. All previous years just left you with a “Complete” file and
you had to start all the way over from scratch on a new save
file. It’s hard to believe it took the developers this long to
realize that we all like “new game+” save files, but yeah, it’s finally
here!
My Rise is quite short this year, but it’s very sweet. This My
Rise gets to the point faster and doesn’t have near as much filler as
previous WWE 2K’s. Beside the main story, you can meet with Troy
Simpkin to play Live matches for character upgrades. There is no
story to the matches – they are just single or tag team matches with
different rules that reward upgrade points upon completion. You
still get upgrade points while going through the story, but you’ll have
to play the Live matches to get more. The actual story missions
seem much more “to the point” and plot focused rather than silly stuff
also. The story missions are a good mix of normal matches (with
different rules) and objective matches with cutscenes in between.
I never felt like the objective matches overtook the normal match
gameplay. Just for one playthrough, while doing quite a few Live
matches, I only had my main character about 35% of the way
upgraded. The mode clocks in at around 5-6 hours. I much
prefer a short mode with good replay value over one with tons of filler
that I struggle to keep interest in. I never once felt that the
2K25 My Rise overstayed its welcome like I have with just about every
other My Rise from previous years.
My GM is nearly the same as it was last year. This General
Manager simulator is still quite good. In past years, it lacked
purpose, but this time it finally has one! The mode now has an
online mode, which is great! Online is definitely something that
the mode has been missing. The online mode can only be played
with the general roster of characters – you can’t take a created
characters online. Last time I checked, the online mode only
gives you a full minute (for all players) to decide all micromanaging
into the new week, which is simply NOT. ENOUGH. TIME. It’s quite
something how the conversations with Triple H and demands of superstars
are included in that one minute – you literally can’t read them!
Hopefully, the developers update this eventually. The online GM
mode is still great, but yeah, having only a minute to micromanage
everything between sessions is absurdly low. Sadly, the online
mode for MyGM cannot be played with randoms – opponents have to be on
your friends list.
My Faction has gotten some good updates. The mode is still a
total grindfest if you don’t spend your own money on virtual currency
(VC), but it has some much better single player content that helps out
the existing modes that are already established. World Tour is a
new play mode that allows you to take your team to different parts of
the world in order to engage in a type of campaign. It has a
small amount of story and takes you through tours of five matches per
area in each region. Tours are basically like towers of
matches. Each match has certain rules to follow. The first
few areas require you to have only certain level card and there is one
that requires a specific type of card. You gain MFP currency
rewards and other rewards for completing each match. Faction Wars
from 2K24 and the old Weekly Towers along with Live Events make a
return as well. They all play the same as in whatever previous
year they started in. Just like in past installments, you can
unlock extra characters through locker codes and by doing certain tasks
in other modes. Even with all the grinding and the temptation to
spend real life currency for VC, this mode is slowly becoming more
worthwhile.
Universe still seems the exact same as last year (and many previous
years). This mode never has been a favorite of mine, but it still
seems quite popular. You can build your own show, determine roles
for each of your superstars or you can go through weeks of progress
with your own chosen superstar. Showcase deals with the Bloodline
storyline this year. Just like last year, this is an interesting
subject matter since it deals with several superstars at once instead
of only a few. The Bloodline is easily one of the most
entertaining story arcs with several layers in WWE right now, so the
subject matter this year is just as good as last year. Just like
in all previous years, each match deals down to performing certain
objectives as described in the objective list per match. These
range from easy to incredibly frustrating. Thankfully, you can
change the difficulty, so if you just want to play through to get the
unlockables then play Easy difficulty (as usual)!
And now we come to The Island. This mode is a brand-new mode
where you get to create (yet another) created character. The
character for this mode is exclusive to this mode. You have
limited options when creating this character. You can’t choose to
use face photos. The character must be created from scratch using
the in-game faces. The game allows you to edit your character
while in the mode. The Island has its own story – Roman Reigns
invites you to compete in his tournaments on the Island. The
Island itself is like “WWE Land”. It’s literally a WWE theme park
with many unique areas. The overall world that The Island
presents is quite impressive. Virtual Currency (VC) is the only
source of currency in the mode. And yes, this does share the same
VC from My Faction. The Island has tons of stores where you can
purchase extra created character parts. You can also level up
your character’s stats with VC. Leveling up stats is needed as
you progress in the Island, so there is little room to buy customized
parts or save the currency for My Faction.
While on the Island, you can engage in the main story (quests) or you
can go online and fight against other players. The main story has
you meeting up with certain characters to engage in matches.
