Divinity: Original Sin 2 getting the Dark Eye

Source
Larian Studios
Date
11/19/2018
Summary
Divinity: Original Sin 2 will be updated soon with a Dark Eye GM campaign for Game Master mode.

The Mercury
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From Larian Studios:

Larian Studios has joined forces with Ulisses Spiele, creators of the hugely successful Dark Eye tabletop RPG, to bring Divinity players into a new world of magic and mystery. Written and designed by Ulisses, with cooperation from Larian developers, the Prison of Shadow GM campaign brings a comprehensive set of the tools that will allow every Game Master and their team to dive into the thrilling and dangerous world of The Dark Eye.

Prison of Shadows is a brand new adventure suitable for Dark Eye newcomers and veterans alike, designed for a Game Master and 3-5 players. In the adventure, heroes enter an abandoned dwarven city in search of a dangerous artifact. There, they will fight a desperate battle against cultists of the Nameless God.

This Game Master adventure will be automatically included in the Divinity: Original Sin 2 Steam update on 21st November 2018, and is designed for both new and experienced Game Masters and their parties.

Divinity: Original Sin 2's innovative Game Master Mode bridges the gap between the creativity and improvisation of a tabletop role-playing campaign, and the immersion of a computer RPG. This system was created with a single goal; to empower the Game Master so they can tell great stories and lead up to four players through a world of their own creation.

Prison of Shadows will be streamed live on the 21st of November, at 7pm CET, on the official Larian Studios Twitch channel www.twitch.tv/larianstudios and Steam: steamcommunity.com/broadcast/watch/76561198810986181 During the stream, hosted by developers from Larian Studios, fans will be able to chat and ask questions about the Divinity: Original Sin 2, Game Master Mode, and The Dark Eye.

Revisiting The Dark Eye setting takes Larian back to its roots in tabletop roleplaying, which has always been at the heart of the studio's design philosophies. Developing the Prison of Shadows adventure involved bringing the past to life, and a camera crew was on hand to document the process. Their final footage, delivered to Larian in an envelope sealed with an unknown arcane symbol, can be seen below.


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