Sins of a Solar Empire II adds multiplayer
Source | Stardock |
Date | 2/14/2023 |
| Summary | An update to the technical preview of Sins of a Solar Empire II was released today, adding multiplayer support to the game. |
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| From Stardock: | |
The introduction of multiplayer is a core stage in Sins of a Solar Empire II’s development and, as such, Stardock and Ironclad are eager to get feedback from players as they continuously improve upon it. This multiplayer experience is merely the tip of the iceberg, but eager Sins players can get a solid feel for what the new engine brings to the table. For instance, players can now jump into an existing multiplayer game and take the reins from an AI empire or a friend who has to leave. This gives players a lot of flexibility, especially as competitive matches get longer and longer. Additionally, players can set up private games and invite friends (or enemies) via game codes. "We want to thank everyone who has been playing the Technical Preview and providing feedback, but we’ve heard you all loud and clear: You want multiplayer. Everyone has been waiting for the chance to wage war against each other, and now they can,” said Brian Clair, Director of Publishing for Stardock. “Giving players the option to jump in to take over an AI empire is such a fantastic addition. Internally, we’ve had colleagues jump into ongoing matches and completely annihilate people who thought they had a sure victory. We can’t wait to see how our community takes to this feature and it's only the beginning!” While not final, many ships have received visual upgrades and new models have replaced the TEC Ogrov Torpedo Cruiser, Pirate Rogue, Corsair, and Pillager ships. Pirate Hideouts also have a new model in this update. For a complete list of changes, please visit the forums. | |
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