Max Payne 3 Walkthrough

* Game:	        Max Payne 3               *
* Type:		Walkthrough/FAQ           *
* For:		360, PS3, PC              *
* Author:	Brad Russell "TheGum"     *
* Email:  *
* Web:        *

Version 1.0 - walkthrough with collectables covered, will add a separate
section for collectables only later; possibly multiplayer too

Table Of Contents
Use quick find (Ctrl + F) and type in the code or level. 

	Section:		Code:

1. A Brief Foreword
2. Starter Tips			( TIPS222 )
3. The Guide			( FAQ3333 )

	Chapter 1 - Something Rotten in the Air		001
	Chapter 2 - Nothing But the Second Best		002
	Chapter 3 - Just Another Day at the Office	003
	Chapter 4 - Anyone Can Buy Me a Drink		004
	Chapter 5 - Alive if Not Exactly Well		005
	Chapter 6 - A Dame, a Dork, and a Drunk		006
	Chapter 7 - A Hangover Sent Direct...		007
	Chapter 8 - Ainít No Reprievement...		008
	Chapter 9 - Here I Was Again...			009
	Chapter 10 - Itís Drive or Shoot Sister		010
	Chapter 11 - Sun Tan Oil, Stale Margaritas...	011
	Chapter 12 - The Great American Savior...	012
	Chapter 13 - A Fat Bald Dude With a Bad Temper	013
	Chapter 14 - One Card Left to Play		014

4. Collectables			( COL4444 ) **
5. Author Info / Copyright

** Incomplete, but they are in the walkthrough

* 1. A Brief Foreword                                                         *

LA Noire by Rockstar was scary close to being considered a playable movie, but
the decisions, free roam, and third-person investigations and gunplay kept it
within the realm of GTA. 

Max Payne 3 bucks the current trend of free roaming worlds and puts players
back onto the rails of a guided gaming experience. Modern gamers may be 
turned off by both of those descriptions; maybe even Rockstar fans who know
nothing but free roaming gameplay. 

I find this game a refreshing blast from the past. As a working adult with 
little free time and tons of games I want to play, I like that this game has
a clear path forward. It has a story to tell, the difficulty increases with
each level, and there are things to collect. This game doesn't pad in extra
play time by making you drive from point A to point B, or making you do almost
meaningless side quests. And the reason why it works is because the story and
writing are so good. The only complaint of this game is that the writing and
game play sort of derail toward the end (ironic since there is a train 
crashing in the last level?). But not near the level of Mass Effect 3 endings.

That brings us back to the original point: are games becoming too much like
playable movies in this generation? The big thing in LA Noire was the voice
and motion acting. This game (as I can tell) has the usual animations, but the
facial expressions are better than average; as are the graphics and physics. 
The gunplay takes place between cutscenes and the ratio of game time to 
movie time has to be close to 1:1. 

Skyrim is the complete opposite of this game: endless exploration, millions of
things to do, hardly any cutscenes unless you consider each chat a 0.5 of a
cutscene, and not a single bit of forcing you to do anything. 

Of course there is room for both kinds of games, but I just hope the sales for
Max Payne 3 are good enough so that the industry doesn't think that free roam
is the only way to make a good game. It's easy to make a free roam game - hence
why there are so many. The real challenge is to make a solid game like this
one - an old school kind of game with all the glitters of the new games.


PS - I know the market isn't overflowing with free roam games, but at least
in my collection it's about 1:1. All I'm saying is that where there was once
high demand for free roaming games, there is now over-saturation of them.