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| Portal 2 |
| Walkthrough By: redapocalypse04 |
| Contact: snapzilla2050@stewiesminions.com |
| Version: 1.00 |
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|| Table of Contents ||
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I. Walkthrough
Chapter 1: The Courtesy Call______________________[W1]
Tutorial________________________________________[1.01]
Test Chamber 00_________________________________[1.02]
Test Chamber 01_________________________________[1.03]
Test Chamber 02_________________________________[1.04]
Test Chamber 03_________________________________[1.05]
Test Chamber 05_________________________________[1.06]
Test Chamber 06_________________________________[1.07]
Test Chamber 07_________________________________[1.08]
Chapter 2: The Cold Boot__________________________[W2]
Test Chamber 01_________________________________[2.01]
Test Chamber 02_________________________________[2.02]
Test Chamber 03_________________________________[2.03]
Test Chamber 04_________________________________[2.04]
Test Chamber 05_________________________________[2.05]
Test Chamber 06_________________________________[2.06]
Test Chamber 07_________________________________[2.07]
Test Chamber 08_________________________________[2.08]
Chapter 3: The Return_____________________________[W3]
Test Chamber 09_________________________________[3.01]
Test Chamber 10_________________________________[3.02]
Test Chamber 11_________________________________[3.03]
Test Chamber 12_________________________________[3.04]
Test Chamber 13_________________________________[3.05]
Test Chamber 14_________________________________[3.06]
Test Chamber 15_________________________________[3.07]
Test Chamber 16_________________________________[3.08]
Test Chamber 17_________________________________[3.09]
Chapter 4: The Surprise___________________________[W4]
Test Chamber 18_________________________________[4.01]
Test Chamber 19_________________________________[4.02]
Test Chamber 20_________________________________[4.03]
Test Chamber 21_________________________________[4.04]
Chapter 5: The Escape_____________________________[W5]
Manufacturing Area______________________________[5.01]
Factory_________________________________________[5.02]
Neurotoxin Generator____________________________[5.03]
GLaDOS__________________________________________[5.04]
Chapter 6: The Fall_______________________________[W6]
The Bottom______________________________________[6.01]
1952____________________________________________[6.02]
1953-01_________________________________________[6.03]
1953-02_________________________________________[6.04]
1953-03_________________________________________[6.05]
1958-27_________________________________________[6.06]
1958-28_________________________________________[6.07]
1971____________________________________________[6.08]
Control Room____________________________________[6.09]
Chapter 7: The Reunion____________________________[W7]
1972-01_________________________________________[7.01]
1972-02_________________________________________[7.02]
1976-05_________________________________________[7.03]
1978____________________________________________[7.04]
1982____________________________________________[7.05]
Gel Pump Station________________________________[7.06]
Chapter 8: The Itch_______________________________[W8]
Test Chamber 01_________________________________[8.01]
Test Chamber 01...Again_________________________[8.02]
Test Chamber 02_________________________________[8.03]
Test Chamber 03_________________________________[8.04]
Test Chamber 04_________________________________[8.05]
Test Chamber 05_________________________________[8.06]
Test Chamber 06_________________________________[8.07]
Test Chamber 11_________________________________[8.08]
Test Chamber 12_________________________________[8.09]
Test Chamber 15_________________________________[8.10]
Test Chamber 16_________________________________[8.11]
Test Chamber 17_________________________________[8.12]
Chapter 9: The Part Where He Kills You____________[W9]
Death Trap______________________________________[9.01]
Test Chamber 75_________________________________[9.02]
Bomb Transportation_____________________________[9.03]
Wheatley________________________________________[9.04]
II. Technical_______________________________________[TECH]
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|| Walkthrough ||
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| ============================ |
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| Chapter 1: The Courtesy Call | [W1]
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| ============================ |
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|Tutorial| [1.01]
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You will start the game in a motel room, or what looks like one. Look up and
down when prompted by the buzzers. Next, go stand in front of the painting to
the left of the bed and stare at it. After the music goes off, head back to bed
and press X to sleep.
When you wake up again, a LOT of time has passed. Move to the front door to
let in Wheatley, the round ball with a blue eye. When Wheatley asks you to
speak, press A to jump. He'll then start moving the motel room, which is a
lot more portable than it looks. After he slams it through the wall, exit the
room and stand on the glass ahead.
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|Test Chamber 00| [1.02]
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Once the glass breaks you'll be in a room that's identical to the first room
from Portal 1. Well, this one looks a little neglected. When the orange portal
appears on the wall, step through it. You'll come out of the blue portal
outside of this glass chamber. Keep going, through the first doorway.
In this room you'll find a big red button on the ground and a cube. Walk up to
the cube and press X to pick it up. Carry it over to the button and press X
again to drop it on the button. This will open the next door. Mostly. Keep
going and hop inside the elevator.
