Metro Exodus arriving early
Metro Exodus has gone gold and will now be available on February 15th.
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|From Deep Silver:|
The year is 2036.
A quarter-century after nuclear war devastated the earth, a few thousand survivors still cling to existence beneath the ruins of Moscow, in the tunnels of the Metro.
They have struggled against the poisoned elements, fought mutated beasts and paranormal horrors, and suffered the flames of civil war.
But now, as Artyom, you must flee the Metro and lead a band of Spartan Rangers on an incredible, continent-spanning journey across post-apocalyptic Russia in search of a new life in the East.
Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created.
Explore the Russian wilderness across vast, non-linear levels and follow a thrilling story-line that spans an entire year through spring, summer and autumn to the depths of nuclear winter.
Inspired by the novels of Dmitry Glukhovsky, Metro Exodus continues Artyom's story in the greatest Metro adventure yet.
"Our fans have been waiting patiently for Metro Exodus ever since we announced the title at E3 2017," said Klemens Kundratitz, CEO at Deep Silver. "We had previously delayed the release date to ensure 4A Games had the time to deliver their ambitious vision for the game, but now we're delighted to confirm that Metro Exodus has gone gold and we are able to bring the release date forward to February 15th, 2019."
To celebrate, Deep Silver revealed the stunning title sequence for Metro Exodus.
Created by Santa Monica-based studio, Elastic, the award-winning makers of some of the most iconic title sequences of recent years including Game of Thrones and Westworld, this beautiful introduction to the game is set to an original score by Metro series composer Alexey Omelchuk.
"We were absolutely thrilled to be contacted by the team at Deep Silver and 4A Games to create this Title Sequence," said Andy Hall, creative director at Elastic. "It's the type of project we love. Once we had been immersed in the game, we essentially lived in this frozen and terrifying landscape for many, many weeks... we are delighted with the final film."