Matches will reward you with XP and VC. The VC amount per match
is very little (150 VC per match). You can do certain challenges
and objectives per match that reward you with extra XP and VC.
This mode has its own daily and weekly challenges. Player
matches reward you with different ranks depending on your performance
per match. Sadly, the main story ends at chapter 1 at the
moment. Chapter 1 is quite long, but it ends there. It will
give you a message that Chapter 2 will come in the future. Once
all single player matches are done, there is nothing to do on the
Island besides get into player matches or buy customized parts from
shops. You can’t replay previous single player matches. The
Island has up to four file slots where you can create different
characters if you want. Thankfully, you can make a new character
and go back through all missions and still gain VC from them for your
account – this is one way you can slowly grind VC. The mode has
one other “Coming Soon” area besides just the next story chapter
also. There is some sort of “Events” option that is coming
also. This mode could be pretty ultimate in the future depending
on what all is upcoming... hopefully!
The Island’s focus on multiplayer as one of the main things to do
caused me to try out multiplayer more often than previous WWE
installments. The online multiplayer in 2K25 is pretty bad.
It’s very laggy. Reversals have to be timed quite differently
during an onine battle in order to get them. Pretty much every
minigame has to be played differently because of the lag. With
the developers pushing online on players more often in 2K25, they
really should have used rollback netcode. It’s inexcusable to
have such bad lag in online matches nowadays when so many other
fighters use rollback netcode.
The actual gameplay has a few enhancements here and there. There
is a new chain wrestling option that you can trigger per match.
The chain wrestling is much like the different holds in a UFC
game. You choose options once your wrestler engages in a hold
then both of you battle it out to find a certain place on a grid and
then go into other options after that. You can also climb the
guard rails now and jump on your opponent from the top of the
railing. There is also a new “Money in the Bank” minigame for
grabbing the briefcase at the top of a ladder. This minigame is
more interesting and not as dreadful as the minigame from previous
years. If you remember from last year, the minigame was all about
timing. This year, it’s all about pressing the QTE commands quick
enough as they appear on a circular grid. It’s a much better
minigame overall (it’s honestly hard to fail). You can also still
get the briefcase even after having the ladder is knocked out from
under your character – if your character is still hanging on, they can
still retrieve the briefcase.
Just like in previous years, the graphics have been improved a
bit. This year’s improvements seem to be higher res
textures. If you compare this game to 2K24, you can definitely
see the improvements. It’s a much better improvement than
comparing 2K23 to 2K24. 2K25 also has great main menu design –
the best I’ve seen since 2K19. It is noticeable that there is an
empty slot below “The Island” tile – extra future mode!? The
created characters still have a lot of the same options. There
seems to be a lot more parts that need to be unlocked this year.
Some parts that were previously always available in previous years now
need to be unlocked. They have also removed the opacity option
from facial hair and a few other parts. You can no longer fade
certain parts to make them less visible. Beards must be shown in
their full opacity at all times. Certain facial hair types that
could be stacked on top of each other in previous WWE 2Ks can no longer
be stacked either. You can’t have multiple sideburns and beards
on a character now.
Overall WWE2K25 is a much better step forward than previous
years. The franchise has been playing it too safely ever since
2K22 and it finally has stepped away from that safe haven to advance a
bit. Each mode seems to have gained some extras that make them
more relevant. I think My Rise has improved the most
overall. It’s gone from a bloated filler story that I would never
want to play again to a shorter more plot focused story that is easily
more replayable. If you’re a WWE fan, this game is definitely one
to pick up. It’s the best WWE since 2K22, and the My Rise mode is the
best one since 2K19. For the developers to have only one year to
create this game, it’s quite impressive with what all they have done
with this installment.
The Good:
+ Great roster of modern superstars with Legends here and there
+ A noticeable improvement to graphics
+ My Rise has a much better story than in recent year and it has a lot
more reason to replay it
+ The Island is an overall good addition
+ My Faction has been improved somewhat – new single player mode
+ My GM finally has an online mode!
The Bad:
- A few random bugs here and there
- Some of the customization options (Opacity, etc) were removed from
the majority of customization options for creations
- The Island has a lack of things to do at the moment (might change
with upcoming updates though)
- Online multiplayer is laggy
Final Rating: 86% - WWE 2K25 has the most improvements in recent years making it the best of the WWE 2Ks since 2K22!
Interested in buying this game? You can find it here.
Note: A review code for WWE 2K25 was provided by the publisher. It was reviewed on Xbox Series X|S.