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|Test Chamber 01| [1.03]
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After you drop down into the testing chamber, an orange portal will appear on
the wall behind you. You will notice three glass-enclosed chambers ahead.
Pressing the button outside each one causes a blue portal to appear in the
appropriate chamber. To start, press the button outside the right chamber. You
need to get in there and take the cube out of it.
Now, hit the button outside the left chamber. Move into it and place the cube
on the big button here. Now hit the final button to open a portal in the
last chamber so that you can move through the exit door.
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|Test Chamber 02| [1.04]
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Move into the chamber and you'll meet back up with Wheatley. Head towards the
center of the chamber, where the portal gun is supposed to be. The floor will
give way. Once you land, move forward and you'll come across a bunch of wall
drawings. The stairs here lead up to the blue portal gun. Shoot a blue portal
on any white wall here and move through it.
After you move through the ruined offices and drop back down, shoot a portal on
the wall next to you to get across the first gap. Now shoot another portal on
the wall across the next gap and move back through the orange portal to get by
it.
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|Test Chamber 03| [1.05]
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You will immediately notice a big button on the floor and an orange portal to
the right of it. Move forward and a cube will drop into the pit. Shoot a portal
beneath the cube to make it fall through the orange portal, then put it on
the button.
Test Chamber 04 follows the same principles, but there are two buttons here and
both of them will have to be pressed to open the exit door. First, go to the
pit at the back of the room and jump in there. Fire a portal somewhere here and
take the cube with you through it, then place it on a button. Now, fire a
portal anywhere and move through it so that you're standing on the high
platform with the orange portal next to it. Fire another portal at the other
platform so that you can move through the orange portal and pick up the other
cube.
Once both buttons have cubes on them, move into the next room. You become
locked in. Place a portal on the wall in here and move through it. There is an
orange portal on the ceiling above the room that you'll come out of. The set of
stairs to your right as you progress only lead up to a useless office. Just
keep going to the elevator.
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|Test Chamber 05| [1.06]
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To get into the actual chamber, fire a portal on the floor next to the debris.
You'll come out of the orange portal on the wall panel here. For now, you'll
need to use the big button on the floor and the smaller button. The small
button dispenses a cube in the corner of the room. Follow the blue lines to
see how things are connected. Place a blue portal on the floor below the
dispenser so that the cube comes out of the orange portal by you. Pick it up
and place it on the big button to make some stairs come up.
On the next platform you'll see another big button. This opens the exit door,
so you'll need another cube. There are also two small buttons. The left
button dispenses a cube and the right button raises a segment of floor at the
end of the lower platform. You need to place a portal on the floor below the
dispenser, just like last time. Unfortunately, the cube will be traveling so
fast that it will roll off of the edge of the platform and into the water.
About one second after you press the left button, press the right button to
raise the floor at the edge. This stops the cube from going anywhere. Now you
can place it on the second big button.
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|Test Chamber 06| [1.07]
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Place a portal anywhere and walk through it to get to the testing area. You
will notice that the orange portal is pretty high up, and that there's a deep
pit in the middle of the room. Fire a portal on the floor at the bottom of the
pit and jump into it. Your momentum will carry over as you move through the
orange portal, flinging you to the exit door.
You need a cube to actually get through the door, however, so find the clear
box with a hole in it. Shoot a portal through the hole, underneath the cube.
Now retrieve the cube, shoot another portal into the pit, and jump back in.
Don't worry about the cube not fitting through the portal. You'll still hang
onto it.
The next room works off the same principles, but this time the pit already has
the orange portal in it. Fire a blue portal on the slanted wall piece to the
left of the entry door and jump into the pit. Grab the cube and shoot another
portal on the wall on the opposite side of the entry door, facing the exit
door. Your goal is the other raised platform. Once on it you'll find an area
with a big button in it. Place the cube on the button to open the exit door and
raise some platforms in front of it. Now, make sure the blue portal is aligned
correctly with the platforms and high enough and jump back into the pit to get
across.
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|Test Chamber 07| [1.08]
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You'll meet back up with Wheatley in this chamber. Place a portal on the wall
behind him to get over there. He'll detach himself from the rail, so pick him
up with X and plug him into the socket that comes out of the wall. Turn around
so he can have his privacy and he'll open up a secret wall. Pick him back up,
get on the catwalks, and follow them to the next area.
You will eventually have to move through GLaDOS' ruined chamber. She's still
there too, albeit in a less active state. Just keep going and you will come
across the breaker room/cylinder. Plug Wheatley in when you get the chance.
After he accidentally wakes up GLaDOS and you fall into the pit, move along
the rails and wreckage until you come across the complete portal gun. Fire a
portal on the wall ahead and then fire one on the wall next to you to
continue on. The rest of this chapter is just firing portals to get around
obstacles.
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