World of Warcraft: Cataclysm FAQ
What is the story of World of Warcraft: Cataclysm?
While the attention of the Horde and Alliance remained fixed upon Northrend,
an ancient evil has been lying dormant within Deepholm, the domain of earth in
the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon
Aspect Deathwing has waited, recovering from the wounds of his last battle
against Azeroth, nursing his hatred for the inferior creatures that infest the
surface realm...and biding his time until he can reforge the world in molten
fire.
Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.
The face of Azeroth is altered forever as the destruction left in Deathwing's wake reshapes the land and reveals secrets long sealed away. Players will be able to re-experience familiar zones across Kalimdor and the Eastern Kingdoms, rewrought by the cataclysm and filled with new opportunities for adventure.
What are the features of World of Warcraft: Cataclysm?
Some of the new features of World of Warcraft: Cataclysm include:
- Two New Playable Races:
- Adventure as one of two new races--the cursed worgen with the Alliance or the resourceful goblins with the Horde.
- Level Cap Increased to 85:
- Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
- Classic Zones Remade:
- Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
- New High-Level Zones:
- Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.
- More Raid Content than Ever Before:
- Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.
- New Race and Class Combinations:
- Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.
- Guild Advancement:
- Progress as a guild to earn guild levels and guild achievements.
- New PvP Zone & Rated Battlegrounds:
- Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
- Archaeology:
- Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
- Flying Mounts in Azeroth:
- Explore Kalimdor and the Eastern Kingdoms like never before.
Why are you revisiting the continents of Eastern Kingdoms and Kalimdor?
As we developed new content and expansions, we learned a lot of techniques
to provide players with a better game experience--but the majority of the new
content we were creating was for high-level characters only. We felt we could
apply the lessons of Outland and Northrend to improve the gameplay experience
while leveling in the original two continents. Imagine revisiting a familiar
zone like Darkshore only to find Auberdine destroyed by the cataclysm--and then
discovering entirely new towns and quests in other parts of the zone.
Kalimdor and the Eastern Kingdoms are central to World of Warcraft lore, and we want those areas to remain an important part of the game, not just a place to train or auction. Our goal is to make questing, leveling, and the overall story more fun for new, returning, and existing players. By redesigning areas of the original continents and introducing new content that matches or exceeds the quality of Wrath of the Lich King, we can revitalize the nostalgia and coolness of Azeroth.