Scribblenauts sequel in the works
Warner Bros. Interactive
Warner Bros. Interactive today announced that a Scribblenauts sequel is in development and will be released this fall.
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Available in fall 2010, the follow-up game expands the innovative elements from the acclaimed first title with many inventive new features, including an adjectives system that allows players to push the limits of their imagination to create their own experience.
In this new game created and developed by 5TH Cell, players use the stylus and touch screen to help Maxwell, the game's hero, acquire the "Starite," the prize earned from solving the puzzle in even more robust challenges and redesigned levels. Players now have the ability to write any object that comes to mind and modify it in any way they desire using adjectives to reach the goal in each level. Adjectives can change the color, size, elements, behaviors and many other aspects of the object they are describing. Multiple adjectives can be combined together to produce incredibly creative objects, allowing the player's imagination to run wild for a truly unique and individualistic experience.
"The Scribblenauts sequel gives all players an enhanced game experience they will love and new challenges where they can use their imaginations even more," said Samantha Ryan, Senior Vice President, Development and Production, Warner Bros. Interactive Entertainment. "5TH Cell is a very talented and creative developer and we are excited to add to the Scribblenauts franchise with this new game."
"The next Scribblenauts broadens the players' experience from the first Scribblenauts through more creativity, innovation and in-depth gameplay," said Jeremiah Slaczka, creative director and co-founder of 5TH Cell. "All of these enhancements provide players with even greater control in how they want to progress through the game."
"The next Scribblenauts broadens the players' experience from the first Scribblenauts through more creativity, innovation and in-depth gameplay," said Jeremiah Slaczka, Creative Director and Co-Founder of 5TH Cell. "All of these enhancements give players even greater control over how they want to play the game."