The Bard's Tale Previews

Developer's Diary, Part 1
Matt Findley talks about designing a team and a gameplan when designing a game.

Developer's Diary, Part 2
Eric Flannum reveals what is needed when turning a game concept into a game.

Developer's Diary, Part 3
Brandon Humphreys covers the fine art of creature design.

Developer's Diary, Part 4
John Alvarado lets us in on the crazy world of language localization.

Developer's Diary, Part 5
Sean Patton discusses how scripting brings a game to life.

Developer's Diary, Part 6
Annie Sullivan reveals how to put the I in AI.

First Look - E3 2004
The Bard is